Magic_Game/src/kiwano/core/Component.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/macros.h>
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#include <kiwano/core/time.h>
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namespace kiwano
{
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class RenderContext;
class Event;
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
class KGE_API ComponentBase
{
public:
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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virtual void SetupComponent() = 0;
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void DestroyComponent() = 0;
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bool Check(const int flag);
protected:
ComponentBase();
protected:
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int flag_;
};
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD>Ⱦ֧<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
class KGE_API RenderComponent
: public virtual ComponentBase
{
public:
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/// \~chinese
/// @brief <20><>Ⱦǰ
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virtual void BeforeRender() {}
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/// \~chinese
/// @brief <20><>Ⱦʱ
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/// @param ctx <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void OnRender(RenderContext& ctx) {}
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/// \~chinese
/// @brief <20><>Ⱦ<EFBFBD><C8BE>
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virtual void AfterRender() {}
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public:
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static const int flag;
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RenderComponent();
};
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/**
* \~chinese
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
class KGE_API UpdateComponent
: public virtual ComponentBase
{
public:
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ǰ
virtual void BeforeUpdate() {}
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>ʱ
/// @param dt <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
virtual void OnUpdate(Duration dt) {}
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/// \~chinese
/// @brief <20><><EFBFBD>º<EFBFBD>
virtual void AfterUpdate() {}
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public:
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static const int flag;
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UpdateComponent();
};
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/**
* \~chinese
* @brief <EFBFBD>¼<EFBFBD>֧<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
class KGE_API EventComponent
: public virtual ComponentBase
{
public:
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/// \~chinese
/// @brief <20>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
/// @param evt <20>¼<EFBFBD>
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virtual void HandleEvent(Event* evt) {}
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public:
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static const int flag;
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EventComponent();
};
}