Magic_Game/src/kiwano-imgui/ImGuiModule.cpp

210 lines
6.2 KiB
C++
Raw Normal View History

// Copyright (C) 2019 Nomango
2019-12-23 18:05:08 +08:00
#include <kiwano/core/common.h>
2020-01-16 18:33:42 +08:00
#include <kiwano/core/event/KeyEvent.h>
#include <kiwano/core/event/MouseEvent.h>
2019-11-13 14:33:15 +08:00
#include <kiwano/platform/Window.h>
#include <kiwano/platform/Input.h>
2019-08-14 21:52:49 +08:00
#include <kiwano/renderer/Renderer.h>
2019-10-11 21:55:29 +08:00
#include <kiwano-imgui/ImGuiModule.h>
#include <kiwano-imgui/imgui_impl.h>
namespace kiwano
{
namespace imgui
{
ImGuiModule::ImGuiModule()
2020-01-16 18:33:42 +08:00
: target_window_(nullptr)
{
}
2019-08-12 14:51:54 +08:00
void ImGuiModule::SetupComponent()
{
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
// Setup Platform/Renderer bindings
2020-01-17 11:24:24 +08:00
target_window_ = Renderer::Instance().GetTargetWindow();
2020-01-16 18:33:42 +08:00
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
io.BackendPlatformName = "imgui_impl_win32";
io.ImeWindowHandle = target_window_;
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
2020-01-17 16:46:17 +08:00
io.KeyMap[ImGuiKey_Tab] = (int)KeyCode::Tab;
io.KeyMap[ImGuiKey_LeftArrow] = (int)KeyCode::Left;
io.KeyMap[ImGuiKey_RightArrow] = (int)KeyCode::Right;
io.KeyMap[ImGuiKey_UpArrow] = (int)KeyCode::Up;
io.KeyMap[ImGuiKey_DownArrow] = (int)KeyCode::Down;
io.KeyMap[ImGuiKey_Delete] = (int)KeyCode::Delete;
io.KeyMap[ImGuiKey_Backspace] = (int)KeyCode::Back;
io.KeyMap[ImGuiKey_Space] = (int)KeyCode::Space;
io.KeyMap[ImGuiKey_Enter] = (int)KeyCode::Enter;
io.KeyMap[ImGuiKey_Escape] = (int)KeyCode::Esc;
io.KeyMap[ImGuiKey_A] = (int)KeyCode::A;
io.KeyMap[ImGuiKey_C] = (int)KeyCode::C;
io.KeyMap[ImGuiKey_V] = (int)KeyCode::V;
io.KeyMap[ImGuiKey_X] = (int)KeyCode::X;
io.KeyMap[ImGuiKey_Y] = (int)KeyCode::Y;
io.KeyMap[ImGuiKey_Z] = (int)KeyCode::Z;
2020-01-16 18:33:42 +08:00
2020-01-17 11:24:24 +08:00
ImGui_Impl_Init(Renderer::Instance());
}
void ImGuiModule::DestroyComponent()
{
ImGui_Impl_Shutdown();
ImGui::DestroyContext();
}
2019-08-12 14:51:54 +08:00
void ImGuiModule::OnUpdate(Duration dt)
{
ImGuiIO& io = ImGui::GetIO();
// Setup time step
2019-08-12 14:51:54 +08:00
io.DeltaTime = dt.Seconds();
// Read keyboard modifiers inputs
2020-01-17 11:24:24 +08:00
io.KeyCtrl = Input::Instance().IsDown(KeyCode::Ctrl);
io.KeyShift = Input::Instance().IsDown(KeyCode::Shift);
io.KeyAlt = Input::Instance().IsDown(KeyCode::Alt);
io.KeySuper = Input::Instance().IsDown(KeyCode::Super);
2020-01-16 18:33:42 +08:00
// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the HandleEvent function below.
