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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include <kiwano/2d/action/Animation.h>
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							|  |  |  | #include <kiwano/2d/FrameSequence.h>
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							|  |  |  | #include <kiwano/2d/Sprite.h>
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	Animation::Animation() | 
					
						
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										 |  |  | 		: frame_seq_(nullptr) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Animation::Animation(Duration duration, FrameSequencePtr frame_seq, EaseFunc func) | 
					
						
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										 |  |  | 		: ActionTween(duration, func) | 
					
						
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										 |  |  | 		, frame_seq_(nullptr) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		this->SetFrameSequence(frame_seq); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	Animation::~Animation() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	FrameSequencePtr Animation::GetFrameSequence() const | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		return frame_seq_; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void Animation::SetFrameSequence(FrameSequencePtr frame_seq) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		frame_seq_ = frame_seq; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void Animation::Init(Actor* target) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		KGE_ASSERT(frame_seq_ && "Animation::Init() failed: FrameSequence is NULL!"); | 
					
						
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										 |  |  | 		if (!frame_seq_ || frame_seq_->GetFrames().empty()) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			Done(); | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		auto sprite_target = dynamic_cast<Sprite*>(target); | 
					
						
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										 |  |  | 		KGE_ASSERT(sprite_target && "Animation only supports Sprites!"); | 
					
						
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										 |  |  | 		if (sprite_target && frame_seq_) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			sprite_target->SetFrame(frame_seq_->GetFrames()[0]); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void Animation::UpdateTween(Actor* target, float percent) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		auto sprite_target = dynamic_cast<Sprite*>(target); | 
					
						
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										 |  |  | 		if (sprite_target && frame_seq_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			const auto& frames = frame_seq_->GetFrames(); | 
					
						
							|  |  |  | 			auto size = frames.size(); | 
					
						
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										 |  |  | 			auto index = std::min(static_cast<size_t>(math::Floor(size * percent)), size - 1); | 
					
						
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										 |  |  | 			sprite_target->SetFrame(frames[index]); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	ActionPtr Animation::Clone() const | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (frame_seq_) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			return new (std::nothrow) Animation(GetDuration(), frame_seq_, GetEaseFunc()); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	ActionPtr Animation::Reverse() const | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (frame_seq_) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			FrameSequencePtr frames = frame_seq_->Reverse(); | 
					
						
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										 |  |  | 			if (frames) | 
					
						
							|  |  |  | 			{ | 
					
						
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										 |  |  | 				return new (std::nothrow) Animation(GetDuration(), frames, GetEaseFunc()); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } |