Magic_Game/core/eshape.h

131 lines
1.7 KiB
C
Raw Normal View History

#pragma once
#include "ebase.h"
namespace e2d
{
2017-10-28 18:48:21 +08:00
// <20><><EFBFBD><EFBFBD>
class ShapeRectangle :
public Shape
{
public:
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>Ĭ<EFBFBD>Ͼ<EFBFBD><CFBE><EFBFBD>
ShapeRectangle();
2018-02-03 22:04:43 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϳ<EFBFBD><CDBF>ߴ<EFBFBD><DFB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ShapeRectangle(
2018-02-27 21:07:43 +08:00
double x,
double y,
double width,
double height
);
2018-02-03 22:04:43 +08:00
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ͽڵ<CDBD>λ<EFBFBD>ô<EFBFBD>С<EFBFBD><D0A1>ͬ<EFBFBD>ľ<EFBFBD><C4BE><EFBFBD>
ShapeRectangle(
Node * node
);
virtual ~ShapeRectangle();
// <20>޸ľ<DEB8><C4BE>δ<EFBFBD>С
void setRect(
2018-02-27 21:07:43 +08:00
double left,
double top,
double right,
double bottom
);
// <20><>ȡ ID2D1Geometry <20><><EFBFBD><EFBFBD>
virtual ID2D1RectangleGeometry * getD2dGeometry() const override;
protected:
2018-03-07 20:14:58 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
virtual void _resize();
protected:
ID2D1RectangleGeometry * m_pD2dRectangle;
};
// Բ<><D4B2>
class ShapeCircle :
public Shape
{
public:
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>Ĭ<EFBFBD><C4AC>Բ<EFBFBD><D4B2>
ShapeCircle();
2018-02-03 22:04:43 +08:00
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ĺͰ뾶<CDB0><EBBEB6><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
ShapeCircle(
Point center,
2018-02-27 21:07:43 +08:00
double radius
);
2018-02-03 22:04:43 +08:00
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ͽڵ<CDBD>λ<EFBFBD>ô<EFBFBD>С<EFBFBD><D0A1>ͬ<EFBFBD><CDAC>Բ<EFBFBD><D4B2>
ShapeCircle(
Node * node
2017-10-29 23:48:32 +08:00
);
virtual ~ShapeCircle();
2017-10-29 23:48:32 +08:00
// <20>޸<EFBFBD>Բ<EFBFBD>δ<EFBFBD>С
void setCircle(
Point center,
2018-02-27 21:07:43 +08:00
double radius
);
// <20><>ȡ ID2D1Geometry <20><><EFBFBD><EFBFBD>
virtual ID2D1EllipseGeometry * getD2dGeometry() const override;
protected:
2018-03-07 20:14:58 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
virtual void _resize();
protected:
ID2D1EllipseGeometry * m_pD2dCircle;
};
// <20><>Բ<EFBFBD><D4B2>
class ShapeEllipse :
public Shape
{
public:
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>Բ
ShapeEllipse();
2018-02-03 22:04:43 +08:00
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>ĺͰ뾶<CDB0><EBBEB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ
ShapeEllipse(
Point center,
2018-02-27 21:07:43 +08:00
double radiusX,
double radiusY
);
2018-02-03 22:04:43 +08:00
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ͽڵ<CDBD>λ<EFBFBD>ô<EFBFBD>С<EFBFBD><D0A1>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>Բ
ShapeEllipse(
Node * node
2017-10-29 23:48:32 +08:00
);
virtual ~ShapeEllipse();
// <20>޸<EFBFBD><DEB8><EFBFBD>Բ<EFBFBD><D4B2>С
void setEllipse(
Point center,
2018-02-27 21:07:43 +08:00
double radiusX,
double radiusY
);
// <20><>ȡ ID2D1Geometry <20><><EFBFBD><EFBFBD>
virtual ID2D1EllipseGeometry * getD2dGeometry() const override;
protected:
2018-03-07 20:14:58 +08:00
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С
virtual void _resize();
protected:
ID2D1EllipseGeometry * m_pD2dEllipse;
};
}