Magic_Game/src/kiwano/base/Component.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Component.h"
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#define KGE_DEFINE_COMPONENT_FLAG(OFFSET) ( 0x01 << (OFFSET % 32) )
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namespace kiwano
{
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const Int32 RenderComponent::flag = KGE_DEFINE_COMPONENT_FLAG(0);
const Int32 UpdateComponent::flag = KGE_DEFINE_COMPONENT_FLAG(1);
const Int32 EventComponent::flag = KGE_DEFINE_COMPONENT_FLAG(2);
ComponentBase::ComponentBase()
: flag_(0)
{
}
bool ComponentBase::Check(const Int32 flag)
{
return !!(flag_ & flag);
}
RenderComponent::RenderComponent()
{
flag_ |= flag;
}
UpdateComponent::UpdateComponent()
{
flag_ |= flag;
}
EventComponent::EventComponent()
{
flag_ |= flag;
}
}