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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #include <kiwano/2d/TextActor.h>
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										 |  |  |  | #include <kiwano/core/Logger.h>
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										 |  |  |  | #include <kiwano/renderer/Renderer.h>
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										 |  |  |  | namespace kiwano | 
					
						
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										 |  |  |  | { | 
					
						
							|  |  |  |  | 	namespace | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		TextStyle text_default_style; | 
					
						
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							|  |  |  |  | 		void InitDefaultTextStyle() | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			static bool inited = false; | 
					
						
							|  |  |  |  | 			if (!inited) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				inited = true; | 
					
						
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							|  |  |  |  | 				// Ĭ<><C4AC>ʹ<EFBFBD>ð<EFBFBD>ɫ<EFBFBD><C9AB>ˢ<EFBFBD><CBA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 				text_default_style.fill_brush = new Brush; | 
					
						
							|  |  |  |  | 				text_default_style.fill_brush->SetColor(Color::White); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	void TextActor::SetDefaultStyle(TextStyle const & style) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		text_default_style = style; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	const TextStyle& TextActor::GetDefaultStyle() | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		InitDefaultTextStyle(); | 
					
						
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										 |  |  |  | 		return text_default_style; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	TextActor::TextActor() | 
					
						
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										 |  |  |  | 		: TextActor(String()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	TextActor::TextActor(String const& text) | 
					
						
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										 |  |  |  | 		: TextActor(text, GetDefaultStyle()) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	TextActor::TextActor(String const& text, const TextStyle& style) | 
					
						
							|  |  |  |  | 		: show_underline_(false) | 
					
						
							|  |  |  |  | 		, show_strikethrough_(false) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		SetText(text); | 
					
						
							|  |  |  |  | 		SetStyle(style); | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	TextActor::~TextActor() | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	void TextActor::OnRender(RenderContext& ctx) | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		ctx.DrawTextLayout(text_layout_); | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	void TextActor::OnUpdate(Duration dt) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		UpdateLayout(); | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void TextActor::UpdateLayout() | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		if (text_layout_.IsDirty()) | 
					
						
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										 |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			text_layout_.Update(); | 
					
						
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										 |  |  |  | 		} | 
					
						
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										 |  |  |  | 		if (text_layout_.GetDirtyFlag() & TextLayout::DirtyFlag::Updated) | 
					
						
							|  |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			text_layout_.SetDirtyFlag(TextLayout::DirtyFlag::Clean); | 
					
						
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										 |  |  |  | 			if (show_underline_) | 
					
						
							|  |  |  |  | 				text_layout_.SetUnderline(true, 0, text_layout_.GetText().length()); | 
					
						
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							|  |  |  |  | 			if (show_strikethrough_) | 
					
						
							|  |  |  |  | 				text_layout_.SetStrikethrough(true, 0, text_layout_.GetText().length()); | 
					
						
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										 |  |  |  | 			SetSize(text_layout_.GetLayoutSize()); | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 	} | 
					
						
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										 |  |  |  | 	bool TextActor::CheckVisibility(RenderContext& ctx) const | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		return text_layout_.IsValid() && Actor::CheckVisibility(ctx); | 
					
						
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										 |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void TextActor::SetFillColor(Color const& color) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		if (!text_layout_.GetFillBrush() || text_layout_.GetFillBrush() == GetDefaultStyle().fill_brush) | 
					
						
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										 |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			BrushPtr brush = new Brush; | 
					
						
							|  |  |  |  | 			text_layout_.SetFillBrush(brush); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		text_layout_.GetFillBrush()->SetColor(color); | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void TextActor::SetOutlineColor(Color const& outline_color) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		if (!text_layout_.GetOutlineBrush() || text_layout_.GetOutlineBrush() == GetDefaultStyle().outline_brush) | 
					
						
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										 |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			BrushPtr brush = new Brush; | 
					
						
							|  |  |  |  | 			text_layout_.SetOutlineBrush(brush); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 		text_layout_.GetOutlineBrush()->SetColor(outline_color); | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } |