Magic_Game/src/kiwano/2d/action/ActionTween.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/action/Action.h>
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#include <kiwano/utils/Logger.h>
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namespace kiwano
{
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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using EaseFunc = Function<float(float)>;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><C3B6>
/// @details <20>鿴 https://easings.net <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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struct Ease
{
static KGE_API EaseFunc Linear; ///< <20><><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseOut; ///< <20>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ExpoIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4BCAB>
static KGE_API EaseFunc ExpoOut; ///< <20>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ExpoInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ElasticIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B5AF>
static KGE_API EaseFunc ElasticOut; ///< <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
static KGE_API EaseFunc ElasticInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
static KGE_API EaseFunc BounceIn; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BounceOut; ///< <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BounceInOut; ///< <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
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static KGE_API EaseFunc BackIn;
static KGE_API EaseFunc BackOut;
static KGE_API EaseFunc BackInOut;
static KGE_API EaseFunc QuadIn;
static KGE_API EaseFunc QuadOut;
static KGE_API EaseFunc QuadInOut;
static KGE_API EaseFunc CubicIn;
static KGE_API EaseFunc CubicOut;
static KGE_API EaseFunc CubicInOut;
static KGE_API EaseFunc QuartIn;
static KGE_API EaseFunc QuartOut;
static KGE_API EaseFunc QuartInOut;
static KGE_API EaseFunc QuintIn;
static KGE_API EaseFunc QuintOut;
static KGE_API EaseFunc QuintInOut;
static KGE_API EaseFunc SineIn;
static KGE_API EaseFunc SineOut;
static KGE_API EaseFunc SineInOut;
};
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KGE_DECLARE_SMART_PTR(ActionTweenEntity);
KGE_DECLARE_SMART_PTR(ActionMoveByEntity);
KGE_DECLARE_SMART_PTR(ActionMoveToEntity);
KGE_DECLARE_SMART_PTR(ActionJumpByEntity);
KGE_DECLARE_SMART_PTR(ActionJumpToEntity);
KGE_DECLARE_SMART_PTR(ActionScaleByEntity);
KGE_DECLARE_SMART_PTR(ActionScaleToEntity);
KGE_DECLARE_SMART_PTR(ActionFadeToEntity);
KGE_DECLARE_SMART_PTR(ActionRotateByEntity);
KGE_DECLARE_SMART_PTR(ActionRotateToEntity);
KGE_DECLARE_SMART_PTR(ActionCustomEntity);
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/**
* \addtogroup Actions
* @{
*/
/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><E4B6AF>ʵ<EFBFBD><CAB5>
class KGE_API ActionTweenEntity : public ActionEntity
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{
public:
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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Duration GetDuration() const;
/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʱ<EFBFBD><CAB1>
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void SetDuration(Duration duration);
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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const EaseFunc& GetEaseFunc() const;
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/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetEaseFunc(const EaseFunc& func);
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protected:
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ActionTweenEntity();
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><E4B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param func <20><><EFBFBD><EFBFBD><EFBFBD>ٶȻ<D9B6><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionTweenEntity(Duration duration);
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void Update(Actor* target, Duration dt) override;
virtual void UpdateTween(Actor* target, float percent) = 0;
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void DoClone(ActionTweenEntity* to) const;
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private:
Duration dur_;
EaseFunc ease_func_;
};
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><E4B6AF>
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class ActionTween : public Action
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{
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public:
ActionTween() = default;
inline ActionTween(ActionTweenEntityPtr ptr)
{
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SetEntity(ptr);
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}
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/// \~chinese
/// @brief <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inline ActionTween& Ease(EaseFunc ease)
{
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auto tween_ptr = Get();
if (tween_ptr)
tween_ptr->SetEaseFunc(ease);
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return (*this);
}
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/// \~chinese
/// @brief <20><>ȡָ<C8A1><D6B8>
inline ActionTweenEntity* Get() const
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{
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return static_cast<ActionTweenEntity*>(Action::Get());
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}
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/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ʵ<EFBFBD><CAB5>
inline void SetEntity(ActionTweenEntityPtr tween_ptr)
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{
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Action::SetEntity(tween_ptr.Get());
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}
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inline ActionTweenEntity* operator->() const
{
return Get();
}
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};
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
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class KGE_API ActionMoveBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param displacement λ<><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionMoveBy(Duration duration, const Vec2& displacement);
};
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionMoveByEntity : public ActionTweenEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param displacement λ<><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionMoveByEntity(Duration duration, const Vec2& displacement);
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/// \~chinese
/// @brief <20><>ȡλ<C8A1><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Vec2 GetDisplacement() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetDisplacement(const Vec2& displacement);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionMoveByEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionMoveByEntity* Reverse() const override;
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protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
Point start_pos_;
Point prev_pos_;
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Vec2 displacement_;
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};
/// \~chinese
/// @brief λ<>ƶ<EFBFBD><C6B6><EFBFBD>
