170 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			170 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef B2_DISTANCE_JOINT_H
 | ||
|  | #define B2_DISTANCE_JOINT_H
 | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/Joints/b2Joint.h"
 | ||
|  | 
 | ||
|  | /// Distance joint definition. This requires defining an
 | ||
|  | /// anchor point on both bodies and the non-zero length of the
 | ||
|  | /// distance joint. The definition uses local anchor points
 | ||
|  | /// so that the initial configuration can violate the constraint
 | ||
|  | /// slightly. This helps when saving and loading a game.
 | ||
|  | /// @warning Do not use a zero or short length.
 | ||
|  | struct b2DistanceJointDef : public b2JointDef | ||
|  | { | ||
|  | 	b2DistanceJointDef() | ||
|  | 	{ | ||
|  | 		type = e_distanceJoint; | ||
|  | 		localAnchorA.Set(0.0f, 0.0f); | ||
|  | 		localAnchorB.Set(0.0f, 0.0f); | ||
|  | 		length = 1.0f; | ||
|  | 		frequencyHz = 0.0f; | ||
|  | 		dampingRatio = 0.0f; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/// Initialize the bodies, anchors, and length using the world
 | ||
|  | 	/// anchors.
 | ||
|  | 	void Initialize(b2Body* bodyA, b2Body* bodyB, | ||
|  | 					const b2Vec2& anchorA, const b2Vec2& anchorB); | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyA's origin.
 | ||
|  | 	b2Vec2 localAnchorA; | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyB's origin.
 | ||
|  | 	b2Vec2 localAnchorB; | ||
|  | 
 | ||
|  | 	/// The natural length between the anchor points.
 | ||
|  | 	float32 length; | ||
|  | 
 | ||
|  | 	/// The mass-spring-damper frequency in Hertz. A value of 0
 | ||
|  | 	/// disables softness.
 | ||
|  | 	float32 frequencyHz; | ||
|  | 
 | ||
|  | 	/// The damping ratio. 0 = no damping, 1 = critical damping.
 | ||
|  | 	float32 dampingRatio; | ||
|  | }; | ||
|  | 
 | ||
|  | /// A distance joint constrains two points on two bodies
 | ||
|  | /// to remain at a fixed distance from each other. You can view
 | ||
|  | /// this as a massless, rigid rod.
 | ||
|  | class b2DistanceJoint : public b2Joint | ||
|  | { | ||
|  | public: | ||
|  | 
 | ||
|  | 	b2Vec2 GetAnchorA() const override; | ||
|  | 	b2Vec2 GetAnchorB() const override; | ||
|  | 
 | ||
|  | 	/// Get the reaction force given the inverse time step.
 | ||
|  | 	/// Unit is N.
 | ||
|  | 	b2Vec2 GetReactionForce(float32 inv_dt) const override; | ||
|  | 
 | ||
|  | 	/// Get the reaction torque given the inverse time step.
 | ||
|  | 	/// Unit is N*m. This is always zero for a distance joint.
 | ||
|  | 	float32 GetReactionTorque(float32 inv_dt) const override; | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyA's origin.
 | ||
|  | 	const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyB's origin.
 | ||
|  | 	const b2Vec2& GetLocalAnchorB() const  { return m_localAnchorB; } | ||
|  | 
 | ||
|  | 	/// Set/get the natural length.
 | ||
|  | 	/// Manipulating the length can lead to non-physical behavior when the frequency is zero.
 | ||
|  | 	void SetLength(float32 length); | ||
|  | 	float32 GetLength() const; | ||
|  | 
 | ||
|  | 	/// Set/get frequency in Hz.
 | ||
|  | 	void SetFrequency(float32 hz); | ||
|  | 	float32 GetFrequency() const; | ||
|  | 
 | ||
|  | 	/// Set/get damping ratio.
 | ||
|  | 	void SetDampingRatio(float32 ratio); | ||
|  | 	float32 GetDampingRatio() const; | ||
|  | 
 | ||
|  | 	/// Dump joint to dmLog
 | ||
|  | 	void Dump() override; | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | 	friend class b2Joint; | ||
|  | 	b2DistanceJoint(const b2DistanceJointDef* data); | ||
|  | 
 | ||
|  | 	void InitVelocityConstraints(const b2SolverData& data) override; | ||
|  | 	void SolveVelocityConstraints(const b2SolverData& data) override; | ||
|  | 	bool SolvePositionConstraints(const b2SolverData& data) override; | ||
|  | 
 | ||
|  | 	float32 m_frequencyHz; | ||
|  | 	float32 m_dampingRatio; | ||
|  | 	float32 m_bias; | ||
|  | 
 | ||
|  | 	// Solver shared
 | ||
|  | 	b2Vec2 m_localAnchorA; | ||
|  | 	b2Vec2 m_localAnchorB; | ||
|  | 	float32 m_gamma; | ||
|  | 	float32 m_impulse; | ||
|  | 	float32 m_length; | ||
|  | 
 | ||
|  | 	// Solver temp
 | ||
|  | 	int32 m_indexA; | ||
|  | 	int32 m_indexB; | ||
|  | 	b2Vec2 m_u; | ||
|  | 	b2Vec2 m_rA; | ||
|  | 	b2Vec2 m_rB; | ||
|  | 	b2Vec2 m_localCenterA; | ||
|  | 	b2Vec2 m_localCenterB; | ||
|  | 	float32 m_invMassA; | ||
|  | 	float32 m_invMassB; | ||
|  | 	float32 m_invIA; | ||
|  | 	float32 m_invIB; | ||
|  | 	float32 m_mass; | ||
|  | }; | ||
|  | 
 | ||
|  | inline void b2DistanceJoint::SetLength(float32 length) | ||
|  | { | ||
|  | 	m_length = length; | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2DistanceJoint::GetLength() const | ||
|  | { | ||
|  | 	return m_length; | ||
|  | } | ||
|  | 
 | ||
|  | inline void b2DistanceJoint::SetFrequency(float32 hz) | ||
|  | { | ||
|  | 	m_frequencyHz = hz; | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2DistanceJoint::GetFrequency() const | ||
|  | { | ||
|  | 	return m_frequencyHz; | ||
|  | } | ||
|  | 
 | ||
|  | inline void b2DistanceJoint::SetDampingRatio(float32 ratio) | ||
|  | { | ||
|  | 	m_dampingRatio = ratio; | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2DistanceJoint::GetDampingRatio() const | ||
|  | { | ||
|  | 	return m_dampingRatio; | ||
|  | } | ||
|  | 
 | ||
|  | #endif
 |