139 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			139 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Collision/Shapes/b2EdgeShape.h"
 | ||
|  | #include <new>
 | ||
|  | 
 | ||
|  | void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2) | ||
|  | { | ||
|  | 	m_vertex1 = v1; | ||
|  | 	m_vertex2 = v2; | ||
|  | 	m_hasVertex0 = false; | ||
|  | 	m_hasVertex3 = false; | ||
|  | } | ||
|  | 
 | ||
|  | b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const | ||
|  | { | ||
|  | 	void* mem = allocator->Allocate(sizeof(b2EdgeShape)); | ||
|  | 	b2EdgeShape* clone = new (mem) b2EdgeShape; | ||
|  | 	*clone = *this; | ||
|  | 	return clone; | ||
|  | } | ||
|  | 
 | ||
|  | int32 b2EdgeShape::GetChildCount() const | ||
|  | { | ||
|  | 	return 1; | ||
|  | } | ||
|  | 
 | ||
|  | bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | ||
|  | { | ||
|  | 	B2_NOT_USED(xf); | ||
|  | 	B2_NOT_USED(p); | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | // p = p1 + t * d
 | ||
|  | // v = v1 + s * e
 | ||
|  | // p1 + t * d = v1 + s * e
 | ||
|  | // s * e - t * d = p1 - v1
 | ||
|  | bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
|  | 							const b2Transform& xf, int32 childIndex) const | ||
|  | { | ||
|  | 	B2_NOT_USED(childIndex); | ||
|  | 
 | ||
|  | 	// Put the ray into the edge's frame of reference.
 | ||
|  | 	b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p); | ||
|  | 	b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p); | ||
|  | 	b2Vec2 d = p2 - p1; | ||
|  | 
 | ||
|  | 	b2Vec2 v1 = m_vertex1; | ||
|  | 	b2Vec2 v2 = m_vertex2; | ||
|  | 	b2Vec2 e = v2 - v1; | ||
|  | 	b2Vec2 normal(e.y, -e.x); | ||
|  | 	normal.Normalize(); | ||
|  | 
 | ||
|  | 	// q = p1 + t * d
 | ||
|  | 	// dot(normal, q - v1) = 0
 | ||
|  | 	// dot(normal, p1 - v1) + t * dot(normal, d) = 0
 | ||
|  | 	float32 numerator = b2Dot(normal, v1 - p1); | ||
|  | 	float32 denominator = b2Dot(normal, d); | ||
|  | 
 | ||
|  | 	if (denominator == 0.0f) | ||
|  | 	{ | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float32 t = numerator / denominator; | ||
|  | 	if (t < 0.0f || input.maxFraction < t) | ||
|  | 	{ | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	b2Vec2 q = p1 + t * d; | ||
|  | 
 | ||
|  | 	// q = v1 + s * r
 | ||
|  | 	// s = dot(q - v1, r) / dot(r, r)
 | ||
|  | 	b2Vec2 r = v2 - v1; | ||
|  | 	float32 rr = b2Dot(r, r); | ||
|  | 	if (rr == 0.0f) | ||
|  | 	{ | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float32 s = b2Dot(q - v1, r) / rr; | ||
|  | 	if (s < 0.0f || 1.0f < s) | ||
|  | 	{ | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	output->fraction = t; | ||
|  | 	if (numerator > 0.0f) | ||
|  | 	{ | ||
|  | 		output->normal = -b2Mul(xf.q, normal); | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		output->normal = b2Mul(xf.q, normal); | ||
|  | 	} | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | ||
|  | { | ||
|  | 	B2_NOT_USED(childIndex); | ||
|  | 
 | ||
|  | 	b2Vec2 v1 = b2Mul(xf, m_vertex1); | ||
|  | 	b2Vec2 v2 = b2Mul(xf, m_vertex2); | ||
|  | 
 | ||
|  | 	b2Vec2 lower = b2Min(v1, v2); | ||
|  | 	b2Vec2 upper = b2Max(v1, v2); | ||
|  | 
 | ||
|  | 	b2Vec2 r(m_radius, m_radius); | ||
|  | 	aabb->lowerBound = lower - r; | ||
|  | 	aabb->upperBound = upper + r; | ||
|  | } | ||
|  | 
 | ||
|  | void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const | ||
|  | { | ||
|  | 	B2_NOT_USED(density); | ||
|  | 
 | ||
|  | 	massData->mass = 0.0f; | ||
|  | 	massData->center = 0.5f * (m_vertex1 + m_vertex2); | ||
|  | 	massData->I = 0.0f; | ||
|  | } |