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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #include "ActionManager.h"
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										 |  |  |  | #include "logs.h"
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							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	void ActionManager::UpdateActions(Node* target, Duration const& dt) | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (actions_.empty()) | 
					
						
							|  |  |  |  | 			return; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 		std::vector<spAction> currActions; | 
					
						
							|  |  |  |  | 		currActions.reserve(actions_.size()); | 
					
						
							|  |  |  |  | 		std::copy_if( | 
					
						
							|  |  |  |  | 			actions_.begin(), | 
					
						
							|  |  |  |  | 			actions_.end(), | 
					
						
							|  |  |  |  | 			std::back_inserter(currActions), | 
					
						
							|  |  |  |  | 			[](spAction action) { return action->IsRunning() && !action->IsDone(); } | 
					
						
							|  |  |  |  | 		); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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							|  |  |  |  | 		for (const auto& action : currActions) | 
					
						
							|  |  |  |  | 			action->Update(target, dt); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵĶ<C9B5><C4B6><EFBFBD>
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							|  |  |  |  | 		for (auto iter = actions_.begin(); iter != actions_.end();) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			if ((*iter)->IsDone()) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				iter = actions_.erase(iter); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 			else | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				++iter; | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void ActionManager::RunAction(spAction const& action) | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		if (!action) | 
					
						
							|  |  |  |  | 			logs::Warningln("Node::RunAction failed, action is nullptr"); | 
					
						
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							|  |  |  |  | 		if (action) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			auto iter = std::find(actions_.begin(), actions_.end(), action); | 
					
						
							|  |  |  |  | 			if (iter == actions_.end()) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				action->Start(); | 
					
						
							|  |  |  |  | 				actions_.push_back(action); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void ActionManager::ResumeAllActions() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (actions_.empty()) | 
					
						
							|  |  |  |  | 			return; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 		for (const auto& action : actions_) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			action->Resume(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void ActionManager::PauseAllActions() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (actions_.empty()) | 
					
						
							|  |  |  |  | 			return; | 
					
						
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							|  |  |  |  | 		for (const auto& action : actions_) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			action->Pause(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	void ActionManager::StopAllActions() | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		if (actions_.empty()) | 
					
						
							|  |  |  |  | 			return; | 
					
						
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							|  |  |  |  | 		for (const auto& action : actions_) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			action->Stop(); | 
					
						
							|  |  |  |  | 		} | 
					
						
							|  |  |  |  | 	} | 
					
						
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							|  |  |  |  | 	const Actions& ActionManager::GetAllActions() const | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		return actions_; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } |