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								#include "..\..\easy2d.h"
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								#include "..\..\EasyX\easyx.h"
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								Shape::Shape() :
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									lineColor(Color::black),
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									fillColor(Color::white),
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									m_eStyle(SOLID)
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								{
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								}
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								Shape::~Shape()
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								{
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								}
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								void Shape::_onDraw()
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								{
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									// <20><>״<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ
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									if (!m_bDisplay) 
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									{
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										return;
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									}
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
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									setlinecolor(lineColor);
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									setfillcolor(fillColor);
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									// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״<EFBFBD><D7B4><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD><EFBFBD>в<EFBFBD>ͬ<EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD>
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									if (m_eStyle == Shape::STYLE::ROUND) 
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									{
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										roundShape();
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									}
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									else if (m_eStyle == Shape::STYLE::SOLID) 
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									{
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										solidShape();
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									}
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									else if (m_eStyle == Shape::STYLE::FILL) 
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									{
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										fillShape();
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									}
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								}
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								inline COLORREF Shape::getFillColor() const
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								{
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									return fillColor;
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								}
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								inline COLORREF Shape::getLineColor() const
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								{
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									return lineColor;
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								}
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								void Shape::setFillColor(COLORREF color)
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								{
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									fillColor = color;
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								}
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								void Shape::setLineColor(COLORREF color)
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								{
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									lineColor = color;
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								}
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								void Shape::setStyle(STYLE style)
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								{
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									m_eStyle = style;
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								}
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