Magic_Game/core/Transition/ETransitionEmerge.cpp

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#include "..\etransitions.h"
#include "..\enodes.h"
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e2d::TransitionEmerge::TransitionEmerge(double duration)
: Transition(duration)
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{
}
void e2d::TransitionEmerge::_update()
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{
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this->_calcRateOfProgress();
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1 - m_fRateOfProgress);
m_pNextScene->getRoot()->setOpacity(m_fRateOfProgress);
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if (m_fRateOfProgress >= 1)
{
this->_stop();
}
}
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void e2d::TransitionEmerge::_init()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(0);
}
void e2d::TransitionEmerge::_reset()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(1);
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}