276 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			276 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #include "Music.h"
 | |||
|  | #include "Transcoder.h"
 | |||
|  | #include "File.h"
 | |||
|  | #include "../base/modules.h"
 | |||
|  | #include "../base/audio.h"
 | |||
|  | #include "../base/logs.h"
 | |||
|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	Music::Music() | |||
|  | 		: opened_(false) | |||
|  | 		, playing_(false) | |||
|  | 		, wave_data_(nullptr) | |||
|  | 		, size_(0) | |||
|  | 		, voice_(nullptr) | |||
|  | 	{ | |||
|  | 	} | |||
|  | 
 | |||
|  | 	Music::Music(const String& file_path) | |||
|  | 		: opened_(false) | |||
|  | 		, playing_(false) | |||
|  | 		, wave_data_(nullptr) | |||
|  | 		, size_(0) | |||
|  | 		, voice_(nullptr) | |||
|  | 	{ | |||
|  | 		Load(file_path); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	Music::Music(Resource& res) | |||
|  | 		: opened_(false) | |||
|  | 		, playing_(false) | |||
|  | 		, wave_data_(nullptr) | |||
|  | 		, size_(0) | |||
|  | 		, voice_(nullptr) | |||
|  | 	{ | |||
|  | 		Load(res); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	Music::~Music() | |||
|  | 	{ | |||
|  | 		Close(); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	bool Music::Load(const String & file_path) | |||
|  | 	{ | |||
|  | 		if (opened_) | |||
|  | 		{ | |||
|  | 			Close(); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		File music_file; | |||
|  | 		if (!music_file.Open(file_path)) | |||
|  | 		{ | |||
|  | 			E2D_WARNING("Media file not found."); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		// <20>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8> File::AddSearchPath <20><><EFBFBD><EFBFBD>
 | |||
|  | 		// Ĭ<><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫͨ<D2AA><CDA8> File::GetPath <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
 | |||
|  | 		String music_file_path = music_file.GetPath(); | |||
|  | 
 | |||
|  | 		Transcoder transcoder; | |||
|  | 		if (!transcoder.LoadMediaFile(music_file_path.c_str(), &wave_data_, &size_)) | |||
|  | 		{ | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		HRESULT hr = audio::instance.CreateVoice(&voice_, transcoder.GetWaveFormatEx()); | |||
|  | 		if (FAILED(hr)) | |||
|  | 		{ | |||
|  | 			if (wave_data_) | |||
|  | 			{ | |||
|  | 				delete[] wave_data_; | |||
|  | 				wave_data_ = nullptr; | |||
|  | 			} | |||
|  | 			logs::Trace(L"Create source voice error", hr); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		opened_ = true; | |||
|  | 		return true; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	bool Music::Load(Resource& res) | |||
|  | 	{ | |||
|  | 		if (opened_) | |||
|  | 		{ | |||
|  | 			Close(); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		Transcoder transcoder; | |||
|  | 		if (!transcoder.LoadMediaResource(res, &wave_data_, &size_)) | |||
|  | 		{ | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		HRESULT hr = audio::instance.CreateVoice(&voice_, transcoder.GetWaveFormatEx()); | |||
|  | 		if (FAILED(hr)) | |||
|  | 		{ | |||
|  | 			if (wave_data_) | |||
|  | 			{ | |||
|  | 				delete[] wave_data_; | |||
|  | 				wave_data_ = nullptr; | |||
|  | 			} | |||
|  | 			logs::Trace(L"Create source voice error", hr); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		opened_ = true; | |||
|  | 		return true; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	bool Music::Play(int loop_count) | |||
|  | 	{ | |||
|  | 		if (!opened_) | |||
|  | 		{ | |||
|  | 			E2D_WARNING("Music must be opened first!"); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if (voice_ == nullptr) | |||
