30 lines
		
	
	
		
			569 B
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			569 B
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\easy2d.h"
 | ||
|  | 
 | ||
|  | ActionScaleTo::ActionScaleTo(float duration, float scaleX, float scaleY) : | ||
|  | 	ActionScaleBy(duration, 0, 0) | ||
|  | { | ||
|  | 	m_nEndScaleX = scaleX; | ||
|  | 	m_nEndScaleY = scaleY; | ||
|  | } | ||
|  | 
 | ||
|  | ActionScaleTo::~ActionScaleTo() | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | ActionScaleTo * ActionScaleTo::copy() const | ||
|  | { | ||
|  | 	return new ActionScaleTo(m_nAnimationInterval / 1000.0f, m_nEndScaleX, m_nEndScaleY); | ||
|  | } | ||
|  | 
 | ||
|  | void ActionScaleTo::_init() | ||
|  | { | ||
|  | 	ActionScaleBy::_init(); | ||
|  | 	m_nVariationX = m_nEndScaleX - m_nBeginScaleX; | ||
|  | 	m_nVariationY = m_nEndScaleY - m_nBeginScaleY; | ||
|  | } | ||
|  | 
 | ||
|  | void ActionScaleTo::_reset() | ||
|  | { | ||
|  | 	ActionScaleBy::_reset(); | ||
|  | } |