Magic_Game/core/Action/ActionCallback.cpp

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#include "..\eactions.h"
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e2d::ActionCallback::ActionCallback(VoidFunction callback) :
m_Callback(callback)
{
}
e2d::ActionCallback * e2d::ActionCallback::clone() const
{
return new ActionCallback(m_Callback);
}
void e2d::ActionCallback::_init()
{
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// ִ<>лص<D0BB><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>ʼ<EFBFBD><CABC>
}
void e2d::ActionCallback::_update()
{
m_Callback();
this->stop();
}