Magic_Game/core/Node/Menu.cpp

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#include "..\enodes.h"
e2d::Menu::Menu()
: m_bEnable(true)
{
}
e2d::Menu::Menu(int number, Button * button1, ...)
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: m_bEnable(true)
{
Button ** ppButton = &button1;
while (number > 0)
{
this->addButton(*ppButton);
ppButton++;
number--;
}
}
bool e2d::Menu::isEnable() const
{
return m_bEnable;
}
size_t e2d::Menu::getButtonCount() const
{
return m_vButtons.size();
}
void e2d::Menu::setEnable(bool enable)
{
if (m_bEnable != enable)
{
m_bEnable = enable;
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for (auto button : m_vButtons)
{
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button->setEnable(enable);
}
}
}
void e2d::Menu::addButton(Button * button)
{
if (button)
{
this->addChild(button);
m_vButtons.push_back(button);
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button->setEnable(m_bEnable);
}
}
bool e2d::Menu::removeButton(Button * button)
{
if (m_vButtons.empty())
{
return false;
}
this->removeChild(button);
if (button)
{
size_t size = m_vButtons.size();
for (size_t i = 0; i < size; i++)
{
if (m_vButtons[i] == button)
{
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// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ťǰ<C5A5><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
button->setEnable(true);
m_vButtons.erase(m_vButtons.begin() + i);
return true;
}
}
}
return false;
}