240 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			240 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Collision/b2Collision.h"
 | ||
|  | #include "Box2D/Collision/Shapes/b2PolygonShape.h"
 | ||
|  | 
 | ||
|  | // Find the max separation between poly1 and poly2 using edge normals from poly1.
 | ||
|  | static float32 b2FindMaxSeparation(int32* edgeIndex, | ||
|  | 								 const b2PolygonShape* poly1, const b2Transform& xf1, | ||
|  | 								 const b2PolygonShape* poly2, const b2Transform& xf2) | ||
|  | { | ||
|  | 	int32 count1 = poly1->m_count; | ||
|  | 	int32 count2 = poly2->m_count; | ||
|  | 	const b2Vec2* n1s = poly1->m_normals; | ||
|  | 	const b2Vec2* v1s = poly1->m_vertices; | ||
|  | 	const b2Vec2* v2s = poly2->m_vertices; | ||
|  | 	b2Transform xf = b2MulT(xf2, xf1); | ||
|  | 
 | ||
|  | 	int32 bestIndex = 0; | ||
|  | 	float32 maxSeparation = -b2_maxFloat; | ||
|  | 	for (int32 i = 0; i < count1; ++i) | ||
|  | 	{ | ||
|  | 		// Get poly1 normal in frame2.
 | ||
|  | 		b2Vec2 n = b2Mul(xf.q, n1s[i]); | ||
|  | 		b2Vec2 v1 = b2Mul(xf, v1s[i]); | ||
|  | 
 | ||
|  | 		// Find deepest point for normal i.
 | ||
|  | 		float32 si = b2_maxFloat; | ||
|  | 		for (int32 j = 0; j < count2; ++j) | ||
|  | 		{ | ||
|  | 			float32 sij = b2Dot(n, v2s[j] - v1); | ||
|  | 			if (sij < si) | ||
|  | 			{ | ||
|  | 				si = sij; | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (si > maxSeparation) | ||
|  | 		{ | ||
|  | 			maxSeparation = si; | ||
|  | 			bestIndex = i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	*edgeIndex = bestIndex; | ||
|  | 	return maxSeparation; | ||
|  | } | ||
|  | 
 | ||
|  | static void b2FindIncidentEdge(b2ClipVertex c[2], | ||
|  | 							 const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1, | ||
|  | 							 const b2PolygonShape* poly2, const b2Transform& xf2) | ||
|  | { | ||
|  | 	const b2Vec2* normals1 = poly1->m_normals; | ||
|  | 
 | ||
|  | 	int32 count2 = poly2->m_count; | ||
|  | 	const b2Vec2* vertices2 = poly2->m_vertices; | ||
|  | 	const b2Vec2* normals2 = poly2->m_normals; | ||
|  | 
 | ||
|  | 	b2Assert(0 <= edge1 && edge1 < poly1->m_count); | ||
|  | 
 | ||
|  | 	// Get the normal of the reference edge in poly2's frame.
 | ||
|  | 	b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1])); | ||
|  | 
 | ||
|  | 	// Find the incident edge on poly2.
 | ||
|  | 	int32 index = 0; | ||
|  | 	float32 minDot = b2_maxFloat; | ||
|  | 	for (int32 i = 0; i < count2; ++i) | ||
|  | 	{ | ||
|  | 		float32 dot = b2Dot(normal1, normals2[i]); | ||
|  | 		if (dot < minDot) | ||
|  | 		{ | ||
|  | 			minDot = dot; | ||
|  | 			index = i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Build the clip vertices for the incident edge.
 | ||
|  | 	int32 i1 = index; | ||
|  | 	int32 i2 = i1 + 1 < count2 ? i1 + 1 : 0; | ||
|  | 
 | ||
|  | 	c[0].v = b2Mul(xf2, vertices2[i1]); | ||
|  | 	c[0].id.cf.indexA = (uint8)edge1; | ||
|  | 	c[0].id.cf.indexB = (uint8)i1; | ||
|  | 	c[0].id.cf.typeA = b2ContactFeature::e_face; | ||
|  | 	c[0].id.cf.typeB = b2ContactFeature::e_vertex; | ||
|  | 
 | ||
|  | 	c[1].v = b2Mul(xf2, vertices2[i2]); | ||
|  | 	c[1].id.cf.indexA = (uint8)edge1; | ||
|  | 	c[1].id.cf.indexB = (uint8)i2; | ||
|  | 	c[1].id.cf.typeA = b2ContactFeature::e_face; | ||
|  | 	c[1].id.cf.typeB = b2ContactFeature::e_vertex; | ||
|  | } | ||
|  | 
 | ||
|  | // Find edge normal of max separation on A - return if separating axis is found
 | ||
|  | // Find edge normal of max separation on B - return if separation axis is found
 | ||
|  | // Choose reference edge as min(minA, minB)
 | ||
|  | // Find incident edge
 | ||
|  | // Clip
 | ||
|  | 
 | ||
|  | // The normal points from 1 to 2
 | ||
|  | void b2CollidePolygons(b2Manifold* manifold, | ||
|  | 					  const b2PolygonShape* polyA, const b2Transform& xfA, | ||
|  | 					  const b2PolygonShape* polyB, const b2Transform& xfB) | ||
|  | { | ||
|  | 	manifold->pointCount = 0; | ||
|  | 	float32 totalRadius = polyA->m_radius + polyB->m_radius; | ||
