345 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			345 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/Joints/b2WeldJoint.h"
 | ||
|  | #include "Box2D/Dynamics/b2Body.h"
 | ||
|  | #include "Box2D/Dynamics/b2TimeStep.h"
 | ||
|  | 
 | ||
|  | // Point-to-point constraint
 | ||
|  | // C = p2 - p1
 | ||
|  | // Cdot = v2 - v1
 | ||
|  | //      = v2 + cross(w2, r2) - v1 - cross(w1, r1)
 | ||
|  | // J = [-I -r1_skew I r2_skew ]
 | ||
|  | // Identity used:
 | ||
|  | // w k % (rx i + ry j) = w * (-ry i + rx j)
 | ||
|  | 
 | ||
|  | // Angle constraint
 | ||
|  | // C = angle2 - angle1 - referenceAngle
 | ||
|  | // Cdot = w2 - w1
 | ||
|  | // J = [0 0 -1 0 0 1]
 | ||
|  | // K = invI1 + invI2
 | ||
|  | 
 | ||
|  | void b2WeldJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor) | ||
|  | { | ||
|  | 	bodyA = bA; | ||
|  | 	bodyB = bB; | ||
|  | 	localAnchorA = bodyA->GetLocalPoint(anchor); | ||
|  | 	localAnchorB = bodyB->GetLocalPoint(anchor); | ||
|  | 	referenceAngle = bodyB->GetAngle() - bodyA->GetAngle(); | ||
|  | } | ||
|  | 
 | ||
|  | b2WeldJoint::b2WeldJoint(const b2WeldJointDef* def) | ||
|  | : b2Joint(def) | ||
|  | { | ||
|  | 	m_localAnchorA = def->localAnchorA; | ||
|  | 	m_localAnchorB = def->localAnchorB; | ||
|  | 	m_referenceAngle = def->referenceAngle; | ||
|  | 	m_frequencyHz = def->frequencyHz; | ||
|  | 	m_dampingRatio = def->dampingRatio; | ||
|  | 
 | ||
|  | 	m_impulse.SetZero(); | ||
|  | } | ||
|  | 
 | ||
|  | void b2WeldJoint::InitVelocityConstraints(const b2SolverData& data) | ||
|  | { | ||
|  | 	m_indexA = m_bodyA->m_islandIndex; | ||
|  | 	m_indexB = m_bodyB->m_islandIndex; | ||
|  | 	m_localCenterA = m_bodyA->m_sweep.localCenter; | ||
|  | 	m_localCenterB = m_bodyB->m_sweep.localCenter; | ||
|  | 	m_invMassA = m_bodyA->m_invMass; | ||
|  | 	m_invMassB = m_bodyB->m_invMass; | ||
|  | 	m_invIA = m_bodyA->m_invI; | ||
|  | 	m_invIB = m_bodyB->m_invI; | ||
|  | 
 | ||
|  | 	float32 aA = data.positions[m_indexA].a; | ||
|  | 	b2Vec2 vA = data.velocities[m_indexA].v; | ||
|  | 	float32 wA = data.velocities[m_indexA].w; | ||
|  | 
 | ||
|  | 	float32 aB = data.positions[m_indexB].a; | ||
|  | 	b2Vec2 vB = data.velocities[m_indexB].v; | ||
|  | 	float32 wB = data.velocities[m_indexB].w; | ||
|  | 
 | ||
|  | 	b2Rot qA(aA), qB(aB); | ||
|  | 
 | ||
|  | 	m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA); | ||
|  | 	m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB); | ||
|  | 
 | ||
|  | 	// J = [-I -r1_skew I r2_skew]
 | ||
|  | 	//     [ 0       -1 0       1]
 | ||
|  | 	// r_skew = [-ry; rx]
 | ||
|  | 
 | ||
|  | 	// Matlab
 | ||
|  | 	// K = [ mA+r1y^2*iA+mB+r2y^2*iB,  -r1y*iA*r1x-r2y*iB*r2x,          -r1y*iA-r2y*iB]
 | ||
|  | 	//     [  -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB,           r1x*iA+r2x*iB]
 | ||
