52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\easy2d.h"
 | |||
|  | #include "..\Win\winbase.h"
 | |||
|  | 
 | |||
|  | ActionScaleBy::ActionScaleBy(float duration, float scaleX, float scaleY) : | |||
|  | 	Animation(duration) | |||
|  | { | |||
|  | 	m_nVariationX = scaleX; | |||
|  | 	m_nVariationY = scaleY; | |||
|  | } | |||
|  | 
 | |||
|  | ActionScaleBy::~ActionScaleBy() | |||
|  | { | |||
|  | } | |||
|  | 
 | |||
|  | void ActionScaleBy::_init() | |||
|  | { | |||
|  | 	Animation::_init(); | |||
|  | 	m_nBeginScaleX = m_pTargetSprite->getScaleX(); | |||
|  | 	m_nBeginScaleY = m_pTargetSprite->getScaleY(); | |||
|  | } | |||
|  | 
 | |||
|  | void ActionScaleBy::_exec(steady_clock::time_point nNow) | |||
|  | { | |||
|  | 	while (Animation::_isDelayEnough(nNow)) | |||
|  | 	{ | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>λ<EFBFBD><CEBB>
 | |||
|  | 		float scale = float(m_nDuration) / m_nTotalDuration; | |||
|  | 		// <20>ƶ<EFBFBD> Sprite
 | |||
|  | 		m_pTargetSprite->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale); | |||
|  | 		// <20>ж϶<D0B6><CFB6><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		if (_isEnd()) | |||
|  | 		{ | |||
|  | 			this->stop(); | |||
|  | 			break; | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void ActionScaleBy::_reset() | |||
|  | { | |||
|  | 	Animation::_reset(); | |||
|  | } | |||
|  | 
 | |||
|  | ActionScaleBy * ActionScaleBy::copy() const | |||
|  | { | |||
|  | 	return new ActionScaleBy(m_nAnimationInterval / 1000.0f, m_nVariationX, m_nVariationY); | |||
|  | } | |||
|  | 
 | |||
|  | ActionScaleBy * ActionScaleBy::reverse() const | |||
|  | { | |||
|  | 	return new ActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY); | |||
|  | } |