|  | 
 | ||
|  | 	int32 edgeA = 0; | ||
|  | 	float32 separationA = b2FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB); | ||
|  | 	if (separationA > totalRadius) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	int32 edgeB = 0; | ||
|  | 	float32 separationB = b2FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA); | ||
|  | 	if (separationB > totalRadius) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	const b2PolygonShape* poly1;	// reference polygon
 | ||
|  | 	const b2PolygonShape* poly2;	// incident polygon
 | ||
|  | 	b2Transform xf1, xf2; | ||
|  | 	int32 edge1;					// reference edge
 | ||
|  | 	uint8 flip; | ||
|  | 	const float32 k_tol = 0.1f * b2_linearSlop; | ||
|  | 
 | ||
|  | 	if (separationB > separationA + k_tol) | ||
|  | 	{ | ||
|  | 		poly1 = polyB; | ||
|  | 		poly2 = polyA; | ||
|  | 		xf1 = xfB; | ||
|  | 		xf2 = xfA; | ||
|  | 		edge1 = edgeB; | ||
|  | 		manifold->type = b2Manifold::e_faceB; | ||
|  | 		flip = 1; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		poly1 = polyA; | ||
|  | 		poly2 = polyB; | ||
|  | 		xf1 = xfA; | ||
|  | 		xf2 = xfB; | ||
|  | 		edge1 = edgeA; | ||
|  | 		manifold->type = b2Manifold::e_faceA; | ||
|  | 		flip = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	b2ClipVertex incidentEdge[2]; | ||
|  | 	b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); | ||
|  | 
 | ||
|  | 	int32 count1 = poly1->m_count; | ||
|  | 	const b2Vec2* vertices1 = poly1->m_vertices; | ||
|  | 
 | ||
|  | 	int32 iv1 = edge1; | ||
|  | 	int32 iv2 = edge1 + 1 < count1 ? edge1 + 1 : 0; | ||
|  | 
 | ||
|  | 	b2Vec2 v11 = vertices1[iv1]; | ||
|  | 	b2Vec2 v12 = vertices1[iv2]; | ||
|  | 
 | ||
|  | 	b2Vec2 localTangent = v12 - v11; | ||
|  | 	localTangent.Normalize(); | ||
|  | 	 | ||
|  | 	b2Vec2 localNormal = b2Cross(localTangent, 1.0f); | ||
|  | 	b2Vec2 planePoint = 0.5f * (v11 + v12); | ||
|  | 
 | ||
|  | 	b2Vec2 tangent = b2Mul(xf1.q, localTangent); | ||
|  | 	b2Vec2 normal = b2Cross(tangent, 1.0f); | ||
|  | 	 | ||
|  | 	v11 = b2Mul(xf1, v11); | ||
|  | 	v12 = b2Mul(xf1, v12); | ||
|  | 
 | ||
|  | 	// Face offset.
 | ||
|  | 	float32 frontOffset = b2Dot(normal, v11); | ||
|  | 
 | ||
|  | 	// Side offsets, extended by polytope skin thickness.
 | ||
|  | 	float32 sideOffset1 = -b2Dot(tangent, v11) + totalRadius; | ||
|  | 	float32 sideOffset2 = b2Dot(tangent, v12) + totalRadius; | ||
|  | 
 | ||
|  | 	// Clip incident edge against extruded edge1 side edges.
 | ||
|  | 	b2ClipVertex clipPoints1[2]; | ||
|  | 	b2ClipVertex clipPoints2[2]; | ||
|  | 	int np; | ||
|  | 
 | ||
|  | 	// Clip to box side 1
 | ||
|  | 	np = b2ClipSegmentToLine(clipPoints1, incidentEdge, -tangent, sideOffset1, iv1); | ||
|  | 
 | ||
|  | 	if (np < 2) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	// Clip to negative box side 1
 | ||
|  | 	np = b2ClipSegmentToLine(clipPoints2, clipPoints1,  tangent, sideOffset2, iv2); | ||
|  | 
 | ||
|  | 	if (np < 2) | ||
|  | 	{ | ||
|  | 		return; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Now clipPoints2 contains the clipped points.
 | ||
|  | 	manifold->localNormal = localNormal; | ||
|  | 	manifold->localPoint = planePoint; | ||
|  | 
 | ||
|  | 	int32 pointCount = 0; | ||
|  | 	for (int32 i = 0; i < b2_maxManifoldPoints; ++i) | ||
|  | 	{ | ||
|  | 		float32 separation = b2Dot(normal, clipPoints2[i].v) - frontOffset; | ||
|  | 
 | ||
|  | 		if (separation <= totalRadius) | ||
|  | 		{ | ||
|  | 			b2ManifoldPoint* cp = manifold->points + pointCount; | ||
|  | 			cp->localPoint = b2MulT(xf2, clipPoints2[i].v); | ||
|  | 			cp->id = clipPoints2[i].id; | ||
|  | 			if (flip) | ||
|  | 			{ | ||
|  | 				// Swap features
 | ||
|  | 				b2ContactFeature cf = cp->id.cf; | ||
|  | 				cp->id.cf.indexA = cf.indexB; | ||
|  | 				cp->id.cf.indexB = cf.indexA; | ||
|  | 				cp->id.cf.typeA = cf.typeB; | ||
|  | 				cp->id.cf.typeB = cf.typeA; | ||
|  | 			} | ||
|  | 			++pointCount; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	manifold->pointCount = pointCount; | ||
|  | } |