|  | 	//     [          -r1y*iA-r2y*iB,           r1x*iA+r2x*iB,                   iA+iB]
 | ||
|  | 
 | ||
|  | 	float32 mA = m_invMassA, mB = m_invMassB; | ||
|  | 	float32 iA = m_invIA, iB = m_invIB; | ||
|  | 
 | ||
|  | 	b2Mat33 K; | ||
|  | 	K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB; | ||
|  | 	K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB; | ||
|  | 	K.ez.x = -m_rA.y * iA - m_rB.y * iB; | ||
|  | 	K.ex.y = K.ey.x; | ||
|  | 	K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB; | ||
|  | 	K.ez.y = m_rA.x * iA + m_rB.x * iB; | ||
|  | 	K.ex.z = K.ez.x; | ||
|  | 	K.ey.z = K.ez.y; | ||
|  | 	K.ez.z = iA + iB; | ||
|  | 
 | ||
|  | 	if (m_frequencyHz > 0.0f) | ||
|  | 	{ | ||
|  | 		K.GetInverse22(&m_mass); | ||
|  | 
 | ||
|  | 		float32 invM = iA + iB; | ||
|  | 		float32 m = invM > 0.0f ? 1.0f / invM : 0.0f; | ||
|  | 
 | ||
|  | 		float32 C = aB - aA - m_referenceAngle; | ||
|  | 
 | ||
|  | 		// Frequency
 | ||
|  | 		float32 omega = 2.0f * b2_pi * m_frequencyHz; | ||
|  | 
 | ||
|  | 		// Damping coefficient
 | ||
|  | 		float32 d = 2.0f * m * m_dampingRatio * omega; | ||
|  | 
 | ||
|  | 		// Spring stiffness
 | ||
|  | 		float32 k = m * omega * omega; | ||
|  | 
 | ||
|  | 		// magic formulas
 | ||
|  | 		float32 h = data.step.dt; | ||
|  | 		m_gamma = h * (d + h * k); | ||
|  | 		m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f; | ||
|  | 		m_bias = C * h * k * m_gamma; | ||
|  | 
 | ||
|  | 		invM += m_gamma; | ||
|  | 		m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f; | ||
|  | 	} | ||
|  | 	else if (K.ez.z == 0.0f) | ||
|  | 	{ | ||
|  | 		K.GetInverse22(&m_mass); | ||
|  | 		m_gamma = 0.0f; | ||
|  | 		m_bias = 0.0f; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		K.GetSymInverse33(&m_mass); | ||
|  | 		m_gamma = 0.0f; | ||
|  | 		m_bias = 0.0f; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if (data.step.warmStarting) | ||
|  | 	{ | ||
|  | 		// Scale impulses to support a variable time step.
 | ||
|  | 		m_impulse *= data.step.dtRatio; | ||
|  | 
 | ||
|  | 		b2Vec2 P(m_impulse.x, m_impulse.y); | ||
|  | 
 | ||
|  | 		vA -= mA * P; | ||
|  | 		wA -= iA * (b2Cross(m_rA, P) + m_impulse.z); | ||
|  | 
 | ||
|  | 		vB += mB * P; | ||
|  | 		wB += iB * (b2Cross(m_rB, P) + m_impulse.z); | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		m_impulse.SetZero(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	data.velocities[m_indexA].v = vA; | ||
|  | 	data.velocities[m_indexA].w = wA; | ||
|  | 	data.velocities[m_indexB].v = vB; | ||
|  | 	data.velocities[m_indexB].w = wB; | ||
|  | } | ||
|  | 
 | ||
|  | void b2WeldJoint::SolveVelocityConstraints(const b2SolverData& data) | ||
|  | { | ||
|  | 	b2Vec2 vA = data.velocities[m_indexA].v; | ||
|  | 	float32 wA = data.velocities[m_indexA].w; | ||
|  | 	b2Vec2 vB = data.velocities[m_indexB].v; | ||
