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										 |  |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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											2019-03-31 01:37:06 +08:00
										 |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | #include "Vec2.hpp"
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											2019-04-11 14:40:54 +08:00
										 |  |  |  | namespace kiwano | 
					
						
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											2019-03-31 01:37:06 +08:00
										 |  |  |  | { | 
					
						
							|  |  |  |  | 	namespace math | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		struct Rect | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			Vec2	origin;	// <20><><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			Vec2	size;	// <20><><EFBFBD>Ⱥ߶<CDB8>
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							|  |  |  |  | 			Rect() {} | 
					
						
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							|  |  |  |  | 			Rect( | 
					
						
							|  |  |  |  | 				float x, | 
					
						
							|  |  |  |  | 				float y, | 
					
						
							|  |  |  |  | 				float width, | 
					
						
							|  |  |  |  | 				float height | 
					
						
							|  |  |  |  | 			) | 
					
						
							|  |  |  |  | 				: origin(x, y) | 
					
						
							|  |  |  |  | 				, size(width, height) | 
					
						
							|  |  |  |  | 			{} | 
					
						
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							|  |  |  |  | 			Rect( | 
					
						
							|  |  |  |  | 				const Vec2& pos, | 
					
						
							|  |  |  |  | 				const Vec2& size | 
					
						
							|  |  |  |  | 			) | 
					
						
							|  |  |  |  | 				: origin(pos.x, pos.y) | 
					
						
							|  |  |  |  | 				, size(size.x, size.y) | 
					
						
							|  |  |  |  | 			{} | 
					
						
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							|  |  |  |  | 			Rect( | 
					
						
							|  |  |  |  | 				const Rect& other | 
					
						
							|  |  |  |  | 			) | 
					
						
							|  |  |  |  | 				: origin(other.origin.x, other.origin.y) | 
					
						
							|  |  |  |  | 				, size(other.size.x, other.size.y) | 
					
						
							|  |  |  |  | 			{} | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 			Rect& operator= (const Rect& other) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				origin = other.origin; | 
					
						
							|  |  |  |  | 				size = other.size; | 
					
						
							|  |  |  |  | 				return *this; | 
					
						
							|  |  |  |  | 			} | 
					
						
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							|  |  |  |  | 			inline bool operator== (const Rect& rect) const | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				return (origin == rect.origin) && (size == rect.size); | 
					
						
							|  |  |  |  | 			} | 
					
						
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							|  |  |  |  | 			inline void Set(float x, float y, float width, float height) { origin = Vec2{ x, y }; size = Vec2{ width, height }; } | 
					
						
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							|  |  |  |  | 			inline Vec2 GetCenter() const { return Vec2{ origin.x + size.x / 2, origin.y + size.y / 2 }; } | 
					
						
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							|  |  |  |  | 			inline Vec2 GetLeftTop() const { return origin; } | 
					
						
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							|  |  |  |  | 			inline Vec2 GetRightBottom() const { return Vec2{ GetRight(), GetBottom() }; } | 
					
						
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							|  |  |  |  | 			inline Vec2 GetRightTop() const { return Vec2{ GetRight(), GetTop() }; } | 
					
						
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							|  |  |  |  | 			inline Vec2 GetLeftBottom() const { return Vec2{ GetLeft(), GetBottom() }; } | 
					
						
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							|  |  |  |  | 			inline float GetLeft() const { return origin.x; } | 
					
						
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							|  |  |  |  | 			inline float GetTop() const { return origin.y; } | 
					
						
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							|  |  |  |  | 			inline float GetRight() const { return origin.x + size.x; } | 
					
						
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							|  |  |  |  | 			inline float GetBottom() const { return origin.y + size.y; } | 
					
						
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							|  |  |  |  | 			inline bool IsEmpty() const { return origin.IsOrigin() && size.IsOrigin(); } | 
					
						
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							|  |  |  |  | 			// <20>жϵ<D0B6><CFB5>Ƿ<EFBFBD><C7B7>ھ<EFBFBD><DABE><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			inline bool ContainsPoint(const Vec2& point) const | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				return	point.x >= origin.x && point.x <= (origin.x + size.x) && | 
					
						
							|  |  |  |  | 					point.y >= origin.y && point.y <= (origin.y + size.y); | 
					
						
							|  |  |  |  | 			} | 
					
						
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							|  |  |  |  | 			// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ཻ
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							|  |  |  |  | 			inline bool Intersects(const Rect& rect) const | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				return !((origin.x + size.x)			< rect.origin.x || | 
					
						
							|  |  |  |  | 						(rect.origin.x + rect.size.x)	< origin.x || | 
					
						
							|  |  |  |  | 						(origin.y + size.y)				< rect.origin.y || | 
					
						
							|  |  |  |  | 						(rect.origin.y + rect.size.y)	< origin.y); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		}; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } |