Magic_Game/project/Samples/Demo2.h

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// Copyright (C) 2019 Nomango
#pragma once
#include "common.h"
E2D_DECLARE_SMART_PTR(Man);
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class Man
: public Sprite
{
public:
Man()
{
// <20><><EFBFBD><EFBFBD>ͼƬ
Load(L"res/man.png");
// <20><>СͼƬ
SetScale(0.5f);
}
// ÿ֡<C3BF><D6A1><EFBFBD><EFBFBD>ʱ
void OnUpdate(Duration dt) override
{
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>
auto& input = Input::Instance();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD>
if (input.IsDown(KeyCode::Left))
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{
this->Move(-2, 0);
}
else if (input.IsDown(KeyCode::Right))
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{
this->Move(2, 0);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
if (input.IsDown(KeyCode::Up))
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{
this->Move(0, -2);
}
else if (input.IsDown(KeyCode::Down))
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{
this->Move(0, 2);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳ʱ<CBB3><CAB1><EFBFBD><EFBFBD>תС<D7AA><D0A1>
if (input.IsDown(MouseButton::Left))
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{
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ת<EFBFBD>Ƕ<EFBFBD>
float rotation = this->GetRotation();
// <20><><EFBFBD>ýǶ<C3BD>ֵ+2
this->SetRotation(rotation + 2);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><D2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ػ<EFBFBD><D8BB><EFBFBD>ʾС<CABE><D0A1>
if (input.WasPressed(MouseButton::Right))
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{
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ʾ״̬
bool visible = this->IsVisible();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0B7B4><EFBFBD><EFBFBD>ʾ״̬
this->SetVisible(!visible);
}
}
};
class Demo2
: public Scene
{
public:
static ScenePtr Create()
{
return new Demo2;
}
Demo2()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ManPtr man = new Man;
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// <20><><EFBFBD><EFBFBD>Ļ<EFBFBD>Ͼ<EFBFBD><CFBE><EFBFBD><EFBFBD><EFBFBD>ʾ
man->SetAnchor(0.5f, 0.5f);
man->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
// <20><><EFBFBD><EFBFBD>˵<EFBFBD><CBB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TextPtr text = new Text(L"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><EFBFBD>ƶ<EFBFBD>\n<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת\n<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
text->SetAnchor(0.5f, 0.5f);
text->SetPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT - 50);
text->SetAlignment(TextAlign::Center);
// <20><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>
this->AddChild(man);
this->AddChild(text);
}
};