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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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										 |  |  |  | #include "../core/core.h"
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										 |  |  |  | #include "../base/time.h"
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							|  |  |  |  | #include "../base/Component.h"
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										 |  |  |  | #include "../base/Event.hpp"
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										 |  |  |  | #include "../base/Window.h"
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							|  |  |  |  | #include "../renderer/Renderer.h"
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										 |  |  |  | namespace kiwano | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	struct Config | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		WindowConfig window;	// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		RenderConfig render;	// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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							|  |  |  |  | 		bool debug;				// <20><><EFBFBD><EFBFBD>ģʽ
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							|  |  |  |  | 		Config( | 
					
						
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										 |  |  |  | 			String const& title	= L"Kiwano Game", | 
					
						
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										 |  |  |  | 			UInt32 width		= 640, | 
					
						
							|  |  |  |  | 			UInt32 height		= 480, | 
					
						
							|  |  |  |  | 			UInt32 icon			= 0 | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		Config( | 
					
						
							|  |  |  |  | 			WindowConfig const& wnd_config, | 
					
						
							|  |  |  |  | 			RenderConfig const& render_config = RenderConfig() | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 	}; | 
					
						
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										 |  |  |  | 	// Ӧ<><D3A6>
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										 |  |  |  | 	class KGE_API Application | 
					
						
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										 |  |  |  | 		: protected noncopyable | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Application(); | 
					
						
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							|  |  |  |  | 		virtual ~Application(); | 
					
						
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							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC>
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							|  |  |  |  | 		void Init( | 
					
						
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										 |  |  |  | 			Config const& config = Config() | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><>ʼ<EFBFBD><CABC><EFBFBD>ɹ<EFBFBD>ʱ
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							|  |  |  |  | 		virtual void OnReady() {} | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD>ڹر<DAB9>ʱ
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										 |  |  |  | 		virtual bool OnClosing() { return true; } | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ʱ
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							|  |  |  |  | 		virtual void OnDestroy() {} | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Run(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Quit(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Destroy(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Use( | 
					
						
							|  |  |  |  | 			Component* component | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// ж<><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Remove( | 
					
						
							|  |  |  |  | 			Component* component | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetTimeScale( | 
					
						
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										 |  |  |  | 			Float32 scale_factor | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20>ַ<EFBFBD><D6B7>¼<EFBFBD>
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										 |  |  |  | 		void DispatchEvent(Event& evt); | 
					
						
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										 |  |  |  | 		// <20><> Kiwano <20><><EFBFBD>߳<EFBFBD><DFB3><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵߳<DFB3><CCB5><EFBFBD> Kiwano <20><><EFBFBD><EFBFBD>ʱʹ<CAB1><CAB9>
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										 |  |  |  | 		static void PreformInMainThread( | 
					
						
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										 |  |  |  | 			Function<void()> Function | 
					
						
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										 |  |  |  | 		); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		void Render(); | 
					
						
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							|  |  |  |  | 		void Update(); | 
					
						
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										 |  |  |  | 		static LRESULT CALLBACK WndProc(HWND, UInt32, WPARAM, LPARAM); | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		bool	end_; | 
					
						
							|  |  |  |  | 		bool	inited_; | 
					
						
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										 |  |  |  | 		Float32	time_scale_; | 
					
						
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										 |  |  |  | 		Vector<Component*>	components_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |