2018-11-08 21:39:26 +08:00
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ActionCombined.h"
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#include "base.h"
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namespace easy2d
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{
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//-------------------------------------------------------
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// Loop
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//-------------------------------------------------------
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2018-11-12 20:46:54 +08:00
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Loop::Loop(Action * action, int times)
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2018-11-08 21:39:26 +08:00
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: action_(action)
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, times_(0)
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, total_times_(times)
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{
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E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!");
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if (action)
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{
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action_ = action;
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action_->Retain();
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}
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}
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Loop::~Loop()
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{
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SafeRelease(action_);
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}
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Loop * Loop::Clone() const
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{
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if (action_)
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{
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return new Loop(action_->Clone());
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}
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else
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{
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return nullptr;
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}
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}
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Loop * Loop::Reverse() const
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{
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if (action_)
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{
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return new Loop(action_->Clone());
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}
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else
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{
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return nullptr;
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}
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}
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void Loop::Initialize()
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{
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Action::Initialize();
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if (action_)
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{
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action_->target_ = target_;
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action_->Initialize();
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}
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}
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void Loop::Update()
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{
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Action::Update();
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if (times_ == total_times_)
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{
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this->Stop();
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return;
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}
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if (action_)
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{
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action_->Update();
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if (action_->IsDone())
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{
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++times_;
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Action::Reset();
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action_->Reset();
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}
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}
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else
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{
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this->Stop();
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}
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}
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void Loop::Reset()
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{
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Action::Reset();
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if (action_) action_->Reset();
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times_ = 0;
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}
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void Loop::ResetTime()
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{
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if (action_) action_->ResetTime();
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}
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//-------------------------------------------------------
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// Sequence
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//-------------------------------------------------------
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Sequence::Sequence()
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: action_index_(0)
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{
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}
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Sequence::Sequence(const Actions& actions)
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: action_index_(0)
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{
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this->Add(actions);
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}
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Sequence::~Sequence()
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{
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for (auto action : actions_)
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{
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SafeRelease(action);
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}
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}
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void Sequence::Initialize()
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{
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Action::Initialize();
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// <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (target_)
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{
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for (const auto& action : actions_)
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{
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action->target_ = target_;
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}
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}
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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actions_[0]->Initialize();
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}
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void Sequence::Update()
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{
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Action::Update();
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auto &action = actions_[action_index_];
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action->Update();
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if (action->IsDone())
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{
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++action_index_;
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if (action_index_ == actions_.size())
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{
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this->Stop();
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}
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else
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{
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actions_[action_index_]->Initialize();
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}
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}
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}
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void Sequence::Reset()
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{
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Action::Reset();
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for (const auto& action : actions_)
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{
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action->Reset();
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}
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action_index_ = 0;
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}
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void Sequence::ResetTime()
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{
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for (const auto& action : actions_)
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{
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action->ResetTime();
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}
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}
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void Sequence::Add(Action * action)
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{
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if (action)
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{
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actions_.push_back(action);
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action->Retain();
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}
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}
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void Sequence::Add(const Actions& actions)
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{
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for (const auto &action : actions)
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{
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this->Add(action);
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}
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}
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Sequence * Sequence::Clone() const
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{
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auto sequence = new Sequence();
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for (const auto& action : actions_)
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{
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if (action)
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{
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sequence->Add(action->Clone());
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}
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}
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return sequence;
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}
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Sequence * Sequence::Reverse() const
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{
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auto sequence = new Sequence();
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if (sequence && !actions_.empty())
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{
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std::vector<Action*> newActions(actions_.size());
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for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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{
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newActions.push_back((*iter)->Reverse());
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}
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sequence->Add(newActions);
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}
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return sequence;
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}
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//-------------------------------------------------------
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// Spawn
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//-------------------------------------------------------
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Spawn::Spawn()
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{
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}
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Spawn::Spawn(const Actions& actions)
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{
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this->Add(actions);
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}
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Spawn::~Spawn()
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{
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for (auto action : actions_)
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{
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SafeRelease(action);
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}
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}
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void Spawn::Initialize()
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{
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Action::Initialize();
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if (target_)
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{
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for (const auto& action : actions_)
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{
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action->target_ = target_;
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action->Initialize();
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}
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}
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}
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void Spawn::Update()
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{
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Action::Update();
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size_t done_num = 0;
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for (const auto& action : actions_)
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{
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if (action->IsDone())
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{
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++done_num;
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}
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else
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{
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action->Update();
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}
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}
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if (done_num == actions_.size())
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{
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this->Stop();
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}
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}
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void Spawn::Reset()
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{
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Action::Reset();
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for (const auto& action : actions_)
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{
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action->Reset();
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}
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}
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void Spawn::ResetTime()
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{
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for (const auto& action : actions_)
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{
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action->ResetTime();
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}
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}
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void Spawn::Add(Action * action)
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{
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if (action)
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{
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actions_.push_back(action);
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action->Retain();
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}
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}
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void Spawn::Add(const Actions& actions)
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{
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for (const auto &action : actions)
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{
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this->Add(action);
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}
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}
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Spawn * Spawn::Clone() const
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{
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auto spawn = new Spawn();
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for (const auto& action : actions_)
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{
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if (action)
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{
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spawn->Add(action->Clone());
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}
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}
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return spawn;
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}
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Spawn * Spawn::Reverse() const
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|
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{
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|
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|
auto spawn = new Spawn();
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if (spawn && !actions_.empty())
|
|
|
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|
|
{
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|
|
|
|
std::vector<Action*> newActions(actions_.size());
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|
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|
for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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{
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|
|
newActions.push_back((*iter)->Reverse());
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|
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}
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|
|
spawn->Add(newActions);
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|
|
}
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|
|
return spawn;
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|
|
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}
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}
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