Magic_Game/src/kiwano/2d/action/ActionTween.h

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Action.h"
#include "../../base/logs.h"
#include "../../renderer/render.h" // ID2D1PathGeometry, ID2D1GeometrySink
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namespace kiwano
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
using EaseFunc = Closure<float(float)>;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö<EFBFBD><C3B6>
// See https://easings.net for more information
struct Ease
{
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static KGE_API EaseFunc Linear; // <20><><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseIn; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseOut; // <20>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc EaseInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɿ<EFBFBD><C9BF><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ExpoIn; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4BCAB>
static KGE_API EaseFunc ExpoOut; // <20>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ExpoInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static KGE_API EaseFunc ElasticIn; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B5AF>
static KGE_API EaseFunc ElasticOut; // <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
static KGE_API EaseFunc ElasticInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B5AF>
static KGE_API EaseFunc BounceIn; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BounceOut; // <20><><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BounceInOut; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ㸳<D5B5><EFBFBD><E8B7B4><EFBFBD><EFBFBD>
static KGE_API EaseFunc BackIn;
static KGE_API EaseFunc BackOut;
static KGE_API EaseFunc BackInOut;
static KGE_API EaseFunc QuadIn;
static KGE_API EaseFunc QuadOut;
static KGE_API EaseFunc QuadInOut;
static KGE_API EaseFunc CubicIn;
static KGE_API EaseFunc CubicOut;
static KGE_API EaseFunc CubicInOut;
static KGE_API EaseFunc QuartIn;
static KGE_API EaseFunc QuartOut;
static KGE_API EaseFunc QuartInOut;
static KGE_API EaseFunc QuintIn;
static KGE_API EaseFunc QuintOut;
static KGE_API EaseFunc QuintInOut;
static KGE_API EaseFunc SineIn;
static KGE_API EaseFunc SineOut;
static KGE_API EaseFunc SineInOut;
};
// <20><><EFBFBD><EFBFBD><E4B6AF>
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class KGE_API ActionTween
: public Action
{
public:
ActionTween();
ActionTween(
Duration duration,
EaseFunc func
);
// <20>Զ<EFBFBD><D4B6><EFBFBD><E5BBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetEaseFunc(
EaseFunc const& func
);
EaseFunc const& GetEaseFunc() const;
Duration GetDuration() const;
void SetDuration(Duration duration);
protected:
void Update(ActorPtr target, Duration dt) override;
virtual void UpdateTween(ActorPtr target, float percent) = 0;
protected:
Duration dur_;
EaseFunc ease_func_;
};
// <20><><EFBFBD><EFBFBD>λ<EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
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class KGE_API ActionMoveBy
: public ActionTween
{
public:
ActionMoveBy(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& vector, /* <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(ActorPtr target) override;
void UpdateTween(ActorPtr target, float percent) override;
protected:
Point start_pos_;
Point prev_pos_;
Point delta_pos_;
};
// λ<>ƶ<EFBFBD><C6B6><EFBFBD>
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class KGE_API ActionMoveTo
: public ActionMoveBy
{
public:
ActionMoveTo(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR_LOG(L"Reverse() not supported in ActionMoveTo");
return nullptr;
}
protected:
void Init(ActorPtr target) override;
protected:
Point end_pos_;
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class KGE_API ActionJumpBy
: public ActionTween
{
public:
ActionJumpBy(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& vec, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(ActorPtr target) override;
void UpdateTween(ActorPtr target, float percent) override;
protected:
Point start_pos_;
Point delta_pos_;
float height_;
int jumps_;
Point prev_pos_;
};
// <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>
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class KGE_API ActionJumpTo
: public ActionJumpBy
{
public:
ActionJumpTo(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1, /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR_LOG(L"Reverse() not supported in ActionJumpTo");
return nullptr;
}
protected:
void Init(ActorPtr target) override;
protected:
Point end_pos_;
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class KGE_API ActionScaleBy
: public ActionTween
{
public:
ActionScaleBy(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale, /* <20><><EFBFBD>Ա仯ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
ActionScaleBy(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
float scale_y, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա仯ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(ActorPtr target) override;
void UpdateTween(ActorPtr target, float percent) override;
protected:
float start_scale_x_;
float start_scale_y_;
float delta_x_;
float delta_y_;
};
// <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>
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class KGE_API ActionScaleTo
: public ActionScaleBy
{
public:
ActionScaleTo(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale, /* Ŀ<><C4BF>ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
ActionScaleTo(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float scale_x, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
float scale_y, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR_LOG(L"Reverse() not supported in ActionScaleTo");
return nullptr;
}
protected:
void Init(ActorPtr target) override;
protected:
float end_scale_x_;
float end_scale_y_;
};
// ͸<><CDB8><EFBFBD>Ƚ<EFBFBD><C8BD><EFBFBD><E4B6AF>
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class KGE_API ActionFadeTo
: public ActionTween
{
public:
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ActionFadeTo(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float opacity, /* Ŀ<><C4BF>ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR_LOG(L"Reverse() not supported in ActionFadeTo");
return nullptr;
}
protected:
void Init(ActorPtr target) override;
void UpdateTween(ActorPtr target, float percent) override;
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protected:
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float start_val_;
float delta_val_;
float end_val_;
};
// <20><><EFBFBD><EFBFBD><EBB6AF>
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class KGE_API ActionFadeIn
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: public ActionFadeTo
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB6AF>
explicit ActionFadeIn(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class KGE_API ActionFadeOut
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: public ActionFadeTo
{
public:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
explicit ActionFadeOut(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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class KGE_API ActionRotateBy
: public ActionTween
{
public:
ActionRotateBy(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation, /* <20><><EFBFBD>Ա仯ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
protected:
void Init(ActorPtr target) override;
void UpdateTween(ActorPtr target, float percent) override;
protected:
float start_val_;
float delta_val_;
};
// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
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class KGE_API ActionRotateTo
: public ActionRotateBy
{
public:
ActionRotateTo(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
float rotation, /* Ŀ<><C4BF>ֵ */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
virtual ActionPtr Reverse() const override
{
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KGE_ERROR_LOG(L"Reverse() not supported in ActionRotateTo");
return nullptr;
}
protected:
void Init(ActorPtr target) override;
protected:
float end_val_;
};
// ·<><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class KGE_API ActionPath
: public ActionTween
{
public:
ActionPath(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
bool rotating = false, /* <20><>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD>߷<EFBFBD><DFB7><EFBFBD><EFBFBD><EFBFBD>ת */
float start = 0.f, /* <20><><EFBFBD><EFBFBD> */
float end = 1.f, /* <20>յ<EFBFBD> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
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// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void BeginPath();
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void EndPath(
bool closed = false /* ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
void AddLine(
Point const& point /* <20>˵<EFBFBD> */
);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
void AddLines(
Array<Point> const& points
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void AddBezier(
Point const& point1, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
Point const& point2, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
Point const& point3 /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD> */
);
// <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
void AddArc(
Point const& point, /* <20>յ<EFBFBD> */
Size const& radius, /* <20><>Բ<EFBFBD>뾶 */
float rotation, /* <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD> */
bool clockwise = true, /* ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1> */
bool is_small = true /* <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
void ClearPath();
// <20><>ȡ·<C8A1><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float GetPathLength() const;
// <20><><EFBFBD>㵱ǰ·<C7B0><C2B7><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool ComputePointAtLength(float length, Point* point, Vec2* tangent) const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
inline ComPtr<ID2D1PathGeometry> GetGeometry() const { return geo_; }
// <20><><EFBFBD>ü<EFBFBD><C3BC><EFBFBD>·<EFBFBD><C2B7>
inline void SetGeometry(ComPtr<ID2D1PathGeometry> geo) { geo_ = geo; }
protected:
void Init(ActorPtr target) override;
void UpdateTween(ActorPtr target, float percent) override;
protected:
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bool path_beginning_;
bool rotating_;
float start_;
float end_;
Point start_pos_;
ComPtr<ID2D1PathGeometry> geo_;
ComPtr<ID2D1GeometrySink> geo_sink_;
};
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// <20>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
class KGE_API ActionCustom
: public ActionTween
{
public:
using TweenFunc = Closure<void(ActorPtr, float)>;
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ActionCustom(
Duration duration, /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
TweenFunc tween_func, /* <20><><EFBFBD>̺<EFBFBD><CCBA><EFBFBD> */
EaseFunc func = nullptr /* <20>ٶȱ仯 */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override
{
KGE_ERROR_LOG(L"Reverse() not supported in ActionCustom");
return nullptr;
}
protected:
void Init(ActorPtr target) override;
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void UpdateTween(ActorPtr target, float percent) override;
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protected:
TweenFunc tween_func_;
};
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
class KGE_API ActionDelay
: public Action
{
public:
ActionDelay(
Duration delay /* <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1> */
);
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ActionPtr Clone() const override;
// <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
ActionPtr Reverse() const override;
};
}