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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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										 |  |  |  | #include <kiwano/core/common.h>
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							|  |  |  |  | #include <kiwano/core/time.h>
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							|  |  |  |  | #include <kiwano/core/SmartPtr.hpp>
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							|  |  |  |  | #include <kiwano/core/ObjectBase.h>
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							|  |  |  |  | #include <kiwano/math/math.h>
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										 |  |  |  | namespace kiwano | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	class Actor; | 
					
						
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										 |  |  |  | 	class ActionManager; | 
					
						
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										 |  |  |  | 	KGE_DECLARE_SMART_PTR(Action); | 
					
						
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							|  |  |  |  | 	/**
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							|  |  |  |  | 	* \~chinese | 
					
						
							|  |  |  |  | 	* \defgroup Actions <EFBFBD><EFBFBD><EFBFBD><EFBFBD> | 
					
						
							|  |  |  |  | 	*/ | 
					
						
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							|  |  |  |  | 	/**
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							|  |  |  |  | 	* \addtogroup Actions | 
					
						
							|  |  |  |  | 	* @{ | 
					
						
							|  |  |  |  | 	*/ | 
					
						
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							|  |  |  |  | 	/// \~chinese
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							|  |  |  |  | 	/// @brief <20><><EFBFBD><EFBFBD>
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										 |  |  |  | 	class KGE_API Action | 
					
						
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										 |  |  |  | 		: public virtual ObjectBase | 
					
						
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										 |  |  |  | 		, protected IntrusiveListItem<ActionPtr> | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		friend class ActionManager; | 
					
						
							|  |  |  |  | 		friend class ActionGroup; | 
					
						
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										 |  |  |  | 		friend IntrusiveList<ActionPtr>; | 
					
						
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							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		using DoneCallback = Function<void(Actor* /* target */)>; | 
					
						
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										 |  |  |  | 		Action(); | 
					
						
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							|  |  |  |  | 		virtual ~Action(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		void Resume(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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										 |  |  |  | 		void Pause(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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										 |  |  |  | 		void Stop(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ʱ
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										 |  |  |  | 		void SetDelay(Duration delay); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		/// @param loops ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-1 Ϊ<><CEAA><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>
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										 |  |  |  | 		void SetLoops(int loops); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ƴ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>ɫ
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										 |  |  |  | 		void RemoveTargetWhenDone(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetDoneCallback(DoneCallback const& cb); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetLoopDoneCallback(DoneCallback const& cb); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
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										 |  |  |  | 		virtual ActionPtr Clone() const = 0; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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										 |  |  |  | 		virtual ActionPtr Reverse() const = 0; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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										 |  |  |  | 		bool IsRunning() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		int GetLoops() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ
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										 |  |  |  | 		Duration GetDelay() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		DoneCallback GetDoneCallback() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		DoneCallback GetLoopDoneCallback() const; | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void Init(Actor* target); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>¶<EFBFBD><C2B6><EFBFBD>
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							|  |  |  |  | 		virtual void Update(Actor* target, Duration dt); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ʱ<EFBFBD>䲽
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							|  |  |  |  | 		void UpdateStep(Actor* target, Duration dt); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>ɶ<EFBFBD><C9B6><EFBFBD>
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							|  |  |  |  | 		void Complete(Actor* target); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD>¿<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Restart(Actor* target); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD>״̬
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										 |  |  |  | 		enum class Status | 
					
						
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										 |  |  |  | 			NotStarted,	///< δ<><CEB4>ʼ
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							|  |  |  |  | 			Delayed,	///< <20>ȴ<EFBFBD><C8B4><EFBFBD>ʱ
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							|  |  |  |  | 			Started,	///< <20>ѿ<EFBFBD>ʼ
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							|  |  |  |  | 			Done,		///< <20>ѽ<EFBFBD><D1BD><EFBFBD>
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							|  |  |  |  | 			Removeable	///< <20><><EFBFBD>Ƴ<EFBFBD>
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										 |  |  |  | 		}; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>״̬
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										 |  |  |  | 		Status GetStatus() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
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										 |  |  |  | 		Duration GetElapsed() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD>ɵ<EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		int GetLoopsDone() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		void Done(); | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>Ƿ<EFBFBD><C7B7>ѽ<EFBFBD><D1BD><EFBFBD>
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										 |  |  |  | 		bool IsDone() const; | 
					
						
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										 |  |  |  | 		/// \~chinese
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							|  |  |  |  | 		/// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>Ƴ<EFBFBD>
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										 |  |  |  | 		bool IsRemoveable() const; | 
					
						
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							|  |  |  |  | 	private: | 
					
						
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										 |  |  |  | 		Status			status_; | 
					
						
							|  |  |  |  | 		bool			running_; | 
					
						
							|  |  |  |  | 		bool			detach_target_; | 
					
						
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										 |  |  |  | 		int				loops_; | 
					
						
							|  |  |  |  | 		int				loops_done_; | 
					
						
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										 |  |  |  | 		Duration		delay_; | 
					
						
							|  |  |  |  | 		Duration		elapsed_; | 
					
						
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										 |  |  |  | 		DoneCallback	cb_done_; | 
					
						
							|  |  |  |  | 		DoneCallback	cb_loop_done_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
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										 |  |  |  | 	/** @} */ | 
					
						
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							|  |  |  |  | 	inline void Action::Resume() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		running_ = true; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline void Action::Pause() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		running_ = false; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline void Action::Stop() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		Done(); | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline void Action::SetDelay(Duration delay) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		delay_ = delay; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline void Action::SetLoops(int loops) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		loops_ = loops; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline void Action::RemoveTargetWhenDone() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		detach_target_ = true; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	inline void Action::SetDoneCallback(DoneCallback const& cb) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		cb_done_ = cb; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	inline void Action::SetLoopDoneCallback(DoneCallback const& cb) | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		cb_loop_done_ = cb; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline void Action::Done() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		status_ = Status::Done; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline Action::Status Action::GetStatus() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return status_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline bool Action::IsRunning() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return running_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline bool Action::IsDone() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return status_ == Status::Done || status_ == Status::Removeable; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline bool Action::IsRemoveable() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return status_ == Status::Removeable; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline int Action::GetLoops() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return loops_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline Duration Action::GetDelay() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return delay_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline Duration Action::GetElapsed() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return elapsed_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	inline int Action::GetLoopsDone() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return loops_done_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	inline Action::DoneCallback Action::GetDoneCallback() const | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return cb_done_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | 	inline Action::DoneCallback Action::GetLoopDoneCallback() const | 
					
						
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										 |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return cb_loop_done_; | 
					
						
							|  |  |  |  | 	} | 
					
						
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										 |  |  |  | } |