199 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			199 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Collision/Shapes/b2ChainShape.h"
 | ||
|  | #include "Box2D/Collision/Shapes/b2EdgeShape.h"
 | ||
|  | #include <new>
 | ||
|  | #include <string.h>
 | ||
|  | 
 | ||
|  | b2ChainShape::~b2ChainShape() | ||
|  | { | ||
|  | 	Clear(); | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::Clear() | ||
|  | { | ||
|  | 	b2Free(m_vertices); | ||
|  | 	m_vertices = nullptr; | ||
|  | 	m_count = 0; | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count) | ||
|  | { | ||
|  | 	b2Assert(m_vertices == nullptr && m_count == 0); | ||
|  | 	b2Assert(count >= 3); | ||
|  | 	if (count < 3) | ||
|  | 	{ | ||
|  | 		return; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for (int32 i = 1; i < count; ++i) | ||
|  | 	{ | ||
|  | 		b2Vec2 v1 = vertices[i-1]; | ||
|  | 		b2Vec2 v2 = vertices[i]; | ||
|  | 		// If the code crashes here, it means your vertices are too close together.
 | ||
|  | 		b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	m_count = count + 1; | ||
|  | 	m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); | ||
|  | 	memcpy(m_vertices, vertices, count * sizeof(b2Vec2)); | ||
|  | 	m_vertices[count] = m_vertices[0]; | ||
|  | 	m_prevVertex = m_vertices[m_count - 2]; | ||
|  | 	m_nextVertex = m_vertices[1]; | ||
|  | 	m_hasPrevVertex = true; | ||
|  | 	m_hasNextVertex = true; | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count) | ||
|  | { | ||
|  | 	b2Assert(m_vertices == nullptr && m_count == 0); | ||
|  | 	b2Assert(count >= 2); | ||
|  | 	for (int32 i = 1; i < count; ++i) | ||
|  | 	{ | ||
|  | 		// If the code crashes here, it means your vertices are too close together.
 | ||
|  | 		b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	m_count = count; | ||
|  | 	m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2)); | ||
|  | 	memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2)); | ||
|  | 
 | ||
|  | 	m_hasPrevVertex = false; | ||
|  | 	m_hasNextVertex = false; | ||
|  | 
 | ||
|  | 	m_prevVertex.SetZero(); | ||
|  | 	m_nextVertex.SetZero(); | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex) | ||
|  | { | ||
|  | 	m_prevVertex = prevVertex; | ||
|  | 	m_hasPrevVertex = true; | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex) | ||
|  | { | ||
|  | 	m_nextVertex = nextVertex; | ||
|  | 	m_hasNextVertex = true; | ||
|  | } | ||
|  | 
 | ||
|  | b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const | ||
|  | { | ||
|  | 	void* mem = allocator->Allocate(sizeof(b2ChainShape)); | ||
|  | 	b2ChainShape* clone = new (mem) b2ChainShape; | ||
|  | 	clone->CreateChain(m_vertices, m_count); | ||
|  | 	clone->m_prevVertex = m_prevVertex; | ||
|  | 	clone->m_nextVertex = m_nextVertex; | ||
|  | 	clone->m_hasPrevVertex = m_hasPrevVertex; | ||
|  | 	clone->m_hasNextVertex = m_hasNextVertex; | ||
|  | 	return clone; | ||
|  | } | ||
|  | 
 | ||
|  | int32 b2ChainShape::GetChildCount() const | ||
|  | { | ||
|  | 	// edge count = vertex count - 1
 | ||
|  | 	return m_count - 1; | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const | ||
|  | { | ||
|  | 	b2Assert(0 <= index && index < m_count - 1); | ||
|  | 	edge->m_type = b2Shape::e_edge; | ||
|  | 	edge->m_radius = m_radius; | ||
|  | 
 | ||
|  | 	edge->m_vertex1 = m_vertices[index + 0]; | ||
|  | 	edge->m_vertex2 = m_vertices[index + 1]; | ||
|  | 
 | ||
|  | 	if (index > 0) | ||
|  | 	{ | ||
|  | 		edge->m_vertex0 = m_vertices[index - 1]; | ||
|  | 		edge->m_hasVertex0 = true; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		edge->m_vertex0 = m_prevVertex; | ||
|  | 		edge->m_hasVertex0 = m_hasPrevVertex; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (index < m_count - 2) | ||
|  | 	{ | ||
|  | 		edge->m_vertex3 = m_vertices[index + 2]; | ||
|  | 		edge->m_hasVertex3 = true; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		edge->m_vertex3 = m_nextVertex; | ||
|  | 		edge->m_hasVertex3 = m_hasNextVertex; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | ||
|  | { | ||
|  | 	B2_NOT_USED(xf); | ||
|  | 	B2_NOT_USED(p); | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
|  | 							const b2Transform& xf, int32 childIndex) const | ||
|  | { | ||
|  | 	b2Assert(childIndex < m_count); | ||
|  | 
 | ||
|  | 	b2EdgeShape edgeShape; | ||
|  | 
 | ||
|  | 	int32 i1 = childIndex; | ||
|  | 	int32 i2 = childIndex + 1; | ||
|  | 	if (i2 == m_count) | ||
|  | 	{ | ||
|  | 		i2 = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	edgeShape.m_vertex1 = m_vertices[i1]; | ||
|  | 	edgeShape.m_vertex2 = m_vertices[i2]; | ||
|  | 
 | ||
|  | 	return edgeShape.RayCast(output, input, xf, 0); | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | ||
|  | { | ||
|  | 	b2Assert(childIndex < m_count); | ||
|  | 
 | ||
|  | 	int32 i1 = childIndex; | ||
|  | 	int32 i2 = childIndex + 1; | ||
|  | 	if (i2 == m_count) | ||
|  | 	{ | ||
|  | 		i2 = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	b2Vec2 v1 = b2Mul(xf, m_vertices[i1]); | ||
|  | 	b2Vec2 v2 = b2Mul(xf, m_vertices[i2]); | ||
|  | 
 | ||
|  | 	aabb->lowerBound = b2Min(v1, v2); | ||
|  | 	aabb->upperBound = b2Max(v1, v2); | ||
|  | } | ||
|  | 
 | ||
|  | void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const | ||
|  | { | ||
|  | 	B2_NOT_USED(density); | ||
|  | 
 | ||
|  | 	massData->mass = 0.0f; | ||
|  | 	massData->center.SetZero(); | ||
|  | 	massData->I = 0.0f; | ||
|  | } |