Magic_Game/core/base/Text.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Node.h"
#include "Font.h"
namespace easy2d
{
// <20>ı<EFBFBD>
class Text
: public Node
{
public:
// <20>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>ʽ
enum class Align
{
Left, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
Right, /* <20>Ҷ<EFBFBD><D2B6><EFBFBD> */
Center /* <20><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD> */
};
// <20>ı<EFBFBD><C4B1><EFBFBD>ʽ
class Style
{
public:
Color color; // <20><>ɫ
Align alignment; // <20><><EFBFBD>ʽ
bool wrap; // <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
float wrap_width; // <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>п<EFBFBD><D0BF><EFBFBD>
float line_spacing; // <20>м<EFBFBD><D0BC><EFBFBD>
bool underline; // <20>»<EFBFBD><C2BB><EFBFBD>
bool strikethrough; // ɾ<><C9BE><EFBFBD><EFBFBD>
bool outline; // <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
Color outline_color; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
float outline_width; // <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
StrokeStyle outline_stroke; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
public:
Style();
Style(
Color color,
Align alignment = Align::Left,
bool wrap = false,
float wrap_width = 0.f,
float line_spacing = 0.f,
bool underline = false,
bool strikethrough = false,
bool outline = true,
Color outline_color = Color(Color::Black, 0.5),
float outline_width = 1.f,
StrokeStyle outline_stroke = StrokeStyle::Round
);
};
public:
Text();
explicit Text(
const String& text, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
const Font& font = Font(), /* <20><><EFBFBD><EFBFBD> */
const Style& style = Style() /* <20>ı<EFBFBD><C4B1><EFBFBD>ʽ */
);
virtual ~Text();
// <20><>ȡ<EFBFBD>ı<EFBFBD>
const String& GetText() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
const Font& GetFont() const;
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
const Style& GetStyle() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
const String& GetFontFamily() const;
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD>ֺ<EFBFBD>
float GetFontSize() const;
// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ
UINT GetFontWeight() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
const Color& GetColor() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
const Color& GetOutlineColor() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
float GetOutlineWidth() const;
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
StrokeStyle GetOutlineStroke() const;
// <20><>ȡ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
int GetLineCount() const;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>б<EFBFBD><D0B1>
bool IsItalic() const;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾɾ<CABE><C9BE><EFBFBD><EFBFBD>
bool strikethrough() const;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD>»<EFBFBD><C2BB><EFBFBD>
bool underline() const;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
bool outline() const;
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>
void SetText(
const String& text
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʽ
void SetStyle(
const Style& style
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetFont(
const Font& font
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetFontFamily(
const String& family
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ֺţ<D6BA>Ĭ<EFBFBD><C4AC>ֵΪ 22<32><32>
void SetFontSize(
float size
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸֵ<CFB8><D6B5>Ĭ<EFBFBD><C4AC>ֵΪ Text::Font::Weight::Normal<61><6C>
void SetFontWeight(
UINT weight
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>Ĭ<EFBFBD><C4AC>ֵΪ Color::WHITE<54><45>
void SetColor(
Color color
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>壨Ĭ<E5A3A8><C4AC>ֵΪ false<73><65>
void SetItalic(
bool val
);
// <20>򿪻<EFBFBD><F2BFAABB>ر<EFBFBD><D8B1>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>У<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ<EFBFBD>رգ<D8B1>
void SetWrapEnabled(
bool wrap
);
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>еĿ<D0B5><C4BF>ȣ<EFBFBD>Ĭ<EFBFBD><C4AC>Ϊ 0<><30>
void SetWrapWidth(
float wrap_width
);
// <20><><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC>ࣨĬ<E0A3A8><C4AC>Ϊ 0<><30>
void SetLineSpacing(
float line_spacing
);
// <20><><EFBFBD>ö<EFBFBD><C3B6>ʽ<EBB7BD><CABD>Ĭ<EFBFBD><C4AC>Ϊ Align::Left<66><74>
void SetAlignment(
Align align
);
// <20><><EFBFBD><EFBFBD><EFBFBD>»<EFBFBD><C2BB>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
void SetUnderline(
bool underline
);
// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD>ߣ<EFBFBD>Ĭ<EFBFBD><C4AC>ֵΪ false<73><65>
void SetStrikethrough(
bool strikethrough
);
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
void SetOutline(
bool outline
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
void SetOutlineColor(
Color outline_color
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD>
void SetOutlineWidth(
float outline_width
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BDBB>ʽ
void SetOutlineStroke(
StrokeStyle outline_stroke
);
// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
virtual void OnDraw() const override;
private:
E2D_DISABLE_COPY(Text);
// <20><><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0><EFBFBD><EFBFBD><EFBFBD>
void Reset();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD>ʽ<EFBFBD><CABD>
void CreateFormat();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
void CreateLayout();
private:
String text_;
Font font_;
Style style_;
IDWriteTextFormat* text_format_;
IDWriteTextLayout* text_layout_;
};
}