Magic_Game/Easy2D/Node/ENode.cpp

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#include "..\enodes.h"
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#include "..\Win\winbase.h"
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#include <algorithm>
e2d::ENode::ENode()
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: m_nOrder(0)
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, m_fPosX(0)
, m_fPosY(0)
, m_fWidth(0)
, m_fHeight(0)
, m_fScaleX(1)
, m_fScaleY(1)
, m_fRotation(0)
, m_fSkewAngleX(0)
, m_fSkewAngleY(0)
, m_fDisplayOpacity(1)
, m_fRealOpacity(1)
, m_Matri(D2D1::Matrix3x2F::Identity())
, m_bVisiable(true)
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, m_pParent(nullptr)
, m_pParentScene(nullptr)
, m_nHashName(0)
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, m_bSortNeeded(false)
, m_bTransformNeeded(false)
{
}
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e2d::ENode::ENode(EString name)
: ENode()
{
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setName(name);
}
e2d::ENode::~ENode()
{
}
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void e2d::ENode::callOn()
{
if (!m_bVisiable)
{
return;
}
this->_transfrom();
if (!m_vChildren.empty())
{
this->_sortChildren();
size_t size = m_vChildren.size();
size_t i;
for (i = 0; i < size; i++)
{
auto child = m_vChildren[i];
// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
if (child->getOrder() < 0)
{
child->callOn();
}
else
{
break;
}
}
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GetRenderTarget()->SetTransform(m_Matri);
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
this->_onRender();
// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
for (; i < size; i++)
m_vChildren[i]->callOn();
}
else
{
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GetRenderTarget()->SetTransform(m_Matri);
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// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
this->_onRender();
}
}
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void e2d::ENode::_onRender()
{
}
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void e2d::ENode::_sortChildren()
{
if (m_bSortNeeded)
{
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// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
std::sort(
std::begin(m_vChildren),
std::end(m_vChildren),
[](ENode * n1, ENode * n2) {
return n1->getOrder() < n2->getOrder();
}
);
m_bSortNeeded = false;
}
}
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void e2d::ENode::_transfrom()
{
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if (m_bTransformNeeded)
{
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// <20><>ά<EFBFBD><CEAC><EFBFBD>α
m_Matri = D2D1::Matrix3x2F::Identity();
m_Matri = m_Matri.Translation(m_fPosX, m_fPosY);
m_Matri = m_Matri.Rotation(m_fRotation);
m_Matri = m_Matri.Scale(m_fScaleX, m_fScaleY);
m_Matri = m_Matri.Skew(m_fSkewAngleX, m_fSkewAngleY);
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if (m_pParent)
{
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//m_Matri.SetProduct()
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}
// <20><>ʾ<EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for (const auto &child : m_vChildren)
{
child->m_bTransformNeeded = true;
}
m_bTransformNeeded = false;
}
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}
bool e2d::ENode::isVisiable() const
{
return m_bVisiable;
}
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float e2d::ENode::getX() const
{
return m_fPosX;
}
float e2d::ENode::getY() const
{
return m_fPosY;
}
float e2d::ENode::getWidth() const
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{
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return m_fWidth;
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}
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float e2d::ENode::getHeight() const
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{
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return m_fHeight;
}
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float e2d::ENode::getScaleX() const
{
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return m_fScaleX;
}
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float e2d::ENode::getScaleY() const
{
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return m_fScaleY;
}
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float e2d::ENode::getSkewX() const
{
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return m_fSkewAngleX;
}
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float e2d::ENode::getSkewY() const
{
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return m_fSkewAngleY;
}
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float e2d::ENode::getRotation() const
{
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return m_fRotation;
}
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float e2d::ENode::getOpacity() const
{
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return m_fDisplayOpacity;
}
int e2d::ENode::getOrder() const
{
return m_nOrder;
}
void e2d::ENode::setOrder(int order)
{
m_nOrder = order;
}
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void e2d::ENode::setX(float x)
{
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this->setPos(x, m_fPosY);
}
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void e2d::ENode::setY(float y)
{
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this->setPos(m_fPosX, y);
}
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void e2d::ENode::setPos(float x, float y)
{
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if (m_fPosX == x && m_fPosY == y)
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return;
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//m_Matri.Translation(x, y);
m_fPosX = x;
m_fPosY = y;
m_bTransformNeeded = true;
}
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void e2d::ENode::move(float x, float y)
{
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this->setPos(m_fPosX + x, m_fPosY + y);
}
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void e2d::ENode::setWidth(float width)
{
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this->setSize(width, m_fHeight);
}
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void e2d::ENode::setHeight(float height)
{
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this->setSize(m_fWidth, height);
}
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void e2d::ENode::setSize(float width, float height)
{
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if (m_fWidth == width && m_fHeight == height)
