Magic_Game/src/core/ActionHelper.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "ActionGroup.h"
#include "ActionTween.h"
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#include "Animation.h"
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namespace easy2d
{
struct ActionHelper
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{
// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inline ActionHelper& SetLoops(int loops) { base->SetLoops(loops); return (*this); }
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ӳ<EFBFBD>
inline ActionHelper& SetDelay(Duration delay) { base->SetDelay(delay); return (*this); }
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
inline ActionHelper& SetDoneCallback(ActionCallback const& cb) { base->SetDoneCallback(cb); return (*this); }
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
inline ActionHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ƴ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>ڵ<EFBFBD>
inline ActionHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
// <20><>ȡָ<C8A1><D6B8>
inline ActionPtr const& Get() const { return base; }
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inline ActionHelper(ActionPtr const& base) : base(base) {}
inline operator ActionPtr() const { return base; }
protected:
ActionPtr base;
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};
struct TweenHelper
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{
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
inline TweenHelper& SetDuration(Duration dur) { base->SetDuration(dur); return (*this); }
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// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inline TweenHelper& SetLoops(int loops) { base->SetLoops(loops); return (*this); }
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// <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inline TweenHelper& SetEaseFunc(EaseFunc ease) { base->SetEaseFunc(ease); return (*this); }
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ӳ<EFBFBD>
inline TweenHelper& SetDelay(Duration delay) { base->SetDelay(delay); return (*this); }
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// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
inline TweenHelper& SetDoneCallback(ActionCallback const& cb) { base->SetDoneCallback(cb); return (*this); }
// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
inline TweenHelper& SetLoopDoneCallback(ActionCallback const& cb) { base->SetLoopDoneCallback(cb); return (*this); }
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ƴ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>ڵ<EFBFBD>
inline TweenHelper& RemoveTargetWhenDone() { base->RemoveTargetWhenDone(); return (*this); }
// <20><>ȡָ<C8A1><D6B8>
inline ActionTweenPtr const& Get() const { return base; }
inline TweenHelper(ActionTweenPtr const& base) : base(base) {}
inline operator ActionPtr() const { return base; }
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protected:
ActionTweenPtr base;
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};
// Tween actions helper
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struct Tween
{
public:
static inline TweenHelper
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MoveBy(Point const& vector)
{
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return TweenHelper(new easy2d::ActionMoveBy(0, vector));
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}
static inline TweenHelper
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MoveTo(Point const& pos)
{
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return TweenHelper(new easy2d::ActionMoveTo(0, pos));
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}
static inline TweenHelper
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JumpBy(
Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1) /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
{
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return TweenHelper(new easy2d::ActionJumpBy(0, pos, height, jumps));
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}
static inline TweenHelper
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JumpTo(
Point const& pos, /* Ŀ<><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */
float height, /* <20><>Ծ<EFBFBD>߶<EFBFBD> */
int jumps = 1) /* <20><>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD> */
{
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return TweenHelper(new easy2d::ActionJumpTo(0, pos, height, jumps));
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}
static inline TweenHelper
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ScaleBy(float scale)
{
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return TweenHelper(new easy2d::ActionScaleBy(0, scale));
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}
static inline TweenHelper
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ScaleBy(float scale_x, float scale_y)
{
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return TweenHelper(new easy2d::ActionScaleBy(0, scale_x, scale_y));
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}
static inline TweenHelper
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ScaleTo(float scale)
{
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return TweenHelper(new easy2d::ActionScaleTo(0, scale));
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}
static inline TweenHelper
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ScaleTo(float scale_x, float scale_y)
{
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return TweenHelper(new easy2d::ActionScaleTo(0, scale_x, scale_y));
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}
static inline TweenHelper
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OpacityBy(float opacity)
{
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return TweenHelper(new easy2d::ActionOpacityBy(0, opacity));
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}
static inline TweenHelper
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OpacityTo(float opacity)
{
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return TweenHelper(new easy2d::ActionOpacityTo(0, opacity));
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}
static inline TweenHelper
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FadeIn(Duration dur)
{
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return TweenHelper(new easy2d::ActionFadeIn(dur));
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}
static inline TweenHelper
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FadeOut(Duration dur)
{
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return TweenHelper(new easy2d::ActionFadeOut(dur));
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}
static inline TweenHelper
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RotateBy(float rotation)
{
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return TweenHelper(new easy2d::ActionRotateBy(0, rotation));
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}
static inline TweenHelper
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RotateTo(float rotation)
{
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return TweenHelper(new easy2d::ActionRotateTo(0, rotation));
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}
static inline TweenHelper
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Path(
GeometryPtr const& geo, /* <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC> */
bool rotating = false, /* <20><>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD>߷<EFBFBD><DFB7><EFBFBD><EFBFBD><EFBFBD>ת */
float start = 0.f, /* <20><><EFBFBD><EFBFBD> */
float end = 1.f) /* <20>յ<EFBFBD> */
{
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return TweenHelper(new easy2d::ActionPath(0, geo, rotating, start, end));
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}
static inline TweenHelper
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Animation(FramesPtr const& frames)
{
return TweenHelper(new easy2d::Animation(0, frames));
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}
static inline ActionHelper
Sequence(Array<ActionPtr> const& actions)
{
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return ActionHelper(new easy2d::ActionSequence(actions));
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}
static inline ActionHelper
Spawn(Array<ActionPtr> const& actions)
{
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return ActionHelper(new easy2d::ActionSpawn(actions));
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}
};
}