Magic_Game/src/kiwano/render/Brush.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/render/dx/D2DDeviceResources.h>
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namespace kiwano
{
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class RenderContext;
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class Renderer;
KGE_DECLARE_SMART_PTR(Brush);
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/**
* \addtogroup Render
* @{
*/
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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struct GradientStop
{
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float offset; ///< ƫ<>ƾ<EFBFBD><C6BE><EFBFBD>
Color color; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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GradientStop();
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GradientStop(float offset, Color color);
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};
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
/// @details <20><>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>
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enum class GradientExtendMode
{
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Clamp, ///< <20><>ģʽ<C4A3><CABD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ʊ߽<C6B1><DFBD><EFBFBD>ɫ
Wrap, ///< <20><><EFBFBD><EFBFBD>ģʽ<C4A3><CABD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Mirror ///< <20><><EFBFBD><EFBFBD>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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};
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/// \~chinese
/// @brief <20><><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD>ʽ
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struct LinearGradientStyle
{
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Point begin; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
Point end; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9>
Vector<GradientStop> stops; ///< <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><E3BCAF>
GradientExtendMode extend_mode; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
LinearGradientStyle(Point const& begin, Point const& end, Vector<GradientStop> const& stops, GradientExtendMode extend_mode = GradientExtendMode::Clamp);
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};
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/// \~chinese
/// @brief <20><><EFBFBD>򽥱<EFBFBD><F2BDA5B1><EFBFBD>ʽ
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struct RadialGradientStyle
{
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Point center; ///< <20><><EFBFBD>򽥱<EFBFBD>Բ<EFBFBD><D4B2>
Vec2 offset; ///< <20><><EFBFBD>򽥱<EFBFBD>ƫ<EFBFBD><C6AB>
Vec2 radius; ///< <20><><EFBFBD>򽥱<EFBFBD><F2BDA5B1>
Vector<GradientStop> stops; ///< <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><E3BCAF>
GradientExtendMode extend_mode; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
RadialGradientStyle(Point const& center, Vec2 const& offset, Vec2 const& radius, Vector<GradientStop> const& stops, GradientExtendMode extend_mode = GradientExtendMode::Clamp);
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};
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD>ˢ
*/
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class KGE_API Brush
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: public virtual ObjectBase
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{
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friend class RenderContext;
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friend class Renderer;
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public:
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϻ<EFBFBD>ˢ
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Brush();
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/// \~chinese
/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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bool IsValid() const;
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/// \~chinese
/// @brief <20><><EFBFBD>ô<EFBFBD>ɫ<EFBFBD><C9AB>ˢ<EFBFBD><CBA2>ɫ
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void SetColor(Color const& color);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD><EFBFBD><EFBFBD><EFBFBD>ʽ
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void SetStyle(LinearGradientStyle const& style);
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/// \~chinese
/// @brief <20><><EFBFBD>þ<EFBFBD><C3BE>򽥱<EFBFBD><F2BDA5B1><EFBFBD>ʽ
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void SetStyle(RadialGradientStyle const& style);
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public:
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/// \~chinese
/// @brief <20><>ˢ<EFBFBD><CBA2><EFBFBD><EFBFBD>
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enum class Type
{
Unknown,
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SolidColor, ///< <20><>ɫ<EFBFBD><C9AB><EFBFBD>仭ˢ
LinearGradient, ///< <20><><EFBFBD>Խ<EFBFBD><D4BD>仭ˢ
RadialGradient ///< <20><><EFBFBD>򽥱仭ˢ
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};
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>ˢ<EFBFBD><CBA2><EFBFBD><EFBFBD>
Type GetType() const;
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private:
/// \~chinese
/// @brief <20><>ȡ͸<C8A1><CDB8><EFBFBD><EFBFBD>
float GetOpacity() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
void SetOpacity(float opacity);
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void SetBrush(ComPtr<ID2D1Brush> brush, Type type);
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ComPtr<ID2D1Brush> GetBrush() const;
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private:
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Type type_;
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float opacity_;
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ComPtr<ID2D1Brush> raw_;
};
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/** @} */
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inline Brush::Type Brush::GetType() const { return type_; }
inline ComPtr<ID2D1Brush> Brush::GetBrush() const { return raw_; }
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}