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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "..\e2dobject.h"
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										 |  |  | easy2d::Task::Task(const Function & func, const String & name) | 
					
						
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										 |  |  | 	: running_(true) | 
					
						
							|  |  |  | 	, stopped_(false) | 
					
						
							|  |  |  | 	, run_times_(0) | 
					
						
							|  |  |  | 	, total_times_(-1) | 
					
						
							|  |  |  | 	, delay_() | 
					
						
							|  |  |  | 	, callback_(func) | 
					
						
							|  |  |  | 	, name_(name) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | easy2d::Task::Task(const Function & func, float delay, int times, const String & name) | 
					
						
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										 |  |  | 	: running_(true) | 
					
						
							|  |  |  | 	, stopped_(false) | 
					
						
							|  |  |  | 	, run_times_(0) | 
					
						
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										 |  |  | 	, delay_(Duration::Second * std::max(delay, 0.f)) | 
					
						
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										 |  |  | 	, total_times_(times) | 
					
						
							|  |  |  | 	, callback_(func) | 
					
						
							|  |  |  | 	, name_(name) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Task::Start() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	running_ = true; | 
					
						
							|  |  |  | 	last_time_ = Time::Now(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Task::Stop() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	running_ = false; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void easy2d::Task::Update() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (total_times_ == 0) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		stopped_ = true; | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	++run_times_; | 
					
						
							|  |  |  | 	last_time_ += delay_; | 
					
						
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										 |  |  | 	if (callback_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		callback_(); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (run_times_ == total_times_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		stopped_ = true; | 
					
						
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										 |  |  | 		return; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void easy2d::Task::ResetTime() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	last_time_ = Time::Now(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool easy2d::Task::IsReady() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	if (running_) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		if (delay_.Milliseconds() == 0) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		if (Time::Now() - last_time_ >= delay_) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool easy2d::Task::IsRunning() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return running_; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | const easy2d::String& easy2d::Task::GetName() const | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	return name_; | 
					
						
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										 |  |  | } |