258 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			258 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef B2_BROAD_PHASE_H
 | ||
|  | #define B2_BROAD_PHASE_H
 | ||
|  | 
 | ||
|  | #include "Box2D/Common/b2Settings.h"
 | ||
|  | #include "Box2D/Collision/b2Collision.h"
 | ||
|  | #include "Box2D/Collision/b2DynamicTree.h"
 | ||
|  | #include <algorithm>
 | ||
|  | 
 | ||
|  | struct b2Pair | ||
|  | { | ||
|  | 	int32 proxyIdA; | ||
|  | 	int32 proxyIdB; | ||
|  | }; | ||
|  | 
 | ||
|  | /// The broad-phase is used for computing pairs and performing volume queries and ray casts.
 | ||
|  | /// This broad-phase does not persist pairs. Instead, this reports potentially new pairs.
 | ||
|  | /// It is up to the client to consume the new pairs and to track subsequent overlap.
 | ||
|  | class b2BroadPhase | ||
|  | { | ||
|  | public: | ||
|  | 
 | ||
|  | 	enum | ||
|  | 	{ | ||
|  | 		e_nullProxy = -1 | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	b2BroadPhase(); | ||
|  | 	~b2BroadPhase(); | ||
|  | 
 | ||
|  | 	/// Create a proxy with an initial AABB. Pairs are not reported until
 | ||
|  | 	/// UpdatePairs is called.
 | ||
|  | 	int32 CreateProxy(const b2AABB& aabb, void* userData); | ||
|  | 
 | ||
|  | 	/// Destroy a proxy. It is up to the client to remove any pairs.
 | ||
|  | 	void DestroyProxy(int32 proxyId); | ||
|  | 
 | ||
|  | 	/// Call MoveProxy as many times as you like, then when you are done
 | ||
|  | 	/// call UpdatePairs to finalized the proxy pairs (for your time step).
 | ||
|  | 	void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement); | ||
|  | 
 | ||
|  | 	/// Call to trigger a re-processing of it's pairs on the next call to UpdatePairs.
 | ||
|  | 	void TouchProxy(int32 proxyId); | ||
|  | 
 | ||
|  | 	/// Get the fat AABB for a proxy.
 | ||
|  | 	const b2AABB& GetFatAABB(int32 proxyId) const; | ||
|  | 
 | ||
|  | 	/// Get user data from a proxy. Returns nullptr if the id is invalid.
 | ||
|  | 	void* GetUserData(int32 proxyId) const; | ||
|  | 
 | ||
|  | 	/// Test overlap of fat AABBs.
 | ||
|  | 	bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const; | ||
|  | 
 | ||
|  | 	/// Get the number of proxies.
 | ||
|  | 	int32 GetProxyCount() const; | ||
|  | 
 | ||
|  | 	/// Update the pairs. This results in pair callbacks. This can only add pairs.
 | ||
|  | 	template <typename T> | ||
|  | 	void UpdatePairs(T* callback); | ||
|  | 
 | ||
|  | 	/// Query an AABB for overlapping proxies. The callback class
 | ||
|  | 	/// is called for each proxy that overlaps the supplied AABB.
 | ||
|  | 	template <typename T> | ||
|  | 	void Query(T* callback, const b2AABB& aabb) const; | ||
|  | 
 | ||
|  | 	/// Ray-cast against the proxies in the tree. This relies on the callback
 | ||
|  | 	/// to perform a exact ray-cast in the case were the proxy contains a shape.
 | ||
|  | 	/// The callback also performs the any collision filtering. This has performance
 | ||
|  | 	/// roughly equal to k * log(n), where k is the number of collisions and n is the
 | ||
|  | 	/// number of proxies in the tree.
 | ||
|  | 	/// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
 | ||
|  | 	/// @param callback a callback class that is called for each proxy that is hit by the ray.
 | ||
|  | 	template <typename T> | ||
|  | 	void RayCast(T* callback, const b2RayCastInput& input) const; | ||
|  | 
 | ||
|  | 	/// Get the height of the embedded tree.
 | ||
|  | 	int32 GetTreeHeight() const; | ||
|  | 
 | ||
|  | 	/// Get the balance of the embedded tree.
 | ||
|  | 	int32 GetTreeBalance() const; | ||
|  | 
 | ||
|  | 	/// Get the quality metric of the embedded tree.
 | ||
|  | 	float32 GetTreeQuality() const; | ||
|  | 
 | ||
|  | 	/// Shift the world origin. Useful for large worlds.
 | ||
|  | 	/// The shift formula is: position -= newOrigin
 | ||
|  | 	/// @param newOrigin the new origin with respect to the old origin
 | ||
|  | 	void ShiftOrigin(const b2Vec2& newOrigin); | ||
|  | 
 | ||
|  | private: | ||
|  | 
 | ||
|  | 	friend class b2DynamicTree; | ||
|  | 
 | ||
|  | 	void BufferMove(int32 proxyId); | ||
|  | 	void UnBufferMove(int32 proxyId); | ||
|  | 
 | ||
|  | 	bool QueryCallback(int32 proxyId); | ||
|  | 
 | ||
|  | 	b2DynamicTree m_tree; | ||
|  | 
 | ||
|  | 	int32 m_proxyCount; | ||
|  | 
 | ||
|  | 	int32* m_moveBuffer; | ||
|  | 	int32 m_moveCapacity; | ||
|  | 	int32 m_moveCount; | ||
|  | 
 | ||
|  | 	b2Pair* m_pairBuffer; | ||
|  | 	int32 m_pairCapacity; | ||
|  | 	int32 m_pairCount; | ||
|  | 
 | ||
|  | 	int32 m_queryProxyId; | ||
|  | }; | ||
|  | 
 | ||
|  | /// This is used to sort pairs.