|  | 	float32 wB = data.velocities[m_indexB].w; | ||
|  | 
 | ||
|  | 	float32 mA = m_invMassA, mB = m_invMassB; | ||
|  | 	float32 iA = m_invIA, iB = m_invIB; | ||
|  | 
 | ||
|  | 	if (m_frequencyHz > 0.0f) | ||
|  | 	{ | ||
|  | 		float32 Cdot2 = wB - wA; | ||
|  | 
 | ||
|  | 		float32 impulse2 = -m_mass.ez.z * (Cdot2 + m_bias + m_gamma * m_impulse.z); | ||
|  | 		m_impulse.z += impulse2; | ||
|  | 
 | ||
|  | 		wA -= iA * impulse2; | ||
|  | 		wB += iB * impulse2; | ||
|  | 
 | ||
|  | 		b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); | ||
|  | 
 | ||
|  | 		b2Vec2 impulse1 = -b2Mul22(m_mass, Cdot1); | ||
|  | 		m_impulse.x += impulse1.x; | ||
|  | 		m_impulse.y += impulse1.y; | ||
|  | 
 | ||
|  | 		b2Vec2 P = impulse1; | ||
|  | 
 | ||
|  | 		vA -= mA * P; | ||
|  | 		wA -= iA * b2Cross(m_rA, P); | ||
|  | 
 | ||
|  | 		vB += mB * P; | ||
|  | 		wB += iB * b2Cross(m_rB, P); | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); | ||
|  | 		float32 Cdot2 = wB - wA; | ||
|  | 		b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2); | ||
|  | 
 | ||
|  | 		b2Vec3 impulse = -b2Mul(m_mass, Cdot); | ||
|  | 		m_impulse += impulse; | ||
|  | 
 | ||
|  | 		b2Vec2 P(impulse.x, impulse.y); | ||
|  | 
 | ||
|  | 		vA -= mA * P; | ||
|  | 		wA -= iA * (b2Cross(m_rA, P) + impulse.z); | ||
|  | 
 | ||
|  | 		vB += mB * P; | ||
|  | 		wB += iB * (b2Cross(m_rB, P) + impulse.z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	data.velocities[m_indexA].v = vA; | ||
|  | 	data.velocities[m_indexA].w = wA; | ||
|  | 	data.velocities[m_indexB].v = vB; | ||
|  | 	data.velocities[m_indexB].w = wB; | ||
|  | } | ||
|  | 
 | ||
|  | bool b2WeldJoint::SolvePositionConstraints(const b2SolverData& data) | ||
|  | { | ||
|  | 	b2Vec2 cA = data.positions[m_indexA].c; | ||
|  | 	float32 aA = data.positions[m_indexA].a; | ||
|  | 	b2Vec2 cB = data.positions[m_indexB].c; | ||
|  | 	float32 aB = data.positions[m_indexB].a; | ||
|  | 
 | ||
|  | 	b2Rot qA(aA), qB(aB); | ||
|  | 
 | ||
|  | 	float32 mA = m_invMassA, mB = m_invMassB; | ||
|  | 	float32 iA = m_invIA, iB = m_invIB; | ||
|  | 
 | ||
|  | 	b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA); | ||
|  | 	b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB); | ||
|  | 
 | ||
|  | 	float32 positionError, angularError; | ||
|  | 
 | ||
|  | 	b2Mat33 K; | ||
|  | 	K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB; | ||
|  | 	K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB; | ||
|  | 	K.ez.x = -rA.y * iA - rB.y * iB; | ||
|  | 	K.ex.y = K.ey.x; | ||
|  | 	K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB; | ||
|  | 	K.ez.y = rA.x * iA + rB.x * iB; | ||
|  | 	K.ex.z = K.ez.x; | ||
|  | 	K.ey.z = K.ez.y; | ||
|  | 	K.ez.z = iA + iB; | ||
|  | 
 | ||
|  | 	if (m_frequencyHz > 0.0f) | ||
|  | 	{ | ||
|  | 		b2Vec2 C1 =  cB + rB - cA - rA; | ||
|  | 
 | ||
