Magic_Game/src/kiwano/renderer/RenderTarget.cpp

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// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/renderer/RenderTarget.h>
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#include <kiwano/core/Logger.h>
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namespace kiwano
{
//
// RenderTarget
//
RenderTarget::RenderTarget()
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: collecting_status_(false)
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, fast_global_transform_(true)
, brush_opacity_(1.0f)
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, antialias_(true)
, text_antialias_(TextAntialiasMode::GrayScale)
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{
status_.primitives = 0;
}
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HRESULT RenderTarget::CreateDeviceResources(ComPtr<ID2D1Factory> factory, ComPtr<ID2D1RenderTarget> rt)
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{
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if (!factory || !rt)
return E_INVALIDARG;
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render_target_ = rt;
text_renderer_.reset();
current_brush_.reset();
HRESULT hr = ITextRenderer::Create(
&text_renderer_,
render_target_.get()
);
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if (SUCCEEDED(hr))
{
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SetAntialiasMode(antialias_);
SetTextAntialiasMode(text_antialias_);
Resize(reinterpret_cast<const Size&>(GetRenderTarget()->GetSize()));
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}
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if (SUCCEEDED(hr))
{
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ComPtr<ID2D1StrokeStyle> miter_stroke_style;
ComPtr<ID2D1StrokeStyle> bevel_stroke_style;
ComPtr<ID2D1StrokeStyle> round_stroke_style;
D2D1_STROKE_STYLE_PROPERTIES stroke_style = D2D1::StrokeStyleProperties(
D2D1_CAP_STYLE_FLAT,
D2D1_CAP_STYLE_FLAT,
D2D1_CAP_STYLE_FLAT,
D2D1_LINE_JOIN_MITER,
2.0f,
D2D1_DASH_STYLE_SOLID,
0.0f
);
hr = factory->CreateStrokeStyle(stroke_style, nullptr, 0, &miter_stroke_style);
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if (SUCCEEDED(hr))
{
stroke_style.lineJoin = D2D1_LINE_JOIN_BEVEL;
hr = factory->CreateStrokeStyle(stroke_style, nullptr, 0, &bevel_stroke_style);
}
if (SUCCEEDED(hr))
{
stroke_style.lineJoin = D2D1_LINE_JOIN_ROUND;
hr = factory->CreateStrokeStyle(stroke_style, nullptr, 0, &round_stroke_style);
}
if (SUCCEEDED(hr))
{
miter_stroke_style_ = miter_stroke_style;
bevel_stroke_style_ = bevel_stroke_style;
round_stroke_style_ = round_stroke_style;
}
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}
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return hr;
}
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void RenderTarget::DiscardDeviceResources()
{
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miter_stroke_style_.reset();
bevel_stroke_style_.reset();
round_stroke_style_.reset();
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text_renderer_.reset();
render_target_.reset();
current_brush_.reset();
}
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bool RenderTarget::IsValid() const
{
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return render_target_ != nullptr;
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}
void RenderTarget::BeginDraw()
{
if (collecting_status_)
{
status_.start = Time::Now();
status_.primitives = 0;
}
if (render_target_)
{
render_target_->BeginDraw();
}
}
void RenderTarget::EndDraw()
{
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DX::ThrowIfFailed( render_target_->EndDraw() );
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if (collecting_status_)
{
status_.duration = Time::Now() - status_.start;
}
}
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void RenderTarget::DrawGeometry(Geometry const& geometry, float stroke_width, StrokeStyle stroke)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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if (geometry.IsValid())
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{
render_target_->DrawGeometry(
geometry.GetGeometry().get(),
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current_brush_->GetBrush().get(),
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stroke_width,
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GetStrokeStyle(stroke).get()
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);
IncreasePrimitivesCount();
}
}
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void RenderTarget::FillGeometry(Geometry const& geometry)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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if (geometry.IsValid())
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{
render_target_->FillGeometry(
geometry.GetGeometry().get(),
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current_brush_->GetBrush().get()
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);
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IncreasePrimitivesCount();
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}
}
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void RenderTarget::DrawLine(Point const& point1, Point const& point2, float stroke_width, StrokeStyle stroke)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->DrawLine(
DX::ConvertToPoint2F(point1),
DX::ConvertToPoint2F(point2),
current_brush_->GetBrush().get(),
stroke_width,
GetStrokeStyle(stroke).get()
);
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IncreasePrimitivesCount();
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}
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void RenderTarget::DrawRectangle(Rect const& rect, float stroke_width, StrokeStyle stroke)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->DrawRectangle(
DX::ConvertToRectF(rect),
current_brush_->GetBrush().get(),
stroke_width,
GetStrokeStyle(stroke).get()
);
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IncreasePrimitivesCount();
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}
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void RenderTarget::FillRectangle(Rect const& rect)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->FillRectangle(
DX::ConvertToRectF(rect),
current_brush_->GetBrush().get()
);
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IncreasePrimitivesCount();
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}
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void RenderTarget::DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, float stroke_width, StrokeStyle stroke)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->DrawRoundedRectangle(
D2D1::RoundedRect(
DX::ConvertToRectF(rect),
radius.x,
radius.y
),
current_brush_->GetBrush().get(),
stroke_width,
GetStrokeStyle(stroke).get()
);
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IncreasePrimitivesCount();
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}
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void RenderTarget::FillRoundedRectangle(Rect const& rect, Vec2 const& radius)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->FillRoundedRectangle(
D2D1::RoundedRect(
DX::ConvertToRectF(rect),
radius.x,
radius.y
),
current_brush_->GetBrush().get()
);
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IncreasePrimitivesCount();
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}
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void RenderTarget::DrawEllipse(Point const& center, Vec2 const& radius, float stroke_width, StrokeStyle stroke)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->DrawEllipse(
D2D1::Ellipse(
DX::ConvertToPoint2F(center),
radius.x,
radius.y
),
current_brush_->GetBrush().get(),
stroke_width,
GetStrokeStyle(stroke).get()
);
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IncreasePrimitivesCount();
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}
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void RenderTarget::FillEllipse(Point const& center, Vec2 const& radius)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
KGE_ASSERT(current_brush_ && "The brush used for rendering has not been set!");
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render_target_->FillEllipse(
D2D1::Ellipse(
DX::ConvertToPoint2F(center),
radius.x,
radius.y
),
current_brush_->GetBrush().get()
);
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IncreasePrimitivesCount();
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}
void RenderTarget::DrawTexture(Texture const& texture, Rect const& src_rect, Rect const& dest_rect)
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{
DrawTexture(texture, &src_rect, &dest_rect);
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}
void RenderTarget::DrawTexture(Texture const& texture, const Rect* src_rect, const Rect* dest_rect)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
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if (texture.IsValid())
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{
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auto mode = (texture.GetBitmapInterpolationMode() == InterpolationMode::Linear)
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? D2D1_BITMAP_INTERPOLATION_MODE_LINEAR
: D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR;
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render_target_->DrawBitmap(
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texture.GetBitmap().get(),
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dest_rect ? &DX::ConvertToRectF(*dest_rect) : nullptr,
brush_opacity_,
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mode,
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src_rect ? &DX::ConvertToRectF(*src_rect) : nullptr
);
IncreasePrimitivesCount();
}
}
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void RenderTarget::DrawTextLayout(TextLayout const& layout, Point const& offset)
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{
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KGE_ASSERT(text_renderer_ && "Text renderer has not been initialized!");
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if (layout.IsValid())
{
ComPtr<ID2D1Brush> fill_brush;
ComPtr<ID2D1Brush> outline_brush;
const TextStyle& style = layout.GetStyle();
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if (style.fill_brush)
{
fill_brush = style.fill_brush->GetBrush();
fill_brush->SetOpacity(brush_opacity_);
}
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if (style.outline_brush)
{
outline_brush = style.outline_brush->GetBrush();
outline_brush->SetOpacity(brush_opacity_);
}
HRESULT hr = text_renderer_->DrawTextLayout(
layout.GetTextLayout().get(),
offset.x,
offset.y,
fill_brush.get(),
outline_brush.get(),
style.outline_width,
GetStrokeStyle(style.outline_stroke).get()
);
if (SUCCEEDED(hr))
{
IncreasePrimitivesCount(text_renderer_->GetLastPrimitivesCount());
}
else
{
KGE_ERROR(L"Failed to draw text layout with HRESULT of %08X", hr);
}
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}
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}
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void RenderTarget::CreateTexture(Texture& texture, math::Vec2T<uint32_t> size, D2D1_PIXEL_FORMAT format)
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
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ComPtr<ID2D1Bitmap> saved_bitmap;
HRESULT hr = render_target_->CreateBitmap(
D2D1::SizeU(size.x, size.y),
D2D1::BitmapProperties(format),
&saved_bitmap
);
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if (SUCCEEDED(hr))
{
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texture.SetBitmap(saved_bitmap);
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}
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else
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{
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DX::ThrowIfFailed(hr);
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}
}
void RenderTarget::PushClipRect(Rect const& clip_rect)
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->PushAxisAlignedClip(
DX::ConvertToRectF(clip_rect),
antialias_ ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED
);
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}
void RenderTarget::PopClipRect()
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->PopAxisAlignedClip();
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}
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void RenderTarget::PushLayer(LayerArea& layer)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
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if (!layer.IsValid())
{
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ComPtr<ID2D1Layer> output;
HRESULT hr = render_target_->CreateLayer(&output);
if (SUCCEEDED(hr))
{
layer.SetLayer(output);
}
else
{
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DX::ThrowIfFailed(hr);
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}
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}
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if (layer.IsValid())
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{
render_target_->PushLayer(
D2D1::LayerParameters(