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class KGE_API ActionMoveTo : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param distination Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionMoveTo(Duration duration, const Point& distination);
};
/// \~chinese
/// @brief λ<>ƶ<EFBFBD><C6B6><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionMoveToEntity : public ActionMoveByEntity
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{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param distination Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionMoveToEntity(Duration duration, const Point& distination);
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/// \~chinese
/// @brief <20><>ȡĿ<C8A1><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Point GetDistination() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetDistination(const Point& distination);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionMoveToEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionMoveToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionMoveToEntity");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
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Point distination_;
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};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class KGE_API ActionJumpBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param displacement <20><>Ծλ<D4BE><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param height <20><>Ծ<EFBFBD>߶<EFBFBD>
/// @param count <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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ActionJumpBy(Duration duration, const Vec2& displacement, float height, int count = 1);
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionJumpByEntity : public ActionTweenEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param displacement <20><>Ծλ<D4BE><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param height <20><>Ծ<EFBFBD>߶<EFBFBD>
/// @param count <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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ActionJumpByEntity(Duration duration, const Vec2& displacement, float height, int count = 1);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ծλ<D4BE><CEBB>
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Vec2 GetDisplacement() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ծ<EFBFBD>߶<EFBFBD>
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float GetJumpHeight() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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int GetJumpCount() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծλ<D4BE><CEBB>
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void SetDisplacement(const Vec2& displacement);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD>߶<EFBFBD>
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void SetJumpHeight(float height);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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void SetJumpCount(int count);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionJumpByEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionJumpByEntity* Reverse() const override;
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protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
float height_;
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int jump_count_;
Point start_pos_;
Point displacement_;
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Point prev_pos_;
};
/// \~chinese
/// @brief <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class KGE_API ActionJumpTo : public ActionTween
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{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param distination Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param height <20><>Ծ<EFBFBD>߶<EFBFBD>
/// @param count <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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ActionJumpTo(Duration duration, const Point& distination, float height, int count = 1);
};
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/// \~chinese
/// @brief <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionJumpToEntity : public ActionJumpByEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param distination Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param height <20><>Ծ<EFBFBD>߶<EFBFBD>
/// @param count <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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ActionJumpToEntity(Duration duration, const Point& distination, float height, int count = 1);
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/// \~chinese
/// @brief <20><>ȡĿ<C8A1><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Point GetDistination() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SetDistination(const Point& distination);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionJumpToEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionJumpToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionJumpToEntity");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
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Point distination_;
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};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class KGE_API ActionScaleBy : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale_x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
/// @param scale_y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
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ActionScaleBy(Duration duration, float scale_x, float scale_y);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
ActionScaleBy(Duration duration, Vec2 scale);
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionScaleByEntity : public ActionTweenEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale_x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
/// @param scale_y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
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ActionScaleByEntity(Duration duration, float scale_x, float scale_y);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
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float GetScaleX() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
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float GetScaleY() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
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void SetScaleX(float scale_x);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ
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void SetScaleY(float scale_y);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionScaleByEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionScaleByEntity* Reverse() const override;
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protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
float start_scale_x_;
float start_scale_y_;
float delta_x_;
float delta_y_;
};
/// \~chinese
/// @brief <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class KGE_API ActionScaleTo : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale_x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
/// @param scale_y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
