Magic_Game/src/kiwano/core/ObjectBase.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/macros.h>
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#include <kiwano/core/Common.h>
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#include <kiwano/core/RefCounter.h>
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#include <kiwano/core/SmartPtr.hpp>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(ObjectBase);
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
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class KGE_API ObjectBase
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: public RefCounter
{
public:
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ObjectBase();
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virtual ~ObjectBase();
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/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>
void SetName(String const& name);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
String GetName() const;
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/// \~chinese
/// @brief <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬ
/// @param name <20><>Ҫ<EFBFBD>жϵ<D0B6><CFB5><EFBFBD><EFBFBD><EFBFBD>
bool IsName(String const& name) const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
const Any& GetUserData() const;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
void SetUserData(Any const& data);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ID
uint32_t GetObjectID() const;
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/// \~chinese
/// @brief <20><><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
String DumpObject();
public:
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/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>й©׷<C2A9><D7B7>
static bool IsTracingLeaks();
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/// \~chinese
/// @brief <20><>ʼ׷<CABC><D7B7><EFBFBD>ڴ<EFBFBD>й©
static void StartTracingLeaks();
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/// \~chinese
/// @brief ֹͣ׷<D6B9><D7B7><EFBFBD>ڴ<EFBFBD>й©
static void StopTracingLeaks();
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/// \~chinese
/// @brief <20><>ӡ<EFBFBD><D3A1><EFBFBD><EFBFBD>׷<EFBFBD><D7B7><EFBFBD>еĶ<D0B5><C4B6><EFBFBD><EFBFBD><EFBFBD>Ϣ
static void DumpTracingObjects();
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>׷<EFBFBD><D7B7><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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static Vector<ObjectBase*>& GetTracingObjects();
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private:
static void AddObjectToTracingList(ObjectBase*);
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static void RemoveObjectFromTracingList(ObjectBase*);
private:
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bool tracing_leak_;
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Any user_data_;
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String* name_;
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const uint32_t id_;
};
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inline String ObjectBase::GetName() const { if (name_) return *name_; return String(); }
inline bool ObjectBase::IsName(String const& name) const { return name_ ? (*name_ == name) : name.empty(); }
inline uint32_t ObjectBase::GetObjectID() const { return id_; }
}