return;
m_fWidth = width;
m_fHeight = height;
}
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void e2d::ENode::setScaleX(float scaleX)
{
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this->setScale(scaleX, m_fScaleY);
}
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void e2d::ENode::setScaleY(float scaleY)
{
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this->setScale(m_fScaleX, scaleY);
}
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void e2d::ENode::setScale(float scale)
{
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this->setScale(scale, scale);
}
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void e2d::ENode::setScale(float scaleX, float scaleY)
{
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if (m_fScaleX == scaleX && m_fScaleY == scaleY)
return;
//m_Matri.Scale(scaleX, scaleY);
m_fScaleX = scaleX;
m_fScaleY = scaleY;
m_bTransformNeeded = true;
}
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void e2d::ENode::setSkewX(float angleX)
{
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this->setSkew(angleX, m_fSkewAngleY);
}
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void e2d::ENode::setSkewY(float angleY)
{
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this->setSkew(m_fSkewAngleX, angleY);
}
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void e2d::ENode::setSkew(float angleX, float angleY)
{
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if (m_fSkewAngleX == angleX && m_fSkewAngleY == angleY)
return;
//m_Matri.Skew(angleX, angleY);
m_fSkewAngleX = angleX;
m_fSkewAngleY = angleY;
m_bTransformNeeded = true;
}
void e2d::ENode::setRotation(float angle)
{
if (m_fRotation == angle)
return;
//m_Matri.Rotation(angle);
m_fRotation = angle;
m_bTransformNeeded = true;
}
void e2d::ENode::setOpacity(float opacity)
{
m_fDisplayOpacity = m_fRealOpacity = opacity;
}
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void e2d::ENode::setParent(ENode * parent)
{
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if (m_pParent)
{
m_pParent->addChild(this);
}
else
{
removeFromParent();
}
}
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void e2d::ENode::addChild(ENode * child, int order /* = 0 */)
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{
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WARN_IF(child == nullptr, "ENode::addChild NULL pointer exception.");
ASSERT(child->m_pParent == nullptr, "Child already added. It can't be added again!");
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if (child)
{
for (ENode * parent = this; parent != nullptr; parent = parent->getParent())
{
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ASSERT(child != parent, "A ENode cannot be the child of his own children!");
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}
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m_vChildren.push_back(child);
child->m_pParent = this;
child->setOrder(order);
child->retain();
m_bSortNeeded = true;
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}
}
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e2d::ENode * e2d::ENode::getParent() const
{
return m_pParent;
}
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e2d::EScene * e2d::ENode::getParentScene() const
{
return m_pParentScene;
}
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std::vector<e2d::ENode*>& e2d::ENode::getChildren()
{
return m_vChildren;
}
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size_t e2d::ENode::getChildrenCount() const
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{
return m_vChildren.size();
}
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e2d::ENode * e2d::ENode::getChild(EString name) const
{
return ENode::getChild(name, this->m_vChildren);
}
e2d::ENode * e2d::ENode::getChild(EString name, const std::vector<ENode*> &children)
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{
WARN_IF(name.empty(), "Invalid ENode name.");
std::hash<EString> h;
size_t hash = h(name);
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for (const auto& child : children)
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{
// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
if (child->m_nHashName == hash && child->m_sName == name)
return child;
}
return nullptr;
}
void e2d::ENode::setParentScene(EScene * scene)
{
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if (m_pParentScene)
{
m_pParentScene = scene;
}
}
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void e2d::ENode::removeFromParent(bool release /* = false */)
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{
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if (m_pParent)
{
m_pParent->removeChild(this, release);
}
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}
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void e2d::ENode::removeChild(ENode * child, bool release /* = false */)
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{
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WARN_IF(child == nullptr, "ENode::removeChild NULL pointer exception.");
if (m_vChildren.empty())
{
return;
}
if (child)
{
size_t size = m_vChildren.size();
for (size_t i = 0; i < size; i++)
{
if (m_vChildren[i] == child)
{
m_vChildren.erase(m_vChildren.begin() + i);
child->m_pParent = nullptr;
child->release();
if (release)
child->autoRelease();
return;
}
}
}
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}
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void e2d::ENode::removeChild(EString childName, bool release /* = false */)
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{
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WARN_IF(childName.empty(), "Invalid ENode name.");
if (m_vChildren.empty())
{
return;
}
std::hash<EString> h;
size_t hash = h(childName);
size_t size = m_vChildren.size();
for (size_t i = 0; i < size; i++)
{
auto child = m_vChildren[i];
if (child->m_nHashName == hash && child->m_sName == childName)
{
m_vChildren.erase(m_vChildren.begin() + i);
child->m_pParent = nullptr;
child->release();
if (release)
child->autoRelease();
return;
}
}
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}
void e2d::ENode::setVisiable(bool value)
{
m_bVisiable = value;
}
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void e2d::ENode::setName(EString name)
{
WARN_IF(name.empty(), "Invalid ENode name.");
if (!name.empty())
{
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
m_sName = name;
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
std::hash<EString> h;
m_nHashName = h(name);
}
}