Magic_Game/core/e2dtool.h

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#pragma once
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#include "e2dbase.h"
namespace e2d
{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Random
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{
public:
// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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template<typename T>
static inline T range(T min, T max)
{
return e2d::Random::__randomInt(min, max);
}
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// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static inline float range(float min, float max)
{
return e2d::Random::__randomReal(min, max);
}
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// ȡ<>÷<EFBFBD>Χ<EFBFBD>ڵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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static inline double range(double min, double max)
{
return e2d::Random::__randomReal(min, max);
}
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private:
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template<typename T>
static T __randomInt(T min, T max)
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{
std::uniform_int_distribution<T> dist(min, max);
return dist(Random::__getEngine());
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}
template<typename T>
static T __randomReal(T min, T max)
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{
std::uniform_real_distribution<T> dist(min, max);
return dist(Random::__getEngine());
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}
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static std::default_random_engine &__getEngine();
};
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// <20><><EFBFBD><EFBFBD>
class Music :
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public Ref
{
friend class VoiceCallback;
public:
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Music();
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explicit Music(
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const e2d::String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
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explicit Music(
const Resource& res
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);
virtual ~Music();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
bool open(
const e2d::String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool open(
const Resource& res
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);
// <20><><EFBFBD><EFBFBD>
bool play(
int nLoopCount = 0
);
// <20><>ͣ
void pause();
// <20><><EFBFBD><EFBFBD>
void resume();
// ֹͣ
void stop();
// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
void close();
// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڲ<EFBFBD><DAB2><EFBFBD>
bool isPlaying() const;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool setVolume(
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float volume
);
// <20><><EFBFBD>ò<EFBFBD><C3B2>Ž<EFBFBD><C5BD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
void setFuncOnEnd(
const Function& func
);
// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿһ<C3BF>β<EFBFBD><CEB2>Ž<EFBFBD><C5BD><EFBFBD>ʱ<EFBFBD><CAB1>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
void setFuncOnLoopEnd(
const Function& func
);
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// <20><>ȡ IXAudio2SourceVoice <20><><EFBFBD><EFBFBD>
IXAudio2SourceVoice * getIXAudio2SourceVoice() const;
protected:
bool _readMMIO();
bool _resetFile();
bool _read(
BYTE* pBuffer,
DWORD dwSizeToRead
);
bool _findMediaFileCch(
wchar_t* strDestPath,
int cchDest,
const wchar_t * strFilename
);
protected:
bool _opened;
bool _playing;
DWORD _dwSize;
CHAR* _resBuffer;
BYTE* _waveData;
HMMIO _hmmio;
MMCKINFO _ck;
MMCKINFO _ckRiff;
WAVEFORMATEX* _wfx;
VoiceCallback _voiceCallback;
IXAudio2SourceVoice* _voice;
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};
// <20><><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD>
class Player
{
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friend class Game;
typedef std::map<Resource, Music*> MusicMap;
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public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
static Player * getInstance();
// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
static void destroyInstance();
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool preload(
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const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool play(
const String& filePath, /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
int nLoopCount = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void pause(
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const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resume(
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const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop(
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const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
bool isPlaying(
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const String& filePath /* <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7> */
);
// Ԥ<><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
bool preload(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool play(
const Resource& res, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
int nLoopCount = 0 /* <20>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊѭ<CEAA><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void pause(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resume(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
void stop(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>״̬
bool isPlaying(
const Resource& res /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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float getVolume();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void setVolume(
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float volume /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΧΪ -224 ~ 224<32><34>0 <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void pauseAll();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resumeAll();
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// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void stopAll();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>
void clearCache();
// <20><>ȡ IXAudio2 <20><><EFBFBD><EFBFBD>
IXAudio2 * getXAudio2();
private:
Player();
~Player();
E2D_DISABLE_COPY(Player);
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private:
float _volume;
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MusicMap _musicList;
IXAudio2* _xAudio2;
IXAudio2MasteringVoice* _masteringVoice;
static Player * _instance;
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};
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class Timer;
// <20><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
class Task :
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public Ref
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{
friend class Timer;
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public:
explicit Task(
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const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
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const String& name = L"" /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
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);
explicit Task(
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const Function& func, /* ִ<>к<EFBFBD><D0BA><EFBFBD> */
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float delay, /* ʱ<><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>룩 */
int times = -1, /* ִ<>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1 Ϊ<><CEAA><EFBFBD><EFBFBD>ִ<EFBFBD>У<EFBFBD> */
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const String& name = L"" /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void pause();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resume();
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool isReady() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>
bool isRunning() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
String getName() const;
// ִ<><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void update();
// ˢ<><CBA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
void updateTime();
private:
bool _running;
bool _stopped;
int _runTimes;
int _totalTimes;
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Duration _delay;
Time _lastTime;
String _name;
Function _callback;
};
// <20><>ʱ<EFBFBD><CAB1>
class Timer
{
public:
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD><CAB1>ʵ<EFBFBD><CAB5>
static Timer * getInstance();
// <20><><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
static void destroyInstance();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void addTask(
Task * task
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resumeTasks(
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const String& taskName
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);
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
void pauseTasks(
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const String& taskName
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);
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>
void removeTasks(
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const String& taskName
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);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void resumeAllTasks();
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// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void pauseAllTasks();
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void removeAllTasks();
// ǿ<><C7BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void clearAllTasks();
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// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
void update();
// ˢ<><CBA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
void updateTime();
private:
Timer();
~Timer();
E2D_DISABLE_COPY(Timer);
private:
std::vector<Task*> _tasks;
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static Timer * _instance;
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};
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// <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Data
{
public:
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Data(
const String& key, /* <20><>ֵ */
const String& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD> int <20><><EFBFBD>͵<EFBFBD>ֵ
void saveInt(
int value /* <20><><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD> float <20><><EFBFBD>͵<EFBFBD>ֵ
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void saveDouble(
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float value /* <20><><EFBFBD><EFBFBD> */
);
// <20><><EFBFBD><EFBFBD> bool <20><><EFBFBD>͵<EFBFBD>ֵ
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void saveBool(
bool value /* <20><><EFBFBD><EFBFBD> */
);
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// <20><><EFBFBD><EFBFBD> <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
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void saveString(
const String& value /* <20><><EFBFBD><EFBFBD> */
);
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// <20><>ȡ int <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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int getInt(
int defaultValue /* Ĭ<><C4AC>ֵ */
);
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// <20><>ȡ float <20><><EFBFBD>͵<EFBFBD>ֵ
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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float getDouble(
float defaultValue /* Ĭ<><C4AC>ֵ */
);
// <20><>ȡ bool <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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bool getBool(
bool defaultValue /* Ĭ<><C4AC>ֵ */
);
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// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> defaultValue <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>
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String getString(
const String& defaultValue /* Ĭ<><C4AC>ֵ */
);
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protected:
String _key;
String _field;
const String _dataPath;
};
// <20>ļ<EFBFBD>
class File
{
public:
File();
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File(
const String& fileName
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);
virtual ~File();
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>
bool open(
const String& fileName
);
// <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool exists() const;
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// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
bool isFolder() const;
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// ɾ<><C9BE><EFBFBD>ļ<EFBFBD>
bool deleteFile();
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// <20><>ȡ<EFBFBD>ļ<EFBFBD>·<EFBFBD><C2B7>
String getFilePath() const;
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// <20><>ȡ<EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>չ<EFBFBD><D5B9>
String getExtension() const;
// <20>ͷ<EFBFBD><CDB7><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
static File extract(
int resNameId, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& resType, /* <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD> */
const String& destFileName /* Ŀ<><C4BF><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD> */
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);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
static void addSearchPath(
const String& path
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);
// <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>
static bool createFolder(
const String& dirPath /* <20>ļ<EFBFBD><C4BC><EFBFBD>·<EFBFBD><C2B7> */
);
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// <20>򿪱<EFBFBD><F2BFAAB1><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC>Ի<EFBFBD><D4BB><EFBFBD>
static String getSaveFilePath(
const String& title = L"<EFBFBD><EFBFBD><EFBFBD>", /* <20>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const String& defExt = L"" /* Ĭ<><C4AC><EFBFBD><EFBFBD>չ<EFBFBD><D5B9> */
);
protected:
DWORD _attributes;
String _fileName;
static std::list<String> _searchPaths;
};
// ·<><C2B7>
class Path
{
friend class Game;
public:
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ݵ<EFBFBD>Ĭ<EFBFBD>ϱ<EFBFBD><CFB1><EFBFBD>·<EFBFBD><C2B7>
static String getDataPath();
// <20><>ȡ<EFBFBD><C8A1>ʱ<EFBFBD>ļ<EFBFBD>Ŀ¼
static String getTempPath();
// <20><>ȡ LocalAppData Ŀ¼
static String getLocalAppDataPath();
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
static String getCurrentFilePath();
};
}