420 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			420 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2007-2011 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/Joints/b2GearJoint.h"
 | ||
|  | #include "Box2D/Dynamics/Joints/b2RevoluteJoint.h"
 | ||
|  | #include "Box2D/Dynamics/Joints/b2PrismaticJoint.h"
 | ||
|  | #include "Box2D/Dynamics/b2Body.h"
 | ||
|  | #include "Box2D/Dynamics/b2TimeStep.h"
 | ||
|  | 
 | ||
|  | // Gear Joint:
 | ||
|  | // C0 = (coordinate1 + ratio * coordinate2)_initial
 | ||
|  | // C = (coordinate1 + ratio * coordinate2) - C0 = 0
 | ||
|  | // J = [J1 ratio * J2]
 | ||
|  | // K = J * invM * JT
 | ||
|  | //   = J1 * invM1 * J1T + ratio * ratio * J2 * invM2 * J2T
 | ||
|  | //
 | ||
|  | // Revolute:
 | ||
|  | // coordinate = rotation
 | ||
|  | // Cdot = angularVelocity
 | ||
|  | // J = [0 0 1]
 | ||
|  | // K = J * invM * JT = invI
 | ||
|  | //
 | ||
|  | // Prismatic:
 | ||
|  | // coordinate = dot(p - pg, ug)
 | ||
|  | // Cdot = dot(v + cross(w, r), ug)
 | ||
|  | // J = [ug cross(r, ug)]
 | ||
|  | // K = J * invM * JT = invMass + invI * cross(r, ug)^2
 | ||
|  | 
 | ||
|  | b2GearJoint::b2GearJoint(const b2GearJointDef* def) | ||
|  | : b2Joint(def) | ||
|  | { | ||
|  | 	m_joint1 = def->joint1; | ||
|  | 	m_joint2 = def->joint2; | ||
|  | 
 | ||
|  | 	m_typeA = m_joint1->GetType(); | ||
|  | 	m_typeB = m_joint2->GetType(); | ||
|  | 
 | ||
|  | 	b2Assert(m_typeA == e_revoluteJoint || m_typeA == e_prismaticJoint); | ||
|  | 	b2Assert(m_typeB == e_revoluteJoint || m_typeB == e_prismaticJoint); | ||
|  | 
 | ||
|  | 	float32 coordinateA, coordinateB; | ||
|  | 
 | ||
|  | 	// TODO_ERIN there might be some problem with the joint edges in b2Joint.
 | ||
|  | 
 | ||
|  | 	m_bodyC = m_joint1->GetBodyA(); | ||
|  | 	m_bodyA = m_joint1->GetBodyB(); | ||
|  | 
 | ||
|  | 	// Get geometry of joint1
 | ||
|  | 	b2Transform xfA = m_bodyA->m_xf; | ||
|  | 	float32 aA = m_bodyA->m_sweep.a; | ||
|  | 	b2Transform xfC = m_bodyC->m_xf; | ||
|  | 	float32 aC = m_bodyC->m_sweep.a; | ||
|  | 
 | ||
|  | 	if (m_typeA == e_revoluteJoint) | ||
|  | 	{ | ||
|  | 		b2RevoluteJoint* revolute = (b2RevoluteJoint*)def->joint1; | ||
|  | 		m_localAnchorC = revolute->m_localAnchorA; | ||
|  | 		m_localAnchorA = revolute->m_localAnchorB; | ||
|  | 		m_referenceAngleA = revolute->m_referenceAngle; | ||
|  | 		m_localAxisC.SetZero(); | ||
|  | 
 | ||
|  | 		coordinateA = aA - aC - m_referenceAngleA; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2PrismaticJoint* prismatic = (b2PrismaticJoint*)def->joint1; | ||
|  | 		m_localAnchorC = prismatic->m_localAnchorA; | ||
|  | 		m_localAnchorA = prismatic->m_localAnchorB; | ||
|  | 		m_referenceAngleA = prismatic->m_referenceAngle; | ||
|  | 		m_localAxisC = prismatic->m_localXAxisA; | ||
|  | 
 | ||
|  | 		b2Vec2 pC = m_localAnchorC; | ||
|  | 		b2Vec2 pA = b2MulT(xfC.q, b2Mul(xfA.q, m_localAnchorA) + (xfA.p - xfC.p)); | ||
|  | 		coordinateA = b2Dot(pA - pC, m_localAxisC); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	m_bodyD = m_joint2->GetBodyA(); | ||
|  | 	m_bodyB = m_joint2->GetBodyB(); | ||
|  | 
 | ||
|  | 	// Get geometry of joint2
 | ||
|  | 	b2Transform xfB = m_bodyB->m_xf; | ||
|  | 	float32 aB = m_bodyB->m_sweep.a; | ||
|  | 	b2Transform xfD = m_bodyD->m_xf; | ||
|  | 	float32 aD = m_bodyD->m_sweep.a; | ||
|  | 
 | ||
|  | 	if (m_typeB == e_revoluteJoint) | ||
|  | 	{ | ||
|  | 		b2RevoluteJoint* revolute = (b2RevoluteJoint*)def->joint2; | ||
|  | 		m_localAnchorD = revolute->m_localAnchorA; | ||
|  | 		m_localAnchorB = revolute->m_localAnchorB; | ||
|  | 		m_referenceAngleB = revolute->m_referenceAngle; | ||
|  | 		m_localAxisD.SetZero(); | ||
|  | 
 | ||
|  | 		coordinateB = aB - aD - m_referenceAngleB; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2PrismaticJoint* prismatic = (b2PrismaticJoint*)def->joint2; | ||
|  | 		m_localAnchorD = prismatic->m_localAnchorA; | ||
|  | 		m_localAnchorB = prismatic->m_localAnchorB; | ||
|  | 		m_referenceAngleB = prismatic->m_referenceAngle; | ||
|  | 		m_localAxisD = prismatic->m_localXAxisA; | ||
|  | 
 | ||
|  | 		b2Vec2 pD = m_localAnchorD; | ||
|  | 		b2Vec2 pB = b2MulT(xfD.q, b2Mul(xfB.q, m_localAnchorB) + (xfB.p - xfD.p)); | ||
|  | 		coordinateB = b2Dot(pB - pD, m_localAxisD); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	m_ratio = def->ratio; | ||
|  | 
 | ||
|  | 	m_constant = coordinateA + m_ratio * coordinateB; | ||
|  | 
 | ||
|  | 	m_impulse = 0.0f; | ||
|  | } | ||
|  | 
 | ||
|  | void b2GearJoint::InitVelocityConstraints(const b2SolverData& data) | ||
|  | { | ||
|  | 	m_indexA = m_bodyA->m_islandIndex; | ||
|  | 	m_indexB = m_bodyB->m_islandIndex; | ||
|  | 	m_indexC = m_bodyC->m_islandIndex; | ||
|  | 	m_indexD = m_bodyD->m_islandIndex; | ||
|  | 	m_lcA = m_bodyA->m_sweep.localCenter; | ||
|  | 	m_lcB = m_bodyB->m_sweep.localCenter; | ||
|  | 	m_lcC = m_bodyC->m_sweep.localCenter; | ||
|  | 	m_lcD = m_bodyD->m_sweep.localCenter; | ||
|  | 	m_mA = m_bodyA->m_invMass; | ||
|  | 	m_mB = m_bodyB->m_invMass; | ||
|  | 	m_mC = m_bodyC->m_invMass; | ||
|  | 	m_mD = m_bodyD->m_invMass; | ||
|  | 	m_iA = m_bodyA->m_invI; | ||
|  | 	m_iB = m_bodyB->m_invI; | ||
|  | 	m_iC = m_bodyC->m_invI; | ||
|  | 	m_iD = m_bodyD->m_invI; | ||
|  | 
 | ||
|  | 	float32 aA = data.positions[m_indexA].a; | ||
|  | 	b2Vec2 vA = data.velocities[m_indexA].v; | ||
|  | 	float32 wA = data.velocities[m_indexA].w; | ||
|  | 
 | ||
|  | 	float32 aB = data.positions[m_indexB].a; | ||
|  | 	b2Vec2 vB = data.velocities[m_indexB].v; | ||
|  | 	float32 wB = data.velocities[m_indexB].w; | ||
|  | 
 | ||
|  | 	float32 aC = data.positions[m_indexC].a; | ||
|  | 	b2Vec2 vC = data.velocities[m_indexC].v; | ||
|  | 	float32 wC = data.velocities[m_indexC].w; | ||
|  | 
 | ||
|  | 	float32 aD = data.positions[m_indexD].a; | ||
|  | 	b2Vec2 vD = data.velocities[m_indexD].v; | ||
|  | 	float32 wD = data.velocities[m_indexD].w; | ||
|  | 
 | ||
|  | 	b2Rot qA(aA), qB(aB), qC(aC), qD(aD); | ||
|  | 
 | ||
|  | 	m_mass = 0.0f; | ||
|  | 
 | ||
|  | 	if (m_typeA == e_revoluteJoint) | ||
|  | 	{ | ||
|  | 		m_JvAC.SetZero(); | ||
|  | 		m_JwA = 1.0f; | ||
|  | 		m_JwC = 1.0f; | ||
|  | 		m_mass += m_iA + m_iC; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2Vec2 u = b2Mul(qC, m_localAxisC); | ||
|  | 		b2Vec2 rC = b2Mul(qC, m_localAnchorC - m_lcC); | ||
|  | 		b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA); | ||
|  | 		m_JvAC = u; | ||
|  | 		m_JwC = b2Cross(rC, u); | ||
|  | 		m_JwA = b2Cross(rA, u); | ||
|  | 		m_mass += m_mC + m_mA + m_iC * m_JwC * m_JwC + m_iA * m_JwA * m_JwA; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (m_typeB == e_revoluteJoint) | ||
|  | 	{ | ||
|  | 		m_JvBD.SetZero(); | ||
|  | 		m_JwB = m_ratio; | ||
|  | 		m_JwD = m_ratio; | ||
|  | 		m_mass += m_ratio * m_ratio * (m_iB + m_iD); | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2Vec2 u = b2Mul(qD, m_localAxisD); | ||
|  | 		b2Vec2 rD = b2Mul(qD, m_localAnchorD - m_lcD); | ||
|  | 		b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_lcB); | ||
|  | 		m_JvBD = m_ratio * u; | ||
|  | 		m_JwD = m_ratio * b2Cross(rD, u); | ||
|  | 		m_JwB = m_ratio * b2Cross(rB, u); | ||
|  | 		m_mass += m_ratio * m_ratio * (m_mD + m_mB) + m_iD * m_JwD * m_JwD + m_iB * m_JwB * m_JwB; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Compute effective mass.
 | ||
|  | 	m_mass = m_mass > 0.0f ? 1.0f / m_mass : 0.0f; | ||
|  | 
 | ||
|  | 	if (data.step.warmStarting) | ||
|  | 	{ | ||
|  | 		vA += (m_mA * m_impulse) * m_JvAC; | ||
|  | 		wA += m_iA * m_impulse * m_JwA; | ||
|  | 		vB += (m_mB * m_impulse) * m_JvBD; | ||
|  | 		wB += m_iB * m_impulse * m_JwB; | ||
|  | 		vC -= (m_mC * m_impulse) * m_JvAC; | ||
|  | 		wC -= m_iC * m_impulse * m_JwC; | ||
|  | 		vD -= (m_mD * m_impulse) * m_JvBD; | ||
|  | 		wD -= m_iD * m_impulse * m_JwD; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		m_impulse = 0.0f; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	data.velocities[m_indexA].v = vA; | ||
|  | 	data.velocities[m_indexA].w = wA; | ||
|  | 	data.velocities[m_indexB].v = vB; | ||
|  | 	data.velocities[m_indexB].w = wB; | ||
|  | 	data.velocities[m_indexC].v = vC; | ||
|  | 	data.velocities[m_indexC].w = wC; | ||
|  | 	data.velocities[m_indexD].v = vD; | ||
|  | 	data.velocities[m_indexD].w = wD; | ||
|  | } | ||
|  | 
 | ||
|  | void b2GearJoint::SolveVelocityConstraints(const b2SolverData& data) | ||
|  | { | ||
|  | 	b2Vec2 vA = data.velocities[m_indexA].v; | ||
|  | 	float32 wA = data.velocities[m_indexA].w; | ||
|  | 	b2Vec2 vB = data.velocities[m_indexB].v; | ||
|  | 	float32 wB = data.velocities[m_indexB].w; | ||
|  | 	b2Vec2 vC = data.velocities[m_indexC].v; | ||
|  | 	float32 wC = data.velocities[m_indexC].w; | ||
|  | 	b2Vec2 vD = data.velocities[m_indexD].v; | ||
|  | 	float32 wD = data.velocities[m_indexD].w; | ||
|  | 
 | ||
|  | 	float32 Cdot = b2Dot(m_JvAC, vA - vC) + b2Dot(m_JvBD, vB - vD); | ||
|  | 	Cdot += (m_JwA * wA - m_JwC * wC) + (m_JwB * wB - m_JwD * wD); | ||
|  | 
 | ||
|  | 	float32 impulse = -m_mass * Cdot; | ||
|  | 	m_impulse += impulse; | ||
|  | 
 | ||
|  | 	vA += (m_mA * impulse) * m_JvAC; | ||
|  | 	wA += m_iA * impulse * m_JwA; | ||
|  | 	vB += (m_mB * impulse) * m_JvBD; | ||
|  | 	wB += m_iB * impulse * m_JwB; | ||
|  | 	vC -= (m_mC * impulse) * m_JvAC; | ||
|  | 	wC -= m_iC * impulse * m_JwC; | ||
|  | 	vD -= (m_mD * impulse) * m_JvBD; | ||
|  | 	wD -= m_iD * impulse * m_JwD; | ||
|  | 
 | ||
|  | 	data.velocities[m_indexA].v = vA; | ||
|  | 	data.velocities[m_indexA].w = wA; | ||
|  | 	data.velocities[m_indexB].v = vB; | ||
|  | 	data.velocities[m_indexB].w = wB; | ||
|  | 	data.velocities[m_indexC].v = vC; | ||
|  | 	data.velocities[m_indexC].w = wC; | ||
|  | 	data.velocities[m_indexD].v = vD; | ||
|  | 	data.velocities[m_indexD].w = wD; | ||
|  | } | ||
|  | 
 | ||
|  | bool b2GearJoint::SolvePositionConstraints(const b2SolverData& data) | ||
|  | { | ||
|  | 	b2Vec2 cA = data.positions[m_indexA].c; | ||
|  | 	float32 aA = data.positions[m_indexA].a; | ||
|  | 	b2Vec2 cB = data.positions[m_indexB].c; | ||
|  | 	float32 aB = data.positions[m_indexB].a; | ||
|  | 	b2Vec2 cC = data.positions[m_indexC].c; | ||
|  | 	float32 aC = data.positions[m_indexC].a; | ||
|  | 	b2Vec2 cD = data.positions[m_indexD].c; | ||
|  | 	float32 aD = data.positions[m_indexD].a; | ||
|  | 
 | ||
|  | 	b2Rot qA(aA), qB(aB), qC(aC), qD(aD); | ||
|  | 
 | ||
|  | 	float32 linearError = 0.0f; | ||
|  | 
 | ||
|  | 	float32 coordinateA, coordinateB; | ||
|  | 
 | ||
|  | 	b2Vec2 JvAC, JvBD; | ||
|  | 	float32 JwA, JwB, JwC, JwD; | ||
|  | 	float32 mass = 0.0f; | ||
|  | 
 | ||
|  | 	if (m_typeA == e_revoluteJoint) | ||
|  | 	{ | ||
|  | 		JvAC.SetZero(); | ||
|  | 		JwA = 1.0f; | ||
|  | 		JwC = 1.0f; | ||
|  | 		mass += m_iA + m_iC; | ||
|  | 
 | ||
|  | 		coordinateA = aA - aC - m_referenceAngleA; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2Vec2 u = b2Mul(qC, m_localAxisC); | ||
|  | 		b2Vec2 rC = b2Mul(qC, m_localAnchorC - m_lcC); | ||
|  | 		b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA); | ||
|  | 		JvAC = u; | ||
|  | 		JwC = b2Cross(rC, u); | ||
|  | 		JwA = b2Cross(rA, u); | ||
|  | 		mass += m_mC + m_mA + m_iC * JwC * JwC + m_iA * JwA * JwA; | ||
|  | 
 | ||
|  | 		b2Vec2 pC = m_localAnchorC - m_lcC; | ||
|  | 		b2Vec2 pA = b2MulT(qC, rA + (cA - cC)); | ||
|  | 		coordinateA = b2Dot(pA - pC, m_localAxisC); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (m_typeB == e_revoluteJoint) | ||
|  | 	{ | ||
|  | 		JvBD.SetZero(); | ||
|  | 		JwB = m_ratio; | ||
|  | 		JwD = m_ratio; | ||
|  | 		mass += m_ratio * m_ratio * (m_iB + m_iD); | ||
|  | 
 | ||
|  | 		coordinateB = aB - aD - m_referenceAngleB; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2Vec2 u = b2Mul(qD, m_localAxisD); | ||
|  | 		b2Vec2 rD = b2Mul(qD, m_localAnchorD - m_lcD); | ||
|  | 		b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_lcB); | ||
|  | 		JvBD = m_ratio * u; | ||
|  | 		JwD = m_ratio * b2Cross(rD, u); | ||
|  | 		JwB = m_ratio * b2Cross(rB, u); | ||
|  | 		mass += m_ratio * m_ratio * (m_mD + m_mB) + m_iD * JwD * JwD + m_iB * JwB * JwB; | ||
|  | 
 | ||
|  | 		b2Vec2 pD = m_localAnchorD - m_lcD; | ||
|  | 		b2Vec2 pB = b2MulT(qD, rB + (cB - cD)); | ||
|  | 		coordinateB = b2Dot(pB - pD, m_localAxisD); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	float32 C = (coordinateA + m_ratio * coordinateB) - m_constant; | ||
|  | 
 | ||
|  | 	float32 impulse = 0.0f; | ||
|  | 	if (mass > 0.0f) | ||
|  | 	{ | ||
|  | 		impulse = -C / mass; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	cA += m_mA * impulse * JvAC; | ||
|  | 	aA += m_iA * impulse * JwA; | ||
|  | 	cB += m_mB * impulse * JvBD; | ||
|  | 	aB += m_iB * impulse * JwB; | ||
|  | 	cC -= m_mC * impulse * JvAC; | ||
|  | 	aC -= m_iC * impulse * JwC; | ||
|  | 	cD -= m_mD * impulse * JvBD; | ||
|  | 	aD -= m_iD * impulse * JwD; | ||
|  | 
 | ||
|  | 	data.positions[m_indexA].c = cA; | ||
|  | 	data.positions[m_indexA].a = aA; | ||
|  | 	data.positions[m_indexB].c = cB; | ||
|  | 	data.positions[m_indexB].a = aB; | ||
|  | 	data.positions[m_indexC].c = cC; | ||
|  | 	data.positions[m_indexC].a = aC; | ||
|  | 	data.positions[m_indexD].c = cD; | ||
|  | 	data.positions[m_indexD].a = aD; | ||
|  | 
 | ||
|  | 	// TODO_ERIN not implemented
 | ||
|  | 	return linearError < b2_linearSlop; | ||
|  | } | ||
|  | 
 | ||
|  | b2Vec2 b2GearJoint::GetAnchorA() const | ||
|  | { | ||
|  | 	return m_bodyA->GetWorldPoint(m_localAnchorA); | ||
|  | } | ||
|  | 
 | ||
|  | b2Vec2 b2GearJoint::GetAnchorB() const | ||
|  | { | ||
|  | 	return m_bodyB->GetWorldPoint(m_localAnchorB); | ||
|  | } | ||
|  | 
 | ||
|  | b2Vec2 b2GearJoint::GetReactionForce(float32 inv_dt) const | ||
|  | { | ||
|  | 	b2Vec2 P = m_impulse * m_JvAC; | ||
|  | 	return inv_dt * P; | ||
|  | } | ||
|  | 
 | ||
|  | float32 b2GearJoint::GetReactionTorque(float32 inv_dt) const | ||
|  | { | ||
|  | 	float32 L = m_impulse * m_JwA; | ||
|  | 	return inv_dt * L; | ||
|  | } | ||
|  | 
 | ||
|  | void b2GearJoint::SetRatio(float32 ratio) | ||
|  | { | ||
|  | 	b2Assert(b2IsValid(ratio)); | ||
|  | 	m_ratio = ratio; | ||
|  | } | ||
|  | 
 | ||
|  | float32 b2GearJoint::GetRatio() const | ||
|  | { | ||
|  | 	return m_ratio; | ||
|  | } | ||
|  | 
 | ||
|  | void b2GearJoint::Dump() | ||
|  | { | ||
|  | 	int32 indexA = m_bodyA->m_islandIndex; | ||
|  | 	int32 indexB = m_bodyB->m_islandIndex; | ||
|  | 
 | ||
|  | 	int32 index1 = m_joint1->m_index; | ||
|  | 	int32 index2 = m_joint2->m_index; | ||
|  | 
 | ||
|  | 	b2Log("  b2GearJointDef jd;\n"); | ||
|  | 	b2Log("  jd.bodyA = bodies[%d];\n", indexA); | ||
|  | 	b2Log("  jd.bodyB = bodies[%d];\n", indexB); | ||
|  | 	b2Log("  jd.collideConnected = bool(%d);\n", m_collideConnected); | ||
|  | 	b2Log("  jd.joint1 = joints[%d];\n", index1); | ||
|  | 	b2Log("  jd.joint2 = joints[%d];\n", index2); | ||
|  | 	b2Log("  jd.ratio = %.15lef;\n", m_ratio); | ||
|  | 	b2Log("  joints[%d] = m_world->CreateJoint(&jd);\n", m_index); | ||
|  | } |