Magic_Game/src/kiwano/platform/Application.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/platform/Application.h>
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#include <kiwano/core/Defer.h>
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#include <kiwano/base/Director.h>
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#include <kiwano/render/Renderer.h>
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#include <kiwano/render/TextureCache.h>
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#include <kiwano/utils/ResourceCache.h>
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#include <kiwano/utils/Logger.h>
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namespace kiwano
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{
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int GetVersion()
{
return KGE_VERSION;
}
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Application::Application()
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: running_(false)
, is_paused_(false)
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, time_scale_(1.f)
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{
}
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Application::~Application()
{
}
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void Application::Run(RunnerPtr runner)
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{
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KGE_ASSERT(runner);
running_ = true;
is_paused_ = false;
runner_ = runner;
timer_ = Timer::Create();
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// Initialize runner
runner->InitSettings();
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// Setup all modules
for (auto c : modules_)
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{
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c->SetupModule();
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}
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// Ensure resources are destroyed before exiting
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KGE_DEFER[=]()
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{
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this->Destroy();
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};
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// Everything is ready
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runner->OnReady();
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// Update everything
this->Update(0);
// Start the loop
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while (running_)
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{
timer_->Tick();
// Execute main loop
if (!runner->MainLoop(timer_->GetDeltaTime()))
running_ = false;
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}
}
void Application::Pause()
{
is_paused_ = true;
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if (timer_)
timer_->Pause();
}
void Application::Resume()
{
is_paused_ = false;
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if (timer_)
timer_->Resume();
}
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void Application::Quit()
{
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running_ = false;
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}
void Application::UpdateFrame(Duration dt)
{
this->Render();
this->Update(dt);
}
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void Application::Destroy()
{
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if (runner_)
{
runner_->OnDestroy();
runner_ = nullptr;
}
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// Clear user resources
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Director::GetInstance().ClearStages();
ResourceCache::GetInstance().Clear();
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for (auto iter = modules_.rbegin(); iter != modules_.rend(); ++iter)
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{
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(*iter)->DestroyModule();
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}
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modules_.clear();
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// Clear device resources
TextureCache::GetInstance().Clear();
Renderer::GetInstance().Destroy();
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}
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void Application::Use(Module& module)
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{
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#if defined(KGE_DEBUG)
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if (std::find(modules_.begin(), modules_.end(), &module) != modules_.end())
{
KGE_ASSERT(false && "Module already exists!");
}
#endif
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modules_.push_back(&module);
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}
void Application::SetTimeScale(float scale_factor)
{
time_scale_ = scale_factor;
}
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void Application::DispatchEvent(EventPtr evt)
{
this->DispatchEvent(evt.Get());
}
void Application::DispatchEvent(Event* evt)
{
if (!running_ /* Dispatch events even if application is paused */)
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return;
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for (auto comp : modules_)
{
if (auto event_comp = comp->Cast<EventModule>())
{
event_comp->HandleEvent(evt);
}
}
}
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void Application::Update(Duration dt)
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{
if (!running_ || is_paused_)
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return;
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// Before update
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for (auto comp : modules_)
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{
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if (auto update_comp = comp->Cast<UpdateModule>())
{
update_comp->BeforeUpdate();
}
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}
// perform functions
{
if (!functions_to_perform_.empty())
{
perform_mutex_.lock();
auto functions = std::move(functions_to_perform_);
perform_mutex_.unlock();
while (!functions.empty())
{
auto& func = functions.front();
if (func)
{
func();
}
functions.pop();
}
}
}
// Updating
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Duration scaled_dt = dt * time_scale_;
for (auto comp : modules_)
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{
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if (auto update_comp = comp->Cast<UpdateModule>())
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{
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update_comp->OnUpdate(scaled_dt);
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}
}
// After update
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for (auto rit = modules_.rbegin(); rit != modules_.rend(); ++rit)
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{
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if (auto update_comp = (*rit)->Cast<UpdateModule>())
{
update_comp->AfterUpdate();
}
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}
}
void Application::Render()
{
if (!running_ /* Render even if application is paused */)
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return;
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Renderer& renderer = Renderer::GetInstance();
renderer.Clear();
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// Before render
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for (auto comp : modules_)
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{
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if (auto render_comp = comp->Cast<RenderModule>())
{
render_comp->BeforeRender();
}
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}
// Rendering
renderer.BeginDraw();
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for (auto comp : modules_)
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{
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if (auto render_comp = comp->Cast<RenderModule>())
{
render_comp->OnRender(renderer.GetContext());
}
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}
renderer.EndDraw();
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// After render
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for (auto rit = modules_.rbegin(); rit != modules_.rend(); ++rit)
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{
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if (auto render_comp = (*rit)->Cast<RenderModule>())
{
render_comp->AfterRender();
}
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}
renderer.Present();
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}
void Application::PreformInMainThread(Function<void()> func)
{
std::lock_guard<std::mutex> lock(perform_mutex_);
functions_to_perform_.push(func);
}
} // namespace kiwano