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										 |  |  | #defines { | 
					
						
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										 |  |  |     // Global variables may be added here. | 
					
						
							|  |  |  |     // Variables on the "value" side of each definition will be processed at access time. | 
					
						
							|  |  |  |     // GlobalVar1 = ""; | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | configurations { | 
					
						
							|  |  |  |     // This node contains pivot information. | 
					
						
							|  |  |  |     // These are discussed in detail in the Pivots section. | 
					
						
							|  |  |  |     Toolset {  | 
					
						
							|  |  |  |         key : "PlatformToolset";  | 
					
						
							|  |  |  |         choices: { v142, v141, v140 }; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Platform { | 
					
						
							|  |  |  |         key : "Platform";  | 
					
						
							|  |  |  |         choices: { Win32 }; | 
					
						
							|  |  |  |         Win32.aliases : { x86, win32, 386 }; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Configuration { | 
					
						
							|  |  |  |         key : "Configuration";  | 
					
						
							|  |  |  |         choices: { Release, Debug }; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Linkage { | 
					
						
							|  |  |  |         choices : { dynamic, static }; | 
					
						
							|  |  |  |         description = "Which version of the .lib file to link to this library"; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         dynamic.description = "Dynamic Library (DLL)"; | 
					
						
							|  |  |  |         static.description = "Static"; | 
					
						
							|  |  |  |     }; | 
					
						
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 | 
					
						
							|  |  |  |     // Only really applicable to x86 | 
					
						
							|  |  |  |     CallingConvention { | 
					
						
							|  |  |  |         choices : { cdecl }; | 
					
						
							|  |  |  |         description = "Calling convention model to use (for x86 only)"; | 
					
						
							|  |  |  |         cdecl.description = "cdecl"; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | nuget { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     #defines { | 
					
						
							|  |  |  |         // Variable definitions specific to this node (ie. "nuget"). | 
					
						
							|  |  |  |         // Only available while inside this scope. | 
					
						
							|  |  |  |         // This metadata is not needed for most packages and is typically omitted. | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // The nuspec file metadata. | 
					
						
							|  |  |  |     nuspec { | 
					
						
							|  |  |  |         id = Kiwano; | 
					
						
							|  |  |  |         // "@appveyor_version" is replaced by the current Appveyor build number in the | 
					
						
							|  |  |  |         // pre-deployment script. | 
					
						
							|  |  |  |         version: @appveyor_version; | 
					
						
							|  |  |  |         title: Kiwano Game Framework; | 
					
						
							|  |  |  |         authors: Nomango; | 
					
						
							|  |  |  |         owners: Nomango; | 
					
						
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										 |  |  |         licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE"; | 
					
						
							|  |  |  |         projectUrl: "https://github.com/KiwanoEngine/Kiwano"; | 
					
						
							|  |  |  |         iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo_square.png"; | 
					
						
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										 |  |  |         description: A simple game framework for C++; | 
					
						
							|  |  |  |         releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine"; | 
					
						
							|  |  |  |         copyright: Copyright 2019; | 
					
						
							|  |  |  |         tags: { C++, GameFramework, Kiwano }; | 
					
						
							|  |  |  |     }; | 
					
						
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 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     #output-packages { | 
					
						
							|  |  |  |         // Output file definitions.  These are covered in detail in Output Files. | 
					
						
							|  |  |  |         // This metadata is not needed for most packages and is typically omitted. | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     dependencies { | 
					
						
							|  |  |  |         // This node defines any outside items which may be needed to consume this package. | 
					
						
							|  |  |  |         packages : { | 
					
						
							|  |  |  |             // This is a list of other NuGet packages required to use this package. | 
					
						
							|  |  |  |             // Each item follows the format "<pkg_name>/<version>" | 
					
						
							|  |  |  |             // my_pkg/1.0.0, | 
					
						
							|  |  |  |             // my_other_pkg/2.1.5.33 | 
					
						
							|  |  |  |         }; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     files { | 
					
						
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										 |  |  |         #defines { | 
					
						
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										 |  |  |             SRC_ROOT            = ..\..\src; | 
					
						
							|  |  |  |             OUTPUT_DIR          = ..\..\projects\output; | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |         include: { | 
					
						
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										 |  |  |             ${SRC_ROOT}\**\*.h, | 
					
						
							|  |  |  |             ${SRC_ROOT}\**\*.hpp | 
					
						
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										 |  |  |         }; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  |         // kiwano-network 3-rd patry | 
					
						
							|  |  |  |         bin: { ${SRC_ROOT}\kiwano-network\dlls\*.dll }; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |         ("v140,v141,v142", "Win32", "Debug") => { | 
					
						
							|  |  |  |             [${0},${1},${2}] { | 
					
						
							|  |  |  |                 lib:     { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib }; | 
					
						
							|  |  |  |                 symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb }; | 
					
						
							|  |  |  |             }; | 
					
						
							|  |  |  |         }; | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  |         ("v140,v141,v142", "Win32", "Release") => { | 
					
						
							|  |  |  |             [${0},${1},${2}] { | 
					
						
							|  |  |  |                 lib:     { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib }; | 
					
						
							|  |  |  |             }; | 
					
						
							|  |  |  |         }; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     props { | 
					
						
							|  |  |  |         // Additional declarations to insert into consuming projects before most of the | 
					
						
							|  |  |  |         // project settings. (These may be modified in visual studio by a developer | 
					
						
							|  |  |  |         // consuming this package.) | 
					
						
							|  |  |  |         // This node is typically not needed for most packages and may be omitted. | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     targets { | 
					
						
							|  |  |  |         // Additional declarations to insert into consuming projects after most of the | 
					
						
							|  |  |  |         // project settings. (These may NOT be modified in visual studio by a developer | 
					
						
							|  |  |  |         // consuming this package.) | 
					
						
							|  |  |  |         // This node is often used to set defines that are required that must be set by | 
					
						
							|  |  |  |         // the consuming project in order to correctly link to the libraries in this | 
					
						
							|  |  |  |         // package.  Such defines may be set either globally or only set under specific | 
					
						
							|  |  |  |         // conditions. | 
					
						
							|  |  |  |         //Defines += HAS_MyLib; | 
					
						
							|  |  |  |         //[dynamic] | 
					
						
							|  |  |  |         //    Defines += HAS_MyLib; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |