Magic_Game/src/kiwano/platform/Window.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/platform/Window.h>
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namespace kiwano
{
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WindowConfig::WindowConfig(String const& title, uint32_t width, uint32_t height, uint32_t icon, bool resizable, bool fullscreen)
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: title(title)
, width(width)
, height(height)
, icon(icon)
, resizable(resizable)
, fullscreen(fullscreen)
{
}
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Window::Window()
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: should_close_(false)
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, width_(0)
, height_(0)
{
}
Window::~Window()
{
}
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EventPtr Window::PollEvent()
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{
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PumpEvents();
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EventPtr evt;
if (!event_queue_.empty())
{
evt = event_queue_.front();
event_queue_.pop();
}
return evt;
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}
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String Window::GetTitle() const
{
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return title_;
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}
Size Window::GetSize() const
{
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return Size(float(width_), float(height_));
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}
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uint32_t Window::GetWidth() const
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{
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return width_;
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}
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uint32_t Window::GetHeight() const
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{
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return height_;
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}
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bool Window::ShouldClose()
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{
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return should_close_;
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}
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void Window::PushEvent(EventPtr evt)
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{
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event_queue_.push(evt);
}
void Window::Destroy()
{
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should_close_ = true;
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}
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}