Magic_Game/core/Action/MoveBy.cpp

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#include "..\e2daction.h"
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#include "..\e2dnode.h"
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e2d::MoveBy::MoveBy(double duration, Vector vector)
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: FiniteTimeAction(duration)
{
_deltaPos = vector;
}
void e2d::MoveBy::_init()
{
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FiniteTimeAction::_init();
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if (_target)
{
_startPos = _target->getPos();
}
}
void e2d::MoveBy::_update()
{
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FiniteTimeAction::_update();
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if (_target)
{
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_target->setPos(_startPos + _deltaPos * _delta);
}
}
e2d::MoveBy * e2d::MoveBy::clone() const
{
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return GC::create<MoveBy>(_duration, _deltaPos);
}
e2d::MoveBy * e2d::MoveBy::reverse() const
{
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return GC::create<MoveBy>(_duration, -_deltaPos);
}