217 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			217 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef B2_WHEEL_JOINT_H
 | ||
|  | #define B2_WHEEL_JOINT_H
 | ||
|  | 
 | ||
|  | #include "Box2D/Dynamics/Joints/b2Joint.h"
 | ||
|  | 
 | ||
|  | /// Wheel joint definition. This requires defining a line of
 | ||
|  | /// motion using an axis and an anchor point. The definition uses local
 | ||
|  | /// anchor points and a local axis so that the initial configuration
 | ||
|  | /// can violate the constraint slightly. The joint translation is zero
 | ||
|  | /// when the local anchor points coincide in world space. Using local
 | ||
|  | /// anchors and a local axis helps when saving and loading a game.
 | ||
|  | struct b2WheelJointDef : public b2JointDef | ||
|  | { | ||
|  | 	b2WheelJointDef() | ||
|  | 	{ | ||
|  | 		type = e_wheelJoint; | ||
|  | 		localAnchorA.SetZero(); | ||
|  | 		localAnchorB.SetZero(); | ||
|  | 		localAxisA.Set(1.0f, 0.0f); | ||
|  | 		enableMotor = false; | ||
|  | 		maxMotorTorque = 0.0f; | ||
|  | 		motorSpeed = 0.0f; | ||
|  | 		frequencyHz = 2.0f; | ||
|  | 		dampingRatio = 0.7f; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/// Initialize the bodies, anchors, axis, and reference angle using the world
 | ||
|  | 	/// anchor and world axis.
 | ||
|  | 	void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis); | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyA's origin.
 | ||
|  | 	b2Vec2 localAnchorA; | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyB's origin.
 | ||
|  | 	b2Vec2 localAnchorB; | ||
|  | 
 | ||
|  | 	/// The local translation axis in bodyA.
 | ||
|  | 	b2Vec2 localAxisA; | ||
|  | 
 | ||
|  | 	/// Enable/disable the joint motor.
 | ||
|  | 	bool enableMotor; | ||
|  | 
 | ||
|  | 	/// The maximum motor torque, usually in N-m.
 | ||
|  | 	float32 maxMotorTorque; | ||
|  | 
 | ||
|  | 	/// The desired motor speed in radians per second.
 | ||
|  | 	float32 motorSpeed; | ||
|  | 
 | ||
|  | 	/// Suspension frequency, zero indicates no suspension
 | ||
|  | 	float32 frequencyHz; | ||
|  | 
 | ||
|  | 	/// Suspension damping ratio, one indicates critical damping
 | ||
|  | 	float32 dampingRatio; | ||
|  | }; | ||
|  | 
 | ||
|  | /// A wheel joint. This joint provides two degrees of freedom: translation
 | ||
|  | /// along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to
 | ||
|  | /// line constraint with a rotational motor and a linear spring/damper.
 | ||
|  | /// This joint is designed for vehicle suspensions.
 | ||
|  | class b2WheelJoint : public b2Joint | ||
|  | { | ||
|  | public: | ||
|  | 	b2Vec2 GetAnchorA() const override; | ||
|  | 	b2Vec2 GetAnchorB() const override; | ||
|  | 
 | ||
|  | 	b2Vec2 GetReactionForce(float32 inv_dt) const override; | ||
|  | 	float32 GetReactionTorque(float32 inv_dt) const override; | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyA's origin.
 | ||
|  | 	const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } | ||
|  | 
 | ||
|  | 	/// The local anchor point relative to bodyB's origin.
 | ||
|  | 	const b2Vec2& GetLocalAnchorB() const  { return m_localAnchorB; } | ||
|  | 
 | ||
|  | 	/// The local joint axis relative to bodyA.
 | ||
|  | 	const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; } | ||
|  | 
 | ||
|  | 	/// Get the current joint translation, usually in meters.
 | ||
|  | 	float32 GetJointTranslation() const; | ||
|  | 
 | ||
|  | 	/// Get the current joint linear speed, usually in meters per second.
 | ||
|  | 	float32 GetJointLinearSpeed() const; | ||
|  | 
 | ||
|  | 	/// Get the current joint angle in radians.
 | ||
|  | 	float32 GetJointAngle() const; | ||
|  | 
 | ||
|  | 	/// Get the current joint angular speed in radians per second.
 | ||
|  | 	float32 GetJointAngularSpeed() const; | ||
|  | 
 | ||
|  | 	/// Is the joint motor enabled?
 | ||
|  | 	bool IsMotorEnabled() const; | ||
|  | 
 | ||
|  | 	/// Enable/disable the joint motor.