|  | 		{ | |||
|  | 			E2D_WARNING("IXAudio2SourceVoice Null pointer exception!"); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		XAUDIO2_VOICE_STATE state; | |||
|  | 		voice_->GetState(&state); | |||
|  | 		if (state.BuffersQueued) | |||
|  | 		{ | |||
|  | 			Stop(); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if (loop_count < 0) | |||
|  | 		{ | |||
|  | 			loop_count = XAUDIO2_LOOP_INFINITE; | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			loop_count = std::min(loop_count, XAUDIO2_LOOP_INFINITE - 1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		// <20>ύ wave <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		XAUDIO2_BUFFER buffer = { 0 }; | |||
|  | 		buffer.pAudioData = wave_data_; | |||
|  | 		buffer.Flags = XAUDIO2_END_OF_STREAM; | |||
|  | 		buffer.AudioBytes = size_; | |||
|  | 		buffer.LoopCount = loop_count; | |||
|  | 
 | |||
|  | 		HRESULT hr; | |||
|  | 		if (FAILED(hr = voice_->SubmitSourceBuffer(&buffer))) | |||
|  | 		{ | |||
|  | 			logs::Trace(L"Submitting source buffer error", hr); | |||
|  | 			return false; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		hr = voice_->Start(0); | |||
|  | 
 | |||
|  | 		playing_ = SUCCEEDED(hr); | |||
|  | 
 | |||
|  | 		return playing_; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void Music::Pause() | |||
|  | 	{ | |||
|  | 		if (voice_) | |||
|  | 		{ | |||
|  | 			if (SUCCEEDED(voice_->Stop())) | |||
|  | 			{ | |||
|  | 				playing_ = false; | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void Music::Resume() | |||
|  | 	{ | |||
|  | 		if (voice_) | |||
|  | 		{ | |||
|  | 			if (SUCCEEDED(voice_->Start())) | |||
|  | 			{ | |||
|  | 				playing_ = true; | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void Music::Stop() | |||
|  | 	{ | |||
|  | 		if (voice_) | |||
|  | 		{ | |||
|  | 			if (SUCCEEDED(voice_->Stop())) | |||
|  | 			{ | |||
|  | 				voice_->ExitLoop(); | |||
|  | 				voice_->FlushSourceBuffers(); | |||
|  | 				playing_ = false; | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void Music::Close() | |||
|  | 	{ | |||
|  | 		if (voice_) | |||
|  | 		{ | |||
|  | 			voice_->Stop(); | |||
|  | 			voice_->FlushSourceBuffers(); | |||
|  | 			voice_->DestroyVoice(); | |||
|  | 			voice_ = nullptr; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if (wave_data_) | |||
|  | 		{ | |||
|  | 			delete[] wave_data_; | |||
|  | 			wave_data_ = nullptr; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		opened_ = false; | |||
|  | 		playing_ = false; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	bool Music::IsPlaying() const | |||
|  | 	{ | |||
|  | 		if (opened_ && voice_) | |||
|  | 		{ | |||
|  | 			XAUDIO2_VOICE_STATE state; | |||
|  | 			voice_->GetState(&state); | |||
|  | 			if (state.BuffersQueued && playing_) | |||
|  | 				return true; | |||
|  | 		} | |||
|  | 		return false; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	float Music::GetVolume() const | |||
|  | 	{ | |||
|  | 		if (voice_) | |||
|  | 		{ | |||
|  | 			float volume = 0.f; | |||
|  | 			voice_->GetVolume(&volume); | |||
|  | 			return volume; | |||
|  | 		} | |||
|  | 		return 0.f; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	bool Music::SetVolume(float volume) | |||
|  | 	{ | |||
|  | 		if (voice_) | |||
|  | 		{ | |||
|  | 			volume = std::min(std::max(volume, -224.f), 224.f); | |||
|  | 			return SUCCEEDED(voice_->SetVolume(volume)); | |||
|  | 		} | |||
|  | 		return false; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	IXAudio2SourceVoice * Music::GetSourceVoice() const | |||
|  | 	{ | |||
|  | 		return voice_; | |||
|  | 	} | |||
|  | } |