Magic_Game/src/kiwano/core/event/KeyEvent.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/event/Event.h>
#include <kiwano/core/keys.h>
namespace kiwano
{
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KGE_DECLARE_SMART_PTR(KeyEvent);
KGE_DECLARE_SMART_PTR(KeyDownEvent);
KGE_DECLARE_SMART_PTR(KeyUpEvent);
KGE_DECLARE_SMART_PTR(KeyCharEvent);
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/**
* \addtogroup Events
* @{
*/
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API KeyEvent
: public Event
{
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public:
KeyEvent(const EventType& type);
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};
/// \~chinese
/// @brief <20><><EFBFBD>̰<EFBFBD><CCB0><EFBFBD><EFBFBD>¼<EFBFBD>
class KGE_API KeyDownEvent
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: public KeyEvent
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{
public:
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KeyCode code; ///< <20><>ֵ
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KeyDownEvent();
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7><EFBFBD>¼<EFBFBD>
class KGE_API KeyUpEvent
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: public KeyEvent
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{
public:
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KeyCode code; ///< <20><>ֵ
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KeyUpEvent();
};
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7>¼<EFBFBD>
class KGE_API KeyCharEvent
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: public KeyEvent
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{
public:
char value; ///< <20>ַ<EFBFBD>
KeyCharEvent();
};
/** @} */
template <>
struct IsEventType<KeyEvent>
{
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inline bool operator()(const Event* evt) const
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{
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return evt->GetType() == KGE_EVENT(KeyDownEvent)
|| evt->GetType() == KGE_EVENT(KeyUpEvent)
|| evt->GetType() == KGE_EVENT(KeyCharEvent);
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}
};
}