Magic_Game/core/math/vector.hpp

96 lines
2.3 KiB
C++
Raw Normal View History

2018-10-03 22:02:46 +08:00
// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "scalar.hpp"
#include <d2d1.h>
2018-01-30 16:45:38 +08:00
2018-11-08 00:21:59 +08:00
namespace easy2d
2018-01-30 16:45:38 +08:00
{
namespace math
2018-11-08 00:21:59 +08:00
{
class Vector2
{
public:
float x;
float y;
2018-01-30 16:45:38 +08:00
public:
Vector2() : x(0.f), y(0.f) {}
2018-05-10 14:03:54 +08:00
Vector2(
float x,
float y
)
: x(x)
, y(y)
{}
2018-11-08 00:21:59 +08:00
Vector2(
const Vector2& other
)
: x(other.x)
, y(other.y)
{}
inline Vector2 operator + (const Vector2 & other) const
{
return Vector2(x + other.x, y + other.y);
}
2018-11-08 00:21:59 +08:00
inline Vector2 operator - (const Vector2 & other) const
2018-11-08 00:21:59 +08:00
{
return Vector2(x - other.x, y - other.y);
2018-11-08 00:21:59 +08:00
}
inline Vector2 operator * (float val) const
{
return Vector2(x * val, y * val);
}
inline Vector2 operator / (float val) const
{
return Vector2(x / val, y / val);
}
inline Vector2 operator - () const
{
return Vector2(-x, -y);
}
inline bool operator== (const Vector2& other) const
{
return (x == other.x) && (y == other.y);
}
inline float Length() const { return math::Sqrt(x * x + y * y); }
inline float Distance(const Vector2& v)
{
return Vector2(x - v.x, y - v.y).Length();
}
inline operator D2D1_POINT_2F () const
{
return D2D1_POINT_2F{ x, y };
}
};
2018-11-08 00:21:59 +08:00
}
}