// Update OS mouse position
UpdateMousePos();
// Update OS mouse cursor with the cursor requested by imgui
UpdateMouseCursor();
}
void ImGuiModule::BeforeRender()
{
NewFrame();
}
void ImGuiModule::AfterRender()
{
Render();
}
2020-01-16 18:33:42 +08:00
void ImGuiModule::HandleEvent(Event* evt)
{
if (ImGui::GetCurrentContext() == NULL)
return;
ImGuiIO& io = ImGui::GetIO();
2020-01-16 18:33:42 +08:00
if (evt->IsType<MouseEvent>())
{
2020-01-16 18:33:42 +08:00
if (evt->IsType<MouseDownEvent>())
{
2020-01-17 16:46:17 +08:00
MouseButton button = dynamic_cast<MouseDownEvent*>(evt)->button;
2020-01-16 18:33:42 +08:00
int index = 0;
if (button == MouseButton::Left) index = 0;
else if (button == MouseButton::Right) index = 1;
else if (button == MouseButton::Middle) index = 2;
io.MouseDown[index] = true;
}
else if (evt->IsType<MouseUpEvent>())
{
2020-01-17 16:46:17 +08:00
MouseButton button = dynamic_cast<MouseUpEvent*>(evt)->button;
2020-01-16 18:33:42 +08:00
int index = 0;
if (button == MouseButton::Left) index = 0;
else if (button == MouseButton::Right) index = 1;
else if (button == MouseButton::Middle) index = 2;
io.MouseDown[index] = false;
}
else if (evt->IsType<MouseWheelEvent>())
{
float wheel = dynamic_cast<MouseWheelEvent*>(evt)->wheel;
io.MouseWheel += wheel;
}
}
2020-01-16 18:33:42 +08:00
else if (evt->IsType<KeyEvent>())
{
2020-01-16 18:33:42 +08:00
if (evt->IsType<KeyDownEvent>())
{
2020-01-17 16:46:17 +08:00
KeyCode key = dynamic_cast<KeyDownEvent*>(evt)->code;
io.KeysDown[(int)key] = true;
2020-01-16 18:33:42 +08:00
}
else if (evt->IsType<KeyUpEvent>())
{
2020-01-17 16:46:17 +08:00
KeyCode key = dynamic_cast<KeyUpEvent*>(evt)->code;
io.KeysDown[(int)key] = false;
2020-01-16 18:33:42 +08:00
}
else if (evt->IsType<KeyCharEvent>())
{
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
char ch = dynamic_cast<KeyCharEvent*>(evt)->value;
io.AddInputCharacter(static_cast<ImWchar>(ch));
}
}
}
void ImGuiModule::NewFrame()
{
ImGui_Impl_NewFrame();
ImGuiIO& io = ImGui::GetIO();
KGE_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built!");
// Setup display size (every frame to accommodate for window resizing)
2020-01-17 11:24:24 +08:00
Size display_size = Renderer::Instance().GetOutputSize();
io.DisplaySize = ImVec2(display_size.x, display_size.y);
ImGui::NewFrame();
}
void ImGuiModule::Render()
{
ImGui::Render();
ImGui_Impl_RenderDrawData(ImGui::GetDrawData());
}
void ImGuiModule::UpdateMousePos()
{
ImGuiIO& io = ImGui::GetIO();
// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
if (io.WantSetMousePos)
{
2019-09-29 22:23:13 +08:00
POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
::ClientToScreen(target_window_, &pos);
::SetCursorPos(pos.x, pos.y);
}
2020-01-17 11:24:24 +08:00
Point pos = Input::Instance().GetMousePos();
io.MousePos = ImVec2(pos.x, pos.y);
}
void ImGuiModule::UpdateMouseCursor()
{
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
return;
2019-08-21 16:33:41 +08:00
CursorType cursor = CursorType::Arrow;
switch (ImGui::GetMouseCursor())
{
2019-08-21 16:33:41 +08:00
case ImGuiMouseCursor_Arrow: cursor = CursorType::Arrow; break;
case ImGuiMouseCursor_TextInput: cursor = CursorType::TextInput; break;
case ImGuiMouseCursor_ResizeAll: cursor = CursorType::SizeAll; break;
case ImGuiMouseCursor_ResizeEW: cursor = CursorType::SizeWE; break;
case ImGuiMouseCursor_ResizeNS: cursor = CursorType::SizeNS; break;
case ImGuiMouseCursor_ResizeNESW: cursor = CursorType::SizeNESW; break;
case ImGuiMouseCursor_ResizeNWSE: cursor = CursorType::SizeNWSE; break;
case ImGuiMouseCursor_Hand: cursor = CursorType::Hand; break;
}
2020-01-17 11:24:24 +08:00
Window::Instance().SetCursor(cursor);
}
}
}