|  | 		positionError = C1.Length(); | ||
|  | 		angularError = 0.0f; | ||
|  | 
 | ||
|  | 		b2Vec2 P = -K.Solve22(C1); | ||
|  | 
 | ||
|  | 		cA -= mA * P; | ||
|  | 		aA -= iA * b2Cross(rA, P); | ||
|  | 
 | ||
|  | 		cB += mB * P; | ||
|  | 		aB += iB * b2Cross(rB, P); | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		b2Vec2 C1 =  cB + rB - cA - rA; | ||
|  | 		float32 C2 = aB - aA - m_referenceAngle; | ||
|  | 
 | ||
|  | 		positionError = C1.Length(); | ||
|  | 		angularError = b2Abs(C2); | ||
|  | 
 | ||
|  | 		b2Vec3 C(C1.x, C1.y, C2); | ||
|  | 	 | ||
|  | 		b2Vec3 impulse; | ||
|  | 		if (K.ez.z > 0.0f) | ||
|  | 		{ | ||
|  | 			impulse = -K.Solve33(C); | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			b2Vec2 impulse2 = -K.Solve22(C1); | ||
|  | 			impulse.Set(impulse2.x, impulse2.y, 0.0f); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		b2Vec2 P(impulse.x, impulse.y); | ||
|  | 
 | ||
|  | 		cA -= mA * P; | ||
|  | 		aA -= iA * (b2Cross(rA, P) + impulse.z); | ||
|  | 
 | ||
|  | 		cB += mB * P; | ||
|  | 		aB += iB * (b2Cross(rB, P) + impulse.z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	data.positions[m_indexA].c = cA; | ||
|  | 	data.positions[m_indexA].a = aA; | ||
|  | 	data.positions[m_indexB].c = cB; | ||
|  | 	data.positions[m_indexB].a = aB; | ||
|  | 
 | ||
|  | 	return positionError <= b2_linearSlop && angularError <= b2_angularSlop; | ||
|  | } | ||
|  | 
 | ||
|  | b2Vec2 b2WeldJoint::GetAnchorA() const | ||
|  | { | ||
|  | 	return m_bodyA->GetWorldPoint(m_localAnchorA); | ||
|  | } | ||
|  | 
 | ||
|  | b2Vec2 b2WeldJoint::GetAnchorB() const | ||
|  | { | ||
|  | 	return m_bodyB->GetWorldPoint(m_localAnchorB); | ||
|  | } | ||
|  | 
 | ||
|  | b2Vec2 b2WeldJoint::GetReactionForce(float32 inv_dt) const | ||
|  | { | ||
|  | 	b2Vec2 P(m_impulse.x, m_impulse.y); | ||
|  | 	return inv_dt * P; | ||
|  | } | ||
|  | 
 | ||
|  | float32 b2WeldJoint::GetReactionTorque(float32 inv_dt) const | ||
|  | { | ||
|  | 	return inv_dt * m_impulse.z; | ||
|  | } | ||
|  | 
 | ||
|  | void b2WeldJoint::Dump() | ||
|  | { | ||
|  | 	int32 indexA = m_bodyA->m_islandIndex; | ||
|  | 	int32 indexB = m_bodyB->m_islandIndex; | ||
|  | 
 | ||
|  | 	b2Log("  b2WeldJointDef jd;\n"); | ||
|  | 	b2Log("  jd.bodyA = bodies[%d];\n", indexA); | ||
|  | 	b2Log("  jd.bodyB = bodies[%d];\n", indexB); | ||
|  | 	b2Log("  jd.collideConnected = bool(%d);\n", m_collideConnected); | ||
|  | 	b2Log("  jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y); | ||
|  | 	b2Log("  jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y); | ||
|  | 	b2Log("  jd.referenceAngle = %.15lef;\n", m_referenceAngle); | ||
|  | 	b2Log("  jd.frequencyHz = %.15lef;\n", m_frequencyHz); | ||
|  | 	b2Log("  jd.dampingRatio = %.15lef;\n", m_dampingRatio); | ||
|  | 	b2Log("  joints[%d] = m_world->CreateJoint(&jd);\n", m_index); | ||
|  | } |