ActionScaleTo(Duration duration, float scale_x, float scale_y);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
ActionScaleTo(Duration duration, Vec2 scale);
};
/// \~chinese
/// @brief <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionScaleToEntity : public ActionScaleByEntity
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{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param scale_x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
/// @param scale_y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
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ActionScaleToEntity(Duration duration, float scale_x, float scale_y);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
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float GetTargetScaleX() const;
/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
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float GetTargetScaleY() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
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void SetTargetScaleX(float scale_x);
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ
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void SetTargetScaleY(float scale_y);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionScaleToEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionScaleToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionScaleToEntity");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
float end_scale_x_;
float end_scale_y_;
};
/// \~chinese
/// @brief ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
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class KGE_API ActionFadeTo : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param opacity Ŀ<><C4BF>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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ActionFadeTo(Duration duration, float opacity);
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EBB6AF>
class KGE_API ActionFadeIn : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
ActionFadeIn(Duration duration);
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class KGE_API ActionFadeOut : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
ActionFadeOut(Duration duration);
};
/// \~chinese
/// @brief ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>ʵ<EFBFBD><CAB5>
class KGE_API ActionFadeToEntity : public ActionTweenEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param opacity Ŀ<><C4BF>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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ActionFadeToEntity(Duration duration, float opacity);
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/// \~chinese
/// @brief <20><>ȡĿ<C8A1><C4BF>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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float GetTargetOpacity() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>͸<EFBFBD><CDB8><EFBFBD><EFBFBD>
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void SetTargetOpacity(float opacity);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionFadeToEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionFadeToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionFadeToEntity");
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return nullptr;
}
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
private:
float start_val_;
float delta_val_;
float end_val_;
};
/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
class KGE_API ActionRotateBy : public ActionTween
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{
public:
/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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/// @param rotation <20>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD>Ա仯ֵ
ActionRotateBy(Duration duration, float rotation);
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};
/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionRotateByEntity : public ActionTweenEntity
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{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param rotation <20>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD>Ա仯ֵ
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ActionRotateByEntity(Duration duration, float rotation);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD>Ա仯ֵ
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float GetRotation() const;
/// \~chinese
/// @brief <20><><EFBFBD>ýǶ<C3BD><C7B6><EFBFBD><EFBFBD>Ա仯ֵ
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void SetRotation(float rotation);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionRotateByEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionRotateByEntity* Reverse() const override;
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protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
protected:
float start_val_;
float delta_val_;
};
/// \~chinese
/// @brief <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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class KGE_API ActionRotateTo : public ActionTween
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{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param rotation Ŀ<><C4BF><EFBFBD>Ƕ<EFBFBD>
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ActionRotateTo(Duration duration, float rotation);
};
/// \~chinese
/// @brief <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
class KGE_API ActionRotateToEntity : public ActionRotateByEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param rotation Ŀ<><C4BF><EFBFBD>Ƕ<EFBFBD>
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ActionRotateToEntity(Duration duration, float rotation);
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/// \~chinese
/// @brief <20><>ȡĿ<C8A1><C4BF><EFBFBD>Ƕ<EFBFBD>
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float GetTargetRotation() const;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>Ƕ<EFBFBD>
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void SetTargetRotation(float rotation);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionRotateToEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionRotateToEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionRotateToEntity");
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return nullptr;
}
protected:
void Init(Actor* target) override;
private:
float end_val_;
};
/// \~chinese
/// @brief <20>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
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class KGE_API ActionCustom : public ActionTween
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
/// @details <20>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ص<EFBFBD><D8B5>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>0.0 - 1.0<EFBFBD><EFBFBD>
2020-01-21 10:09:55 +08:00
using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param tween_func <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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ActionCustom(Duration duration, TweenFunc tween_func);
};
/// \~chinese
/// @brief <20>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>ʵ<EFBFBD><CAB5>
class KGE_API ActionCustomEntity : public ActionTweenEntity
{
public:
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param tween_func <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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ActionCustomEntity(Duration duration, ActionCustom::TweenFunc tween_func);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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ActionCustom::TweenFunc GetTweenFunc() const;
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/// \~chinese
/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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void SetTweenFunc(const ActionCustom::TweenFunc& tween_func);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ActionCustomEntity* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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ActionCustomEntity* Reverse() const override
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{
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KGE_ERRORF("Reverse() not supported in ActionCustomEntity");
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return nullptr;
}
protected:
void Init(Actor* target) override;
void UpdateTween(Actor* target, float percent) override;
private:
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ActionCustom::TweenFunc tween_func_;
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};
/** @} */
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inline const EaseFunc& ActionTweenEntity::GetEaseFunc() const
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{
return ease_func_;
}
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inline Duration ActionTweenEntity::GetDuration() const
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{
return dur_;
}
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inline void ActionTweenEntity::SetDuration(Duration duration)
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{
dur_ = duration;
}
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inline void ActionTweenEntity::SetEaseFunc(const EaseFunc& func)
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{
ease_func_ = func;
}
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inline Vec2 ActionMoveByEntity::GetDisplacement() const
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{
return displacement_;
}
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inline void ActionMoveByEntity::SetDisplacement(const Vec2& displacement)
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{
displacement_ = displacement;
}
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inline Point ActionMoveToEntity::GetDistination() const
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{
return distination_;
}
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inline void ActionMoveToEntity::SetDistination(const Point& distination)
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{
distination_ = distination;
}
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inline Vec2 ActionJumpByEntity::GetDisplacement() const
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{
return displacement_;
}
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inline float ActionJumpByEntity::GetJumpHeight() const
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{
return height_;
}
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inline int ActionJumpByEntity::GetJumpCount() const
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{
return jump_count_;
}
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inline void ActionJumpByEntity::SetDisplacement(const Vec2& displacement)
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{
displacement_ = displacement;
}
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inline void ActionJumpByEntity::SetJumpHeight(float height)
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{
height_ = height;
}
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inline void ActionJumpByEntity::SetJumpCount(int count)
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{
jump_count_ = count;
}
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inline Point ActionJumpToEntity::GetDistination() const
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{
return distination_;
}
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inline void ActionJumpToEntity::SetDistination(const Point& distination)
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{
distination_ = distination;
}
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inline float ActionScaleByEntity::GetScaleX() const
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{
return delta_x_;
}
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inline float ActionScaleByEntity::GetScaleY() const
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{
return delta_y_;
}
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inline void ActionScaleByEntity::SetScaleX(float scale_x)
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{
delta_x_ = scale_x;
}
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inline void ActionScaleByEntity::SetScaleY(float scale_y)
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{
delta_y_ = scale_y;
}
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inline float ActionScaleToEntity::GetTargetScaleX() const
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{
return end_scale_x_;
}
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inline float ActionScaleToEntity::GetTargetScaleY() const
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{
return end_scale_y_;
}
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inline void ActionScaleToEntity::SetTargetScaleX(float scale_x)
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{
end_scale_x_ = scale_x;
}
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inline void ActionScaleToEntity::SetTargetScaleY(float scale_y)
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{
end_scale_y_ = scale_y;
}
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inline float ActionFadeToEntity::GetTargetOpacity() const
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{
return end_val_;
}
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inline void ActionFadeToEntity::SetTargetOpacity(float opacity)
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{
end_val_ = opacity;
}
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inline float ActionRotateByEntity::GetRotation() const
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{
return delta_val_;
}
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inline void ActionRotateByEntity::SetRotation(float rotation)
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{
delta_val_ = rotation;
}
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inline float ActionRotateToEntity::GetTargetRotation() const
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{
return end_val_;
}
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inline void ActionRotateToEntity::SetTargetRotation(float rotation)
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{
end_val_ = rotation;
}
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inline ActionCustom::TweenFunc ActionCustomEntity::GetTweenFunc() const
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{
return tween_func_;
}
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inline void ActionCustomEntity::SetTweenFunc(const ActionCustom::TweenFunc& tween_func)
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{
tween_func_ = tween_func;
}
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} // namespace kiwano