 | ||
|  | inline bool b2PairLessThan(const b2Pair& pair1, const b2Pair& pair2) | ||
|  | { | ||
|  | 	if (pair1.proxyIdA < pair2.proxyIdA) | ||
|  | 	{ | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (pair1.proxyIdA == pair2.proxyIdA) | ||
|  | 	{ | ||
|  | 		return pair1.proxyIdB < pair2.proxyIdB; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | inline void* b2BroadPhase::GetUserData(int32 proxyId) const | ||
|  | { | ||
|  | 	return m_tree.GetUserData(proxyId); | ||
|  | } | ||
|  | 
 | ||
|  | inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const | ||
|  | { | ||
|  | 	const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA); | ||
|  | 	const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB); | ||
|  | 	return b2TestOverlap(aabbA, aabbB); | ||
|  | } | ||
|  | 
 | ||
|  | inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const | ||
|  | { | ||
|  | 	return m_tree.GetFatAABB(proxyId); | ||
|  | } | ||
|  | 
 | ||
|  | inline int32 b2BroadPhase::GetProxyCount() const | ||
|  | { | ||
|  | 	return m_proxyCount; | ||
|  | } | ||
|  | 
 | ||
|  | inline int32 b2BroadPhase::GetTreeHeight() const | ||
|  | { | ||
|  | 	return m_tree.GetHeight(); | ||
|  | } | ||
|  | 
 | ||
|  | inline int32 b2BroadPhase::GetTreeBalance() const | ||
|  | { | ||
|  | 	return m_tree.GetMaxBalance(); | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2BroadPhase::GetTreeQuality() const | ||
|  | { | ||
|  | 	return m_tree.GetAreaRatio(); | ||
|  | } | ||
|  | 
 | ||
|  | template <typename T> | ||
|  | void b2BroadPhase::UpdatePairs(T* callback) | ||
|  | { | ||
|  | 	// Reset pair buffer
 | ||
|  | 	m_pairCount = 0; | ||
|  | 
 | ||
|  | 	// Perform tree queries for all moving proxies.
 | ||
|  | 	for (int32 i = 0; i < m_moveCount; ++i) | ||
|  | 	{ | ||
|  | 		m_queryProxyId = m_moveBuffer[i]; | ||
|  | 		if (m_queryProxyId == e_nullProxy) | ||
|  | 		{ | ||
|  | 			continue; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// We have to query the tree with the fat AABB so that
 | ||
|  | 		// we don't fail to create a pair that may touch later.
 | ||
|  | 		const b2AABB& fatAABB = m_tree.GetFatAABB(m_queryProxyId); | ||
|  | 
 | ||
|  | 		// Query tree, create pairs and add them pair buffer.
 | ||
|  | 		m_tree.Query(this, fatAABB); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Reset move buffer
 | ||
|  | 	m_moveCount = 0; | ||
|  | 
 | ||
|  | 	// Sort the pair buffer to expose duplicates.
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|  | 	std::sort(m_pairBuffer, m_pairBuffer + m_pairCount, b2PairLessThan); | ||
|  | 
 | ||
|  | 	// Send the pairs back to the client.
 | ||
|  | 	int32 i = 0; | ||
|  | 	while (i < m_pairCount) | ||
|  | 	{ | ||
|  | 		b2Pair* primaryPair = m_pairBuffer + i; | ||
|  | 		void* userDataA = m_tree.GetUserData(primaryPair->proxyIdA); | ||
|  | 		void* userDataB = m_tree.GetUserData(primaryPair->proxyIdB); | ||
|  | 
 | ||
|  | 		callback->AddPair(userDataA, userDataB); | ||
|  | 		++i; | ||
|  | 
 | ||
|  | 		// Skip any duplicate pairs.
 | ||
|  | 		while (i < m_pairCount) | ||
|  | 		{ | ||
|  | 			b2Pair* pair = m_pairBuffer + i; | ||
|  | 			if (pair->proxyIdA != primaryPair->proxyIdA || pair->proxyIdB != primaryPair->proxyIdB) | ||
|  | 			{ | ||
|  | 				break; | ||
|  | 			} | ||
|  | 			++i; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Try to keep the tree balanced.
 | ||
|  | 	//m_tree.Rebalance(4);
 | ||
|  | } | ||
|  | 
 | ||
|  | template <typename T> | ||
|  | inline void b2BroadPhase::Query(T* callback, const b2AABB& aabb) const | ||
|  | { | ||
|  | 	m_tree.Query(callback, aabb); | ||
|  | } | ||
|  | 
 | ||
|  | template <typename T> | ||
|  | inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const | ||
|  | { | ||
|  | 	m_tree.RayCast(callback, input); | ||
|  | } | ||
|  | 
 | ||
|  | inline void b2BroadPhase::ShiftOrigin(const b2Vec2& newOrigin) | ||
|  | { | ||
|  | 	m_tree.ShiftOrigin(newOrigin); | ||
|  | } | ||
|  | 
 | ||
|  | #endif
 |