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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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							|  |  |  | #include <kiwano/renderer/GeometrySink.h>
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							|  |  |  | #include <kiwano/renderer/Renderer.h>
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							|  |  |  | namespace kiwano | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink::GeometrySink() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink::~GeometrySink() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Close(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void GeometrySink::Open() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!IsOpened()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			path_geo_.reset(); | 
					
						
							|  |  |  | 			Renderer::instance().CreateGeometrySink(*this); | 
					
						
							|  |  |  | 
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										 |  |  | 			DX::ThrowIfFailed(path_geo_->Open(&sink_)); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void GeometrySink::Close() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (IsOpened()) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			DX::ThrowIfFailed(sink_->Close()); | 
					
						
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										 |  |  | 			sink_.reset(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	bool GeometrySink::IsOpened() const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return sink_ != nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Geometry GeometrySink::GetGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Close(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		Geometry geo; | 
					
						
							|  |  |  | 		geo.SetGeometry(path_geo_); | 
					
						
							|  |  |  | 		return geo; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::AddGeometry(Geometry const& input, const Matrix3x2* input_matrix) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!IsOpened()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Open(); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		ComPtr<ID2D1Geometry> geo = input.geo_; | 
					
						
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										 |  |  | 		DX::ThrowIfFailed( | 
					
						
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										 |  |  | 			geo->Outline( | 
					
						
							|  |  |  | 				DX::ConvertToMatrix3x2F(input_matrix), | 
					
						
							|  |  |  | 				D2D1_DEFAULT_FLATTENING_TOLERANCE, | 
					
						
							|  |  |  | 				sink_.get() | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	GeometrySink& GeometrySink::BeginPath(Point const& begin_pos) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!IsOpened()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Open(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::EndPath(bool closed) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KGE_ASSERT(sink_); | 
					
						
							|  |  |  | 		sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::AddLine(Point const& point) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KGE_ASSERT(sink_); | 
					
						
							|  |  |  | 		sink_->AddLine(DX::ConvertToPoint2F(point)); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::AddLines(Vector<Point> const& points) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KGE_ASSERT(sink_); | 
					
						
							|  |  |  | 		sink_->AddLines( | 
					
						
							|  |  |  | 			reinterpret_cast<const D2D_POINT_2F*>(&points[0]), | 
					
						
							|  |  |  | 			static_cast<uint32_t>(points.size()) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& kiwano::GeometrySink::AddLines(const Point* points, size_t count) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KGE_ASSERT(sink_); | 
					
						
							|  |  |  | 		sink_->AddLines(reinterpret_cast<const D2D_POINT_2F*>(points), UINT32(count)); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::AddBezier(Point const& point1, Point const& point2, Point const& point3) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KGE_ASSERT(sink_); | 
					
						
							|  |  |  | 		sink_->AddBezier( | 
					
						
							|  |  |  | 			D2D1::BezierSegment( | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point1), | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point2), | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point3) | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		KGE_ASSERT(sink_); | 
					
						
							|  |  |  | 		sink_->AddArc( | 
					
						
							|  |  |  | 			D2D1::ArcSegment( | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(point), | 
					
						
							|  |  |  | 				DX::ConvertToSizeF(radius), | 
					
						
							|  |  |  | 				rotation, | 
					
						
							|  |  |  | 				clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE, | 
					
						
							|  |  |  | 				is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	GeometrySink& GeometrySink::Combine(Geometry const& geo_a, Geometry const& geo_b, CombineMode mode, const Matrix3x2* matrix) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!IsOpened()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Open(); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		ComPtr<ID2D1Geometry> geo_a_raw = geo_a.geo_; | 
					
						
							|  |  |  | 		ComPtr<ID2D1Geometry> geo_b_raw = geo_b.geo_; | 
					
						
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										 |  |  | 		DX::ThrowIfFailed( | 
					
						
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										 |  |  | 			geo_a_raw->CombineWithGeometry( | 
					
						
							|  |  |  | 				geo_b_raw.get(), | 
					
						
							|  |  |  | 				D2D1_COMBINE_MODE(mode), | 
					
						
							|  |  |  | 				DX::ConvertToMatrix3x2F(matrix), | 
					
						
							|  |  |  | 				sink_.get() | 
					
						
							|  |  |  | 			) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return (*this); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void GeometrySink::Clear() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Close(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		path_geo_.reset(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | } |