228 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			228 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | #include "..\emanagers.h"
 | |||
|  | #include "..\enodes.h"
 | |||
|  | #include "..\eshape.h"
 | |||
|  | #include "..\etools.h"
 | |||
|  | 
 | |||
|  | // <20><>״<EFBFBD><D7B4><EFBFBD><EFBFBD>
 | |||
|  | static std::vector<e2d::Shape*> s_vShapes; | |||
|  | // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | static std::vector<e2d::CollisionListener*> s_vListeners; | |||
|  | // <20><>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>״̬
 | |||
|  | static bool s_bCollisionEnable = false; | |||
|  | 
 | |||
|  | 
 | |||
|  | void e2d::CollisionManager::setEnable(bool bEnable) | |||
|  | { | |||
|  | 	s_bCollisionEnable = bEnable; | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::__update() | |||
|  | { | |||
|  | 	for (size_t i = 0; i < s_vListeners.size(); i++) | |||
|  | 	{ | |||
|  | 		auto pListener = s_vListeners[i]; | |||
|  | 		// <20><><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		if (pListener->m_bClear) | |||
|  | 		{ | |||
|  | 			pListener->release(); | |||
|  | 			s_vListeners.erase(s_vListeners.begin() + i); | |||
|  | 		} | |||
|  | 		else if (pListener->isRunning()) | |||
|  | 		{ | |||
|  | 			pListener->_update(); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::__updateShape(e2d::Shape * pActiveShape) | |||
|  | { | |||
|  | 	// <20>ж<EFBFBD><D0B6><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 	if (!s_bCollisionEnable) | |||
|  | 		return; | |||
|  | 
 | |||
|  | 	Node* pActiveNode = pActiveShape->m_pParentNode; | |||
|  | 	if (pActiveNode) | |||
|  | 	{ | |||
|  | 		// <20><>ȡ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD>ڳ<EFBFBD><DAB3><EFBFBD>
 | |||
|  | 		Scene* pCurrentScene = pActiveNode->getParentScene(); | |||
|  | 
 | |||
|  | 		// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		for (size_t i = 0; i < s_vShapes.size(); i++) | |||
|  | 		{ | |||
|  | 			auto pPassiveShape = s_vShapes[i]; | |||
|  | 			// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 			if (pActiveShape == pPassiveShape) | |||
|  | 				continue; | |||
|  | 
 | |||
|  | 			// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ײ<EFBFBD>ڵ<EFBFBD>
 | |||
|  | 			Node* pPassiveNode = pPassiveShape->m_pParentNode; | |||
|  | 			// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 			if (pPassiveNode && | |||
|  | 				pPassiveNode->getParentScene() == pCurrentScene) | |||
|  | 			{ | |||
|  | 				// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><E0BBA5>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 				auto IsCollideWith = [](Node * active, unsigned int hash) | |||
|  | 				{ | |||
|  | 					for (auto collider : active->m_vColliders) | |||
|  | 						if (collider == hash) | |||
|  | 							return true; | |||
|  | 					return false; | |||
|  | 				}; | |||
|  | 
 | |||
|  | 				if (IsCollideWith(pActiveNode, pPassiveNode->getHashName())) | |||
|  | 				{ | |||
|  | 					// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 					int relation = pActiveShape->getRelationWith(pPassiveShape); | |||
|  | 					// <20><><EFBFBD><EFBFBD> UNKNOWN <20><> DISJOINT <20><><EFBFBD><EFBFBD>
 | |||
|  | 					if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT) | |||
|  | 					{ | |||
|  | 						pActiveNode->onCollide(pPassiveNode, relation); | |||
|  | 						pPassiveNode->onCollide(pActiveNode, pPassiveShape->getRelationWith(pActiveShape)); | |||
|  | 						pCurrentScene->onCollide(pActiveNode, pPassiveNode); | |||
|  | 						CollisionManager::__update(); | |||
|  | 					} | |||
|  | 				} | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::__add(CollisionListener * pListener) | |||
|  | { | |||
|  | 	WARN_IF(pListener == nullptr, "CollisionListener NULL pointer exception!"); | |||
|  | 
 | |||
|  | 	if (pListener) | |||
|  | 	{ | |||
|  | 		auto findListener = [](CollisionListener * pListener) -> bool | |||
|  | 		{ | |||
|  | 			for (const auto &l : s_vListeners) | |||
|  | 			{ | |||
|  | 				if (pListener == l) | |||
|  | 				{ | |||
|  | 					return true; | |||
|  | 				} | |||
|  | 			} | |||
|  | 			return false; | |||
|  | 		}; | |||
|  | 
 | |||
|  | 		bool bHasListener = findListener(pListener); | |||
|  | 		WARN_IF(bHasListener, "The CollisionListener is already added, cannot be added again!"); | |||
|  | 
 | |||
|  | 		if (!bHasListener) | |||
|  | 		{ | |||
|  | 			pListener->retain(); | |||
|  | 			s_vListeners.push_back(pListener); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::add(Function func, String name) | |||
|  | { | |||
|  | 	(new CollisionListener(func, name))->start(); | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::start(String name) | |||
|  | { | |||
|  | 	for (const auto & pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		if (pListener->getName() == name) | |||
|  | 		{ | |||
|  | 			pListener->start(); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::stop(String name) | |||
|  | { | |||
|  | 	for (const auto & pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		if (pListener->getName() == name) | |||
|  | 		{ | |||
|  | 			pListener->stop(); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::clear(String name) | |||
|  | { | |||
|  | 	for (const auto & pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		if (pListener->getName() == name) | |||
|  | 		{ | |||
|  | 			pListener->stopAndClear(); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::startAll() | |||
|  | { | |||
|  | 	for (const auto & pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		pListener->start(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::stopAll() | |||
|  | { | |||
|  | 	for (const auto & pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		pListener->stop(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::clearAll() | |||
|  | { | |||
|  | 	for (const auto & pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		pListener->stopAndClear(); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | std::vector<e2d::CollisionListener*> e2d::CollisionManager::get(String name) | |||
|  | { | |||
|  | 	std::vector<CollisionListener*> vListeners; | |||
|  | 	for (auto pListener : s_vListeners) | |||
|  | 	{ | |||
|  | 		if (pListener->getName() == name) | |||
|  | 		{ | |||
|  | 			vListeners.push_back(pListener); | |||
|  | 		} | |||
|  | 	} | |||
|  | 	return std::move(vListeners); | |||
|  | } | |||
|  | 
 | |||
|  | std::vector<e2d::CollisionListener*> e2d::CollisionManager::getAll() | |||
|  | { | |||
|  | 	return s_vListeners; | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::__addShape(Shape * pShape) | |||
|  | { | |||
|  | 	if (pShape) | |||
|  | 	{ | |||
|  | 		if (pShape->m_pParentNode) | |||
|  | 		{ | |||
|  | 			WARN_IF(true, "CollisionManager::__add Failed! The shape is already added."); | |||
|  | 			return; | |||
|  | 		} | |||
|  | 		pShape->retain(); | |||
|  | 		s_vShapes.push_back(pShape); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void e2d::CollisionManager::__removeShape(Shape * pShape) | |||
|  | { | |||
|  | 	if (pShape) | |||
|  | 	{ | |||
|  | 		for (size_t i = 0; i < s_vShapes.size(); i++) | |||
|  | 		{ | |||
|  | 			if (s_vShapes[i] == pShape) | |||
|  | 			{ | |||
|  | 				SafeRelease(&pShape); | |||
|  | 				s_vShapes.erase(s_vShapes.begin() + i); | |||
|  | 				return; | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | } |