248 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			248 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2Contact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2CircleContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2PolygonContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h"
 | ||
|  | #include "Box2D/Dynamics/Contacts/b2ContactSolver.h"
 | ||
|  | 
 | ||
|  | #include "Box2D/Collision/b2Collision.h"
 | ||
|  | #include "Box2D/Collision/b2TimeOfImpact.h"
 | ||
|  | #include "Box2D/Collision/Shapes/b2Shape.h"
 | ||
|  | #include "Box2D/Common/b2BlockAllocator.h"
 | ||
|  | #include "Box2D/Dynamics/b2Body.h"
 | ||
|  | #include "Box2D/Dynamics/b2Fixture.h"
 | ||
|  | #include "Box2D/Dynamics/b2World.h"
 | ||
|  | 
 | ||
|  | b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount]; | ||
|  | bool b2Contact::s_initialized = false; | ||
|  | 
 | ||
|  | void b2Contact::InitializeRegisters() | ||
|  | { | ||
|  | 	AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle); | ||
|  | 	AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle); | ||
|  | 	AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon); | ||
|  | 	AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle); | ||
|  | 	AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon); | ||
|  | 	AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle); | ||
|  | 	AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon); | ||
|  | } | ||
|  | 
 | ||
|  | void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn, | ||
|  | 						b2Shape::Type type1, b2Shape::Type type2) | ||
|  | { | ||
|  | 	b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount); | ||
|  | 	b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount); | ||
|  | 	 | ||
|  | 	s_registers[type1][type2].createFcn = createFcn; | ||
|  | 	s_registers[type1][type2].destroyFcn = destoryFcn; | ||
|  | 	s_registers[type1][type2].primary = true; | ||
|  | 
 | ||
|  | 	if (type1 != type2) | ||
|  | 	{ | ||
|  | 		s_registers[type2][type1].createFcn = createFcn; | ||
|  | 		s_registers[type2][type1].destroyFcn = destoryFcn; | ||
|  | 		s_registers[type2][type1].primary = false; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator) | ||
|  | { | ||
|  | 	if (s_initialized == false) | ||
|  | 	{ | ||
|  | 		InitializeRegisters(); | ||
|  | 		s_initialized = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	b2Shape::Type type1 = fixtureA->GetType(); | ||
|  | 	b2Shape::Type type2 = fixtureB->GetType(); | ||
|  | 
 | ||
|  | 	b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount); | ||
|  | 	b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount); | ||
|  | 	 | ||
|  | 	b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn; | ||
|  | 	if (createFcn) | ||
|  | 	{ | ||
|  | 		if (s_registers[type1][type2].primary) | ||
|  | 		{ | ||
|  | 			return createFcn(fixtureA, indexA, fixtureB, indexB, allocator); | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			return createFcn(fixtureB, indexB, fixtureA, indexA, allocator); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		return nullptr; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator) | ||
|  | { | ||
|  | 	b2Assert(s_initialized == true); | ||
|  | 
 | ||
|  | 	b2Fixture* fixtureA = contact->m_fixtureA; | ||
|  | 	b2Fixture* fixtureB = contact->m_fixtureB; | ||
|  | 
 | ||
|  | 	if (contact->m_manifold.pointCount > 0 && | ||
|  | 		fixtureA->IsSensor() == false && | ||
|  | 		fixtureB->IsSensor() == false) | ||
|  | 	{ | ||
|  | 		fixtureA->GetBody()->SetAwake(true); | ||
|  | 		fixtureB->GetBody()->SetAwake(true); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	b2Shape::Type typeA = fixtureA->GetType(); | ||
|  | 	b2Shape::Type typeB = fixtureB->GetType(); | ||
|  | 
 | ||
|  | 	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount); | ||
|  | 	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount); | ||
|  | 
 | ||
|  | 	b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn; | ||
|  | 	destroyFcn(contact, allocator); | ||
|  | } | ||
|  | 
 | ||
|  | b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB) | ||
|  | { | ||
|  | 	m_flags = e_enabledFlag; | ||
|  | 
 | ||
|  | 	m_fixtureA = fA; | ||
|  | 	m_fixtureB = fB; | ||
|  | 
 | ||
|  | 	m_indexA = indexA; | ||
|  | 	m_indexB = indexB; | ||
|  | 
 | ||
|  | 	m_manifold.pointCount = 0; | ||
|  | 
 | ||
|  | 	m_prev = nullptr; | ||
|  | 	m_next = nullptr; | ||
|  | 
 | ||
|  | 	m_nodeA.contact = nullptr; | ||
|  | 	m_nodeA.prev = nullptr; | ||
|  | 	m_nodeA.next = nullptr; | ||
|  | 	m_nodeA.other = nullptr; | ||
|  | 
 | ||
|  | 	m_nodeB.contact = nullptr; | ||
|  | 	m_nodeB.prev = nullptr; | ||
|  | 	m_nodeB.next = nullptr; | ||
|  | 	m_nodeB.other = nullptr; | ||
|  | 
 | ||
|  | 	m_toiCount = 0; | ||
|  | 
 | ||
|  | 	m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction); | ||
|  | 	m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution); | ||
|  | 
 | ||
|  | 	m_tangentSpeed = 0.0f; | ||
|  | } | ||
|  | 
 | ||
|  | // Update the contact manifold and touching status.
