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								#include "..\easy2d.h"
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								#include "..\EasyX\easyx.h"
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								Sprite::Sprite() :
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									m_nAlpha(255),
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									m_fScaleX(1),
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									m_fScaleY(1),
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									m_pImage(nullptr)
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								{
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								}
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								Sprite::Sprite(Image * image) :
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									Sprite()
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								{
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									setImage(image);
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								}
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								Sprite::Sprite(LPCTSTR imageFileName) :
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									Sprite()
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								{
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									setImage(new Image(imageFileName));
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								}
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								Sprite::~Sprite()
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								{
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									SAFE_RELEASE(m_pImage);
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								}
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								bool Sprite::_exec(bool active)
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								{
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									return false;
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								}
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								void Sprite::_onDraw()
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								{
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									// display <20><><EFBFBD><EFBFBD>Ϊ false<73><65><EFBFBD><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դʱ<D4B4><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƹ<EFBFBD>ͼƬ
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									if (!m_bDisplay || m_pImage->m_Image.IsNull())
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									{
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										return;
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									}
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									// <20><><EFBFBD><EFBFBD>ͼƬ
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									if (m_pImage->m_Image.GetBPP() == 32)
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									{
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										m_pImage->m_Image.AlphaBlend(GetImageHDC(), getRect(), m_pImage->m_SrcRect, m_nAlpha, AC_SRC_OVER);
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									}
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									else
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									{
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										m_pImage->m_Image.Draw(GetImageHDC(), getRect(), m_pImage->m_SrcRect);
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									}
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								}
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								void Sprite::setImage(Image * image)
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								{
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									SAFE_RELEASE(m_pImage);
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									m_pImage = image;
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									setSize(int(m_pImage->getWidth() * m_fScaleX), int(m_pImage->getHeight() * m_fScaleY));
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									m_pImage->retain();
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								}
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								bool Sprite::isCollisionWith(Sprite * sprite)
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								{
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									return IntersectRect(NULL, &getRect(), &sprite->getRect());
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								}
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								void Sprite::addAction(Action * action)
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								{
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									if (action)
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									{
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sprite <20><><EFBFBD><EFBFBD>
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										action->m_pParent = this;
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										// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>붯<EFBFBD><EBB6AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᴦ<EFBFBD><E1B4A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										ActionManager::addAction(action);
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									}
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								}
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								void Sprite::pauseAllActions()
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								{
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									ActionManager::pauseSpriteAllActions(this);
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								}
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											2017-09-29 17:55:33 +08:00
										 
									 
								 
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								void Sprite::resumeAllActions()
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								{
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									ActionManager::resumeSpriteAllActions(this);
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								}
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								void Sprite::stopAllActions()
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								{
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									ActionManager::stopSpriteAllActions(this);
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								}
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								float Sprite::getScaleX() const
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								{
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									return m_fScaleX;
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								}
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								float Sprite::getScaleY() const
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								{
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									return m_fScaleY;
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								}
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								float Sprite::getOpacity() const
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								{
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									return m_nAlpha / 255.0f;
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								}
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								void Sprite::setScale(float scaleX, float scaleY)
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								{
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									m_fScaleX = max(scaleX, 0);
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									m_fScaleY = max(scaleY, 0);
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									setSize(int(m_pImage->getWidth() * scaleX), int(m_pImage->getHeight() * scaleY));
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								}
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								void Sprite::setOpacity(float opacity)
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								{
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									m_nAlpha = BYTE(min(max(opacity, 0), 1) * 255);
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								}
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