 | ||
|  | 	void EnableMotor(bool flag); | ||
|  | 
 | ||
|  | 	/// Set the motor speed, usually in radians per second.
 | ||
|  | 	void SetMotorSpeed(float32 speed); | ||
|  | 
 | ||
|  | 	/// Get the motor speed, usually in radians per second.
 | ||
|  | 	float32 GetMotorSpeed() const; | ||
|  | 
 | ||
|  | 	/// Set/Get the maximum motor force, usually in N-m.
 | ||
|  | 	void SetMaxMotorTorque(float32 torque); | ||
|  | 	float32 GetMaxMotorTorque() const; | ||
|  | 
 | ||
|  | 	/// Get the current motor torque given the inverse time step, usually in N-m.
 | ||
|  | 	float32 GetMotorTorque(float32 inv_dt) const; | ||
|  | 
 | ||
|  | 	/// Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring.
 | ||
|  | 	void SetSpringFrequencyHz(float32 hz); | ||
|  | 	float32 GetSpringFrequencyHz() const; | ||
|  | 
 | ||
|  | 	/// Set/Get the spring damping ratio
 | ||
|  | 	void SetSpringDampingRatio(float32 ratio); | ||
|  | 	float32 GetSpringDampingRatio() const; | ||
|  | 
 | ||
|  | 	/// Dump to b2Log
 | ||
|  | 	void Dump() override; | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | 	friend class b2Joint; | ||
|  | 	b2WheelJoint(const b2WheelJointDef* def); | ||
|  | 
 | ||
|  | 	void InitVelocityConstraints(const b2SolverData& data) override; | ||
|  | 	void SolveVelocityConstraints(const b2SolverData& data) override; | ||
|  | 	bool SolvePositionConstraints(const b2SolverData& data) override; | ||
|  | 
 | ||
|  | 	float32 m_frequencyHz; | ||
|  | 	float32 m_dampingRatio; | ||
|  | 
 | ||
|  | 	// Solver shared
 | ||
|  | 	b2Vec2 m_localAnchorA; | ||
|  | 	b2Vec2 m_localAnchorB; | ||
|  | 	b2Vec2 m_localXAxisA; | ||
|  | 	b2Vec2 m_localYAxisA; | ||
|  | 
 | ||
|  | 	float32 m_impulse; | ||
|  | 	float32 m_motorImpulse; | ||
|  | 	float32 m_springImpulse; | ||
|  | 
 | ||
|  | 	float32 m_maxMotorTorque; | ||
|  | 	float32 m_motorSpeed; | ||
|  | 	bool m_enableMotor; | ||
|  | 
 | ||
|  | 	// Solver temp
 | ||
|  | 	int32 m_indexA; | ||
|  | 	int32 m_indexB; | ||
|  | 	b2Vec2 m_localCenterA; | ||
|  | 	b2Vec2 m_localCenterB; | ||
|  | 	float32 m_invMassA; | ||
|  | 	float32 m_invMassB; | ||
|  | 	float32 m_invIA; | ||
|  | 	float32 m_invIB; | ||
|  | 
 | ||
|  | 	b2Vec2 m_ax, m_ay; | ||
|  | 	float32 m_sAx, m_sBx; | ||
|  | 	float32 m_sAy, m_sBy; | ||
|  | 
 | ||
|  | 	float32 m_mass; | ||
|  | 	float32 m_motorMass; | ||
|  | 	float32 m_springMass; | ||
|  | 
 | ||
|  | 	float32 m_bias; | ||
|  | 	float32 m_gamma; | ||
|  | }; | ||
|  | 
 | ||
|  | inline float32 b2WheelJoint::GetMotorSpeed() const | ||
|  | { | ||
|  | 	return m_motorSpeed; | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2WheelJoint::GetMaxMotorTorque() const | ||
|  | { | ||
|  | 	return m_maxMotorTorque; | ||
|  | } | ||
|  | 
 | ||
|  | inline void b2WheelJoint::SetSpringFrequencyHz(float32 hz) | ||
|  | { | ||
|  | 	m_frequencyHz = hz; | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2WheelJoint::GetSpringFrequencyHz() const | ||
|  | { | ||
|  | 	return m_frequencyHz; | ||
|  | } | ||
|  | 
 | ||
|  | inline void b2WheelJoint::SetSpringDampingRatio(float32 ratio) | ||
|  | { | ||
|  | 	m_dampingRatio = ratio; | ||
|  | } | ||
|  | 
 | ||
|  | inline float32 b2WheelJoint::GetSpringDampingRatio() const | ||
|  | { | ||
|  | 	return m_dampingRatio; | ||
|  | } | ||
|  | 
 | ||
|  | #endif
 |