 | ||
|  | // Note: do not assume the fixture AABBs are overlapping or are valid.
 | ||
|  | void b2Contact::Update(b2ContactListener* listener) | ||
|  | { | ||
|  | 	b2Manifold oldManifold = m_manifold; | ||
|  | 
 | ||
|  | 	// Re-enable this contact.
 | ||
|  | 	m_flags |= e_enabledFlag; | ||
|  | 
 | ||
|  | 	bool touching = false; | ||
|  | 	bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag; | ||
|  | 
 | ||
|  | 	bool sensorA = m_fixtureA->IsSensor(); | ||
|  | 	bool sensorB = m_fixtureB->IsSensor(); | ||
|  | 	bool sensor = sensorA || sensorB; | ||
|  | 
 | ||
|  | 	b2Body* bodyA = m_fixtureA->GetBody(); | ||
|  | 	b2Body* bodyB = m_fixtureB->GetBody(); | ||
|  | 	const b2Transform& xfA = bodyA->GetTransform(); | ||
|  | 	const b2Transform& xfB = bodyB->GetTransform(); | ||
|  | 
 | ||
|  | 	// Is this contact a sensor?
 | ||
|  | 	if (sensor) | ||
|  | 	{ | ||
|  | 		const b2Shape* shapeA = m_fixtureA->GetShape(); | ||
|  | 		const b2Shape* shapeB = m_fixtureB->GetShape(); | ||
|  | 		touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB); | ||
|  | 
 | ||
|  | 		// Sensors don't generate manifolds.
 | ||
|  | 		m_manifold.pointCount = 0; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		Evaluate(&m_manifold, xfA, xfB); | ||
|  | 		touching = m_manifold.pointCount > 0; | ||
|  | 
 | ||
|  | 		// Match old contact ids to new contact ids and copy the
 | ||
|  | 		// stored impulses to warm start the solver.
 | ||
|  | 		for (int32 i = 0; i < m_manifold.pointCount; ++i) | ||
|  | 		{ | ||
|  | 			b2ManifoldPoint* mp2 = m_manifold.points + i; | ||
|  | 			mp2->normalImpulse = 0.0f; | ||
|  | 			mp2->tangentImpulse = 0.0f; | ||
|  | 			b2ContactID id2 = mp2->id; | ||
|  | 
 | ||
|  | 			for (int32 j = 0; j < oldManifold.pointCount; ++j) | ||
|  | 			{ | ||
|  | 				b2ManifoldPoint* mp1 = oldManifold.points + j; | ||
|  | 
 | ||
|  | 				if (mp1->id.key == id2.key) | ||
|  | 				{ | ||
|  | 					mp2->normalImpulse = mp1->normalImpulse; | ||
|  | 					mp2->tangentImpulse = mp1->tangentImpulse; | ||
|  | 					break; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (touching != wasTouching) | ||
|  | 		{ | ||
|  | 			bodyA->SetAwake(true); | ||
|  | 			bodyB->SetAwake(true); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (touching) | ||
|  | 	{ | ||
|  | 		m_flags |= e_touchingFlag; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		m_flags &= ~e_touchingFlag; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (wasTouching == false && touching == true && listener) | ||
|  | 	{ | ||
|  | 		listener->BeginContact(this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (wasTouching == true && touching == false && listener) | ||
|  | 	{ | ||
|  | 		listener->EndContact(this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (sensor == false && touching && listener) | ||
|  | 	{ | ||
|  | 		listener->PreSolve(this, &oldManifold); | ||
|  | 	} | ||
|  | } |