Magic_Game/kiwano/2d/GifImage.h

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2019-04-14 22:37:05 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Node.h"
#include "../base/Resource.h"
#include "../renderer/render.h"
namespace kiwano
{
class KGE_API GifImage
: public VisualNode
{
public:
typedef Closure<void(int)> LoopDoneCallback;
typedef Closure<void()> DoneCallback;
GifImage();
GifImage(
Resource const& res
);
bool Load(
Resource const& res
);
// <20><><EFBFBD><EFBFBD> GIF <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inline void SetLoopCount(int loops) { total_loop_count_ = loops; }
// <20><><EFBFBD><EFBFBD> GIF <20><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
inline void SetLoopDoneCallback(LoopDoneCallback const& cb) { loop_cb_ = cb; }
// <20><><EFBFBD><EFBFBD> GIF <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
inline void SetDoneCallback(DoneCallback const& cb) { done_cb_ = cb; }
// <20><><EFBFBD>²<EFBFBD><C2B2>Ŷ<EFBFBD><C5B6><EFBFBD>
void Restart();
inline int GetFramesCount() const { return static_cast<int>(frames_count_); }
inline int GetLoopCount() const { return total_loop_count_; }
inline LoopDoneCallback GetLoopDoneCallback() const { return loop_cb_; }
inline DoneCallback GetDoneCallback() const { return done_cb_; }
void OnRender() override;
protected:
void Update(Duration dt) override;
HRESULT GetRawFrame(UINT frame_index);
HRESULT GetGlobalMetadata();
HRESULT GetBackgroundColor(IWICMetadataQueryReader* metadata_reader);
HRESULT ComposeNextFrame();
HRESULT DisposeCurrentFrame();
HRESULT OverlayNextFrame();
HRESULT SaveComposedFrame();
HRESULT RestoreSavedFrame();
HRESULT ClearCurrentFrameArea();
inline bool IsLastFrame() const { return (next_index_ == 0); }
inline bool EndOfAnimation() const { return IsLastFrame() && loop_count_ == total_loop_count_ + 1; }
protected:
Duration frame_delay_;
Duration frame_elapsed_;
ComPtr<IWICImagingFactory> factory_;
ComPtr<ID2D1BitmapRenderTarget> frame_rt_;
ComPtr<ID2D1Bitmap> raw_frame_;
ComPtr<ID2D1Bitmap> saved_frame_;
ComPtr<IWICBitmapDecoder> decoder_;
enum class DisposalType
{
Unknown,
None,
Background,
Previous
};
bool animating_;
int total_loop_count_;
int loop_count_;
unsigned int next_index_;
unsigned int frames_count_;
unsigned int width_in_pixels_;
unsigned int height_in_pixels_;
DisposalType disposal_type_;
D2D1_RECT_F frame_position_;
D2D1_COLOR_F bg_color_;
LoopDoneCallback loop_cb_;
DoneCallback done_cb_;
};
}