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DX::ConvertToRectF(layer.GetAreaRect()),
layer.GetMaskGeometry().GetGeometry().get(),
antialias_ ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED,
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DX::ConvertToMatrix3x2F(layer.GetMaskTransform()),
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layer.GetOpacity(),
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nullptr,
D2D1_LAYER_OPTIONS_NONE
),
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layer.GetLayer().get()
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);
}
}
void RenderTarget::PopLayer()
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->PopLayer();
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}
void RenderTarget::Clear()
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->Clear();
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}
void RenderTarget::Clear(Color const& clear_color)
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
render_target_->Clear(DX::ConvertToColorF(clear_color));
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}
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ComPtr<ID2D1StrokeStyle> RenderTarget::GetStrokeStyle(StrokeStyle style)
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{
switch (style)
{
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case StrokeStyle::Miter: return miter_stroke_style_;
case StrokeStyle::Bevel: return bevel_stroke_style_;
case StrokeStyle::Round: return round_stroke_style_;
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}
return nullptr;
}
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void RenderTarget::SetTransform(const Matrix3x2& matrix)
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
if (fast_global_transform_)
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{
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render_target_->SetTransform(DX::ConvertToMatrix3x2F(&matrix));
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}
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else
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{
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Matrix3x2 result = matrix * global_transform_;
render_target_->SetTransform(DX::ConvertToMatrix3x2F(&result));
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}
}
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void RenderTarget::SetGlobalTransform(const Matrix3x2* matrix)
{
if (matrix)
{
global_transform_ = *matrix;
fast_global_transform_ = false;
}
else
{
fast_global_transform_ = true;
}
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}
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void RenderTarget::SetAntialiasMode(bool enabled)
{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
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render_target_->SetAntialiasMode(enabled ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED);
antialias_ = enabled;
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}
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void RenderTarget::SetTextAntialiasMode(TextAntialiasMode mode)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
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D2D1_TEXT_ANTIALIAS_MODE antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
switch (mode)
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{
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case TextAntialiasMode::Default:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
break;
case TextAntialiasMode::ClearType:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
case TextAntialiasMode::GrayScale:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
case TextAntialiasMode::None:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
default:
break;
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}
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text_antialias_ = mode;
render_target_->SetTextAntialiasMode(antialias_mode);
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}
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bool RenderTarget::CheckVisibility(Rect const& bounds, Matrix3x2 const& transform)
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{
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KGE_ASSERT(render_target_ && "Render target has not been initialized!");
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if (fast_global_transform_)
{
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return visible_size_.Intersects(transform.Transform(bounds));
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}
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return visible_size_.Intersects(Matrix3x2(transform * global_transform_).Transform(bounds));
}
void RenderTarget::Resize(Size const& size)
{
visible_size_ = Rect(Point(), size);
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}
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void RenderTarget::SetCollectingStatus(bool enable)
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{
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collecting_status_ = enable;
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}
void RenderTarget::IncreasePrimitivesCount(uint32_t increase) const
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{
if (collecting_status_)
{
status_.primitives += increase;
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}
}
//
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// TextureRenderTarget
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//
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TextureRenderTarget::TextureRenderTarget()
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{
}
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bool TextureRenderTarget::GetOutput(Texture& texture)
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{
HRESULT hr = E_FAIL;
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if (bitmap_rt_)
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{
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ComPtr<ID2D1Bitmap> bitmap;
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hr = bitmap_rt_->GetBitmap(&bitmap);
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if (SUCCEEDED(hr))
{
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texture.SetBitmap(bitmap);
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}
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}
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return SUCCEEDED(hr);
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}
}