134 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			134 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2012 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef B2_MOTOR_JOINT_H
 | ||
|  | #define B2_MOTOR_JOINT_H
 | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/Joints/b2Joint.h"
 | ||
|  | 
 | ||
|  | /// Motor joint definition.
 | ||
|  | struct b2MotorJointDef : public b2JointDef | ||
|  | { | ||
|  | 	b2MotorJointDef() | ||
|  | 	{ | ||
|  | 		type = e_motorJoint; | ||
|  | 		linearOffset.SetZero(); | ||
|  | 		angularOffset = 0.0f; | ||
|  | 		maxForce = 1.0f; | ||
|  | 		maxTorque = 1.0f; | ||
|  | 		correctionFactor = 0.3f; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/// Initialize the bodies and offsets using the current transforms.
 | ||
|  | 	void Initialize(b2Body* bodyA, b2Body* bodyB); | ||
|  | 
 | ||
|  | 	/// Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
 | ||
|  | 	b2Vec2 linearOffset; | ||
|  | 
 | ||
|  | 	/// The bodyB angle minus bodyA angle in radians.
 | ||
|  | 	float32 angularOffset; | ||
|  | 	 | ||
|  | 	/// The maximum motor force in N.
 | ||
|  | 	float32 maxForce; | ||
|  | 
 | ||
|  | 	/// The maximum motor torque in N-m.
 | ||
|  | 	float32 maxTorque; | ||
|  | 
 | ||
|  | 	/// Position correction factor in the range [0,1].
 | ||
|  | 	float32 correctionFactor; | ||
|  | }; | ||
|  | 
 | ||
|  | /// A motor joint is used to control the relative motion
 | ||
|  | /// between two bodies. A typical usage is to control the movement
 | ||
|  | /// of a dynamic body with respect to the ground.
 | ||
|  | class b2MotorJoint : public b2Joint | ||
|  | { | ||
|  | public: | ||
|  | 	b2Vec2 GetAnchorA() const override; | ||
|  | 	b2Vec2 GetAnchorB() const override; | ||
|  | 
 | ||
|  | 	b2Vec2 GetReactionForce(float32 inv_dt) const override; | ||
|  | 	float32 GetReactionTorque(float32 inv_dt) const override; | ||
|  | 
 | ||
|  | 	/// Set/get the target linear offset, in frame A, in meters.
 | ||
|  | 	void SetLinearOffset(const b2Vec2& linearOffset); | ||
|  | 	const b2Vec2& GetLinearOffset() const; | ||
|  | 
 | ||
|  | 	/// Set/get the target angular offset, in radians.
 | ||
|  | 	void SetAngularOffset(float32 angularOffset); | ||
|  | 	float32 GetAngularOffset() const; | ||
|  | 
 | ||
|  | 	/// Set the maximum friction force in N.
 | ||
|  | 	void SetMaxForce(float32 force); | ||
|  | 
 | ||
|  | 	/// Get the maximum friction force in N.
 | ||
|  | 	float32 GetMaxForce() const; | ||
|  | 
 | ||
|  | 	/// Set the maximum friction torque in N*m.
 | ||
|  | 	void SetMaxTorque(float32 torque); | ||
|  | 
 | ||
|  | 	/// Get the maximum friction torque in N*m.
 | ||
|  | 	float32 GetMaxTorque() const; | ||
|  | 
 | ||
|  | 	/// Set the position correction factor in the range [0,1].
 | ||
|  | 	void SetCorrectionFactor(float32 factor); | ||
|  | 
 | ||
|  | 	/// Get the position correction factor in the range [0,1].
 | ||
|  | 	float32 GetCorrectionFactor() const; | ||
|  | 
 | ||
|  | 	/// Dump to b2Log
 | ||
|  | 	void Dump() override; | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | 	friend class b2Joint; | ||
|  | 
 | ||
|  | 	b2MotorJoint(const b2MotorJointDef* def); | ||
|  | 
 | ||
|  | 	void InitVelocityConstraints(const b2SolverData& data) override; | ||
|  | 	void SolveVelocityConstraints(const b2SolverData& data) override; | ||
|  | 	bool SolvePositionConstraints(const b2SolverData& data) override; | ||
|  | 
 | ||
|  | 	// Solver shared
 | ||
|  | 	b2Vec2 m_linearOffset; | ||
|  | 	float32 m_angularOffset; | ||
|  | 	b2Vec2 m_linearImpulse; | ||
|  | 	float32 m_angularImpulse; | ||
|  | 	float32 m_maxForce; | ||
|  | 	float32 m_maxTorque; | ||
|  | 	float32 m_correctionFactor; | ||
|  | 
 | ||
|  | 	// Solver temp
 | ||
|  | 	int32 m_indexA; | ||
|  | 	int32 m_indexB; | ||
|  | 	b2Vec2 m_rA; | ||
|  | 	b2Vec2 m_rB; | ||
|  | 	b2Vec2 m_localCenterA; | ||
|  | 	b2Vec2 m_localCenterB; | ||
|  | 	b2Vec2 m_linearError; | ||
|  | 	float32 m_angularError; | ||
|  | 	float32 m_invMassA; | ||
|  | 	float32 m_invMassB; | ||
|  | 	float32 m_invIA; | ||
|  | 	float32 m_invIB; | ||
|  | 	b2Mat22 m_linearMass; | ||
|  | 	float32 m_angularMass; | ||
|  | }; | ||
|  | 
 | ||
|  | #endif
 |