Magic_Game/src/kiwano/2d/action/ActionWalk.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/action/ActionWalk.h>
#include <kiwano/2d/Actor.h>
namespace kiwano
{
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ActionWalk::ActionWalk(Duration duration, bool rotating, float start, float end, EaseFunc func)
: ActionTween(duration, func)
, start_(start)
, end_(end)
, rotating_(rotating)
, length_(0.f)
{
}
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ActionWalk::ActionWalk(Duration duration, Geometry const& path, bool rotating, float start, float end, EaseFunc func)
: ActionWalk(duration, rotating, start, end, func)
{
path_ = path;
}
ActionPtr ActionWalk::Clone() const
{
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ActionWalkPtr clone = new ActionWalk(GetDuration(), rotating_, start_, end_, GetEaseFunc());
if (clone)
{
clone->SetPath(path_);
}
return clone;
}
ActionPtr ActionWalk::Reverse() const
{
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ActionWalkPtr reverse = new ActionWalk(GetDuration(), rotating_, end_, start_, GetEaseFunc());
if (reverse)
{
reverse->SetPath(path_);
}
return reverse;
}
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void ActionWalk::Init(Actor* target)
{
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if (!path_.IsValid())
{
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Done();
return;
}
start_pos_ = target->GetPosition();
length_ = path_.GetLength();
}
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void ActionWalk::UpdateTween(Actor* target, float percent)
{
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float distance = length_ * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f);
Point point, tangent;
if (path_.ComputePointAtLength(distance, point, tangent))
{
target->SetPosition(start_pos_ + point);
if (rotating_)
{
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float ac = math::Acos(tangent.x);
float rotation = (tangent.y < 0.f) ? 360.f - ac : ac;
target->SetRotation(rotation);
}
}
}
void ActionWalk::BeginPath()
{
sink_.BeginPath();
}
void ActionWalk::EndPath(bool closed)
{
sink_.EndPath(closed);
path_ = sink_.GetGeometry();
}
void ActionWalk::AddLine(Point const& point)
{
sink_.AddLine(point);
}
void ActionWalk::AddLines(Vector<Point> const& points)
{
sink_.AddLines(points);
}
void ActionWalk::AddBezier(Point const& point1, Point const& point2, Point const& point3)
{
sink_.AddBezier(point1, point2, point3);
}
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void ActionWalk::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small)
{
sink_.AddArc(point, radius, rotation, clockwise, is_small);
}
void ActionWalk::ClearPath()
{
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path